Python-如何在一个按钮中设置多个命令的优先级?
我创建了一个按钮,将团队成员添加到列表中,我希望在用户输入用户名并单击“确认用户”按钮后,程序首先检查用户名是否已输入,然后将用户转移到新的框架中。我已经有一个功能来检查用户名的存在,并创建了下面的框架,这将出现在按下此按钮后。但我不知道如何正确地将它们分配给一个按钮 我的代码: (我现在关注的是Python-如何在一个按钮中设置多个命令的优先级?,python,python-3.x,tkinter,Python,Python 3.x,Tkinter,我创建了一个按钮,将团队成员添加到列表中,我希望在用户输入用户名并单击“确认用户”按钮后,程序首先检查用户名是否已输入,然后将用户转移到新的框架中。我已经有一个功能来检查用户名的存在,并创建了下面的框架,这将出现在按下此按钮后。但我不知道如何正确地将它们分配给一个按钮 我的代码: (我现在关注的是class TeamsPage(ttk.Frame),confirbmtn) 从tkinter导入* 从tkinter导入消息框 将tkinter.ttk导入为ttk 班级集体实习(Tk): 定义初始化
class TeamsPage(ttk.Frame)
,confirbmtn
)
从tkinter导入*
从tkinter导入消息框
将tkinter.ttk导入为ttk
班级集体实习(Tk):
定义初始化(自):
Tk.\uuuuuu初始(自我)
容器=ttk.帧(自身)
container.pack(side=“top”,fill=“both”,expand=True)
self.frames={}
对于F in(起始页面、选择页面、团队页面、个人页面、成功添加团队):
框架=F(容器,自身)
self.frames[F]=帧
frame.grid(行=0,列=0,sticky=“nsew”)
自显示帧(起始页)
def显示画面(自身,续):
帧=自身帧[续]
frame.tkraise()
类起始页(ttk帧):
定义初始化(自、父、控制器):
self.controller=控制器
ttk.Frame.\uuuuu init\uuuuuu(自,父)
self.startmenus()
def startMenu(自我):
heading=标签(self,text=“大学锦标赛积分\n计数软件”,
字体=('Arial',25))
heading.grid(行=0,列=0,列span=2,padx=240,pady=40)
开始按钮(self,text=“开始”,font=“Arial 16”,宽度=8,
command=lambda:self.controller.show_frame(selectionPage))
开始网格(行=1,列=0,padx=30,pady=5)
退出按钮(self,text=“退出”,font=“Arial 16”,宽度=8,
command=self.controller.destroy)
出口网格(行=1,列=1,padx=30,pady=5)
def启动_程序(自):
通过
类别选择页面(ttk.Frame):
定义初始化(自、父、控制器):
self.controller=控制器
ttk.Frame.\uuuuu init\uuuuuu(自,父)
self.teamOrIndiv()
def teamOrIndiv(自我):
heading=标签(self,text=“从两个选项中选择一个”,
字体=('Arial',25))
heading.grid(行=0,列=0,列span=2,padx=250,pady=40)
团队=按钮(self,text=“teams”,font=“Arial 24”,宽度=15,
command=lambda:self.controller.show_frame(TeamsPage))
网格(行=1,列=0,padx=270,pady=5)
Individid=按钮(self,text=“Persons”,font=“Arial 24”,width=15,
command=lambda:self.controller.show_frame(个人页面))
独立网格(行=2,列=0,padx=270,pady=0)
类团队空间(ttk.Frame):
定义初始化(自、父、控制器):
self.controller=控制器
ttk.Frame.\uuuuu init\uuuuuu(自,父)
self.userEntry()
def userEntry(自我):
headingTest=标签(self,text=“输入用户名:”,font=“Arial 20”)
headingTest.grid(行=0,列=0,pady=0)
self.usernameinter=Entry(self,宽度=40)
self.usernamenter.grid(行=0,列=1,padx=2,pady=10)
self.TeamName=StringVar(self)
self.TeamName.set(“Team1”)
AdditionalText=标签(self,text=“请选择团队:”,font=“Arial 18”)
AdditionalText.grid(行=1,列=0,粘滞=W,pady=15)
self.team_name=列表(teams.keys())[:-1]
self.teamSelection=选项菜单(self、self.TeamName、*self.team\u名称)
self.teamSelection.grid(行=1,列=1,粘性=W)
confirmBtn=按钮(self,text=“确认用户”,font=“Arial 16”,
command=lambda:[self.add\u to\u team,self.controller.show\u frame(successfullAddTeam)])
confirBMTN.config(高度=4,宽度=12)
确认网格(行=2,列=2,粘性=E,padx=65,pady=300)
def添加到团队(自我):
user=self.usernamenter.get()
如果len(用户)==0:
messagebox.showwarning(title='No user',message='请输入用户名!')
返回
team_name=self.TeamName.get()
团队=团队[团队名称]
如果用户在团队中:
showwarning(title='In team',message=f'{user}已经是{team_name}的成员)
如果len(团队)=5且len(团队[“个人])<20:
resp=messagebox.askyesno(title='Team full',
message=f“在{team_name}中没有更多的空格!\n是否要加入单个团队?”)
