Python 3.x 如何按原样播放音频';通过网络接收到什么?
我正在尝试录制来自客户端的麦克风输入,然后通过网络发送音频数据。服务器接收此音频数据并在接收时播放音频 目前,我有一个程序,客户端记录音频样本3秒钟。音频样本随后被发送到服务器,服务器随后将音频数据转换为.wav文件 服务器:Python 3.x 如何按原样播放音频';通过网络接收到什么?,python-3.x,sockets,audio,Python 3.x,Sockets,Audio,我正在尝试录制来自客户端的麦克风输入,然后通过网络发送音频数据。服务器接收此音频数据并在接收时播放音频 目前,我有一个程序,客户端记录音频样本3秒钟。音频样本随后被发送到服务器,服务器随后将音频数据转换为.wav文件 服务器: import socket import pyaudio import wave # Socket HOST = socket.gethostname() PORT = 5000 # Audio FORMAT = pyaudio.paInt16 CHANNELS =
import socket
import pyaudio
import wave
# Socket
HOST = socket.gethostname()
PORT = 5000
# Audio
FORMAT = pyaudio.paInt16
CHANNELS = 1
RATE = 44100
WAVE_OUTPUT_FILENAME = "output.wav"
p = pyaudio.PyAudio()
frames = []
with socket.socket() as server_socket:
server_socket.bind((HOST, PORT))
server_socket.listen(1)
conn, address = server_socket.accept()
print("Connection from " + address[0] + ":" + str(address[1]))
while True:
try:
data = conn.recv(2048)
frames.append(data)
except socket.error as error_message:
break
print(frames)
with wave.open(WAVE_OUTPUT_FILENAME, 'wb') as wf:
wf.setnchannels(CHANNELS)
wf.setsampwidth(p.get_sample_size(FORMAT))
wf.setframerate(RATE)
wf.writeframes(b''.join(frames))
import socket
import pyaudio
# Socket
HOST = socket.gethostname()
PORT = 5000
# Audio
CHUNK = 1024 * 4
FORMAT = pyaudio.paInt16
CHANNELS = 1
RATE = 44100
RECORD_SECONDS = 3
WAVE_OUTPUT_FILENAME = "output.wav"
p = pyaudio.PyAudio()
stream = p.open(format=FORMAT,
channels=CHANNELS,
rate=RATE,
input=True,
frames_per_buffer=CHUNK)
print("Recording")
with socket.socket() as client_socket:
client_socket.connect((HOST, PORT))
while True:
data = stream.read(CHUNK)
client_socket.send(data)
客户端:
import socket
import pyaudio
import wave
# Socket
HOST = socket.gethostname()
PORT = 5000
# Audio
FORMAT = pyaudio.paInt16
CHANNELS = 1
RATE = 44100
WAVE_OUTPUT_FILENAME = "output.wav"
p = pyaudio.PyAudio()
frames = []
with socket.socket() as server_socket:
server_socket.bind((HOST, PORT))
server_socket.listen(1)
conn, address = server_socket.accept()
print("Connection from " + address[0] + ":" + str(address[1]))
while True:
try:
data = conn.recv(2048)
frames.append(data)
except socket.error as error_message:
break
print(frames)
with wave.open(WAVE_OUTPUT_FILENAME, 'wb') as wf:
wf.setnchannels(CHANNELS)
wf.setsampwidth(p.get_sample_size(FORMAT))
wf.setframerate(RATE)
wf.writeframes(b''.join(frames))
import socket
import pyaudio
# Socket
HOST = socket.gethostname()
PORT = 5000
# Audio
CHUNK = 1024 * 4
FORMAT = pyaudio.paInt16
CHANNELS = 1
RATE = 44100
RECORD_SECONDS = 3
WAVE_OUTPUT_FILENAME = "output.wav"
p = pyaudio.PyAudio()
stream = p.open(format=FORMAT,
channels=CHANNELS,
rate=RATE,
input=True,
frames_per_buffer=CHUNK)
print("Recording")
with socket.socket() as client_socket:
client_socket.connect((HOST, PORT))
while True:
data = stream.read(CHUNK)
client_socket.send(data)
sounddevice
模块中有一个名为的文档示例,它正是我需要服务器端做的事情。但是,该程序的级别似乎相当低,我无法理解如何传入使用pyaudio
编辑:解决方案录制的音频数据
看起来魔法来自stream.write(data)
,其中data
是通过套接字接收的字节对象。:)