打印(resp)
如果分别:
团队=团队[“个人”]
其他:
返回
添加团队(用户)
打印(团队)
类别个性化页面(ttk.Frame):
定义初始化(自、父、控制器):
self.controller=控制器
ttk.Frame.\uuuuu init\uuuuuu(自,父)
self.userEntry()
def userEntry(自我):
usernamenter=Entry(self,text=“输入用户名:”,宽度=30)
usernamenter.grid(行=0,列=0)
类successfullAddTeam(ttk.Frame):
定义初始化(自、父、控制器):
self.controller=控制器
ttk.Frame.\uuuuu init\uuuuuu(自,父)
self.userEntry()
def userEntry(自我):
successText=Label(self,text=“您已成功加入团队!”,
font=“Arial 25”)
网格(行=0,列=0,列span=2,padx=180,pady=35)
如果uuuu name uuuuuu='\uuuuuuu main\uuuuuuu':
团队={}
对于范围(1,5)内的团队:
teams[f'Team{Team}']=set()
团队['Individual']=集合()
app=CollegeApp()
附录几何(“800x500”)
应用标题(“积分计数器”)
app.mainloop()
我试着使用这样的方法:
self.testButton=Button(self,text=“test”,command=lambda:[funct1(),funct2()])
,但在
from tkinter import *
from tkinter import messagebox
import tkinter.ttk as ttk
class CollegeApp(Tk):
def __init__(self):
Tk.__init__(self)
container = ttk.Frame(self)
container.pack(side="top", fill="both", expand=True)
self.frames = {}
for F in (StartPage, selectionPage, TeamsPage, IndividPage, successfullAddTeam):
frame = F(container, self)
self.frames[F] = frame
frame.grid(row=0, column=0, sticky="nsew")
self.show_frame(StartPage)
def show_frame(self, cont):
frame = self.frames[cont]
frame.tkraise()
class StartPage(ttk.Frame):
def __init__(self, parent, controller):
self.controller = controller
ttk.Frame.__init__(self, parent)
self.startMenu()
def startMenu(self):
heading = Label(self, text="College Tournament Points\n Count Software",
font=('Arial', 25))
heading.grid(row=0, column=0, columnspan=2, padx=240, pady=40)
start_Btn = Button(self, text="Start", font="Arial 16", width=8,
command=lambda: self.controller.show_frame(selectionPage))
start_Btn.grid(row=1, column=0, padx=30, pady=5)
exit_Btn = Button(self, text="EXIT", font="Arial 16", width=8,
command=self.controller.destroy)
exit_Btn.grid(row=1, column=1, padx=30, pady=5)
def starting_Program(self):
pass
class selectionPage(ttk.Frame):
def __init__(self, parent, controller):
self.controller = controller
ttk.Frame.__init__(self, parent)
self.teamOrIndiv()
def teamOrIndiv(self):
heading = Label(self, text="Select one of two options",
font=('Arial', 25))
heading.grid(row=0, column=0, columnspan=2, padx=250, pady=40)
teams = Button(self, text="Teams", font="Arial 24", width=15,
command=lambda: self.controller.show_frame(TeamsPage))
teams.grid(row=1, column=0, padx=270, pady=5)
individ = Button(self, text="Individuals", font="Arial 24", width=15,
command=lambda: self.controller.show_frame(IndividPage))
individ.grid(row=2, column=0, padx=270, pady=0)
class TeamsPage(ttk.Frame):
def __init__(self, parent, controller):
self.controller = controller
ttk.Frame.__init__(self, parent)
self.userEntry()
def userEntry(self):
headingTest = Label(self, text="Enter your UserName:", font="Arial 20")
headingTest.grid(row=0, column=0, pady=0)
self.usernameEnter = Entry(self, width=40)
self.usernameEnter.grid(row=0, column=1, padx=2, pady=10)
self.TeamName = StringVar(self)
self.TeamName.set("Team1")
AdditionalText = Label(self, text="Please select a team:", font="Arial 18")
AdditionalText.grid(row=1, column=0, sticky=W, pady=15)
self.team_names = list(teams.keys())[:-1]
self.teamSelection = OptionMenu(self, self.TeamName, *self.team_names)
self.teamSelection.grid(row=1, column=1, sticky=W)
confirmBtn = Button(self, text="Confirm User", font="Arial 16",
command=lambda: [self.add_to_team, self.controller.show_frame(successfullAddTeam)])
confirmBtn.config(height=4, width=12)
confirmBtn.grid(row=2, column=2, sticky=E, padx=65, pady=300)
def add_to_team(self):
user = self.usernameEnter.get()
if len(user) == 0:
messagebox.showwarning(title='No user', message='Please enter a username!')
return
team_name = self.TeamName.get()
team = teams[team_name]
if user in team:
messagebox.showwarning(title='In team', message=f'{user} is already a member of {team_name}!')
if len(team) == 5 and len(teams['Individual']) < 20:
resp = messagebox.askyesno(title='Team full',
message=f'There are no more spaces in {team_name}!\nDo you want to join the Individual team?')
print(resp)
if resp:
team = teams['Individual']
else:
return
team.add(user)
print(teams)
class IndividPage(ttk.Frame):
def __init__(self, parent, controller):
self.controller = controller
ttk.Frame.__init__(self, parent)
self.userEntry()
def userEntry(self):
usernameEnter = Entry(self, text="Enter your UserName: ", width=30)
usernameEnter.grid(row=0, column=0)
class successfullAddTeam(ttk.Frame):
def __init__(self, parent, controller):
self.controller = controller
ttk.Frame.__init__(self, parent)
self.userEntry()
def userEntry(self):
successText = Label(self, text="You have successfully joined to a team!",
font="Arial 25")
successText.grid(row=0, column=0, columnspan=2, padx=180, pady=35)
if __name__ == '__main__':
teams = {}
for team in range(1, 5):
teams[f'Team{team}'] = set()
teams['Individual'] = set()
app = CollegeApp()
app.geometry("800x500")
app.title('Points Counter')
app.mainloop()
class TeamsPage(ttk.Frame):
...
def userEntry(self):
...
confirmBtn = Button(..., command=self.confirm)
...
def confirm(self):
if self.add_to_team():
self.controller.show_frame(successfullAddTeam)
def add_to_team(self):
...
if <add was successful>:
return True
else
return False