我有一个客户机代码和一个python服务器代码。服务器启动,但客户端找不到它
这是我的服务器代码,运行时会弹出“等待连接,服务器启动” 但是当我运行我的客户机代码(如下)时,它找不到它,并且客户机无法初始化我有一个客户机代码和一个python服务器代码。服务器启动,但客户端找不到它,python,sockets,pygame,Python,Sockets,Pygame,这是我的服务器代码,运行时会弹出“等待连接,服务器启动” 但是当我运行我的客户机代码(如下)时,它找不到它,并且客户机无法初始化 import socket from _thread import * import sys server = "10.1.209.68" port = 5555 s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) try: s.bind((server, port)) exce
import socket
from _thread import *
import sys
server = "10.1.209.68"
port = 5555
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
try:
s.bind((server, port))
except socket.error as e:
str(e)
s.listen(2)
print("Waiting for a connection, Server Started")
def read_pos(str):
str = str.split(",")
return int(str[0]), int(str[1])
def make_pos(tup):
return str(tup[0]) + "," + str(tup[1])
pos = [(0,0),(100,100)]
def threaded_client(conn, player):
conn.send(str.encode(make_pos(pos[player])))
reply = ""
while True:
try:
data = read_pos(conn.recv(2048).decode())
pos[player] = data
if not data:
print("Disconnected")
break
else:
if player == 1:
reply = pos[0]
else:
reply = pos[1]
print("Received: ", data)
print("Sending : ", reply)
conn.sendall(str.encode(make_pos(reply)))
except:
break
print("Lost connection")
conn.close()
currentPlayer = 0
while True:
conn, addr = s.accept()
print("Connected to:", addr)
start_new_thread(threaded_client, (conn, currentPlayer))
currentPlayer += 1
这是客户端代码中引用的网络文件
import pygame
from network import Network
width = 500
height = 500
win = pygame.display.set_mode((width, height))
pygame.display.set_caption("Client")
clientNumber = 0
class Player():
def __init__(self, x, y, width, height, color):
self.x = x
self.y = y
self.width = width
self.height = height
self.color = color
self.rect = (x,y,width,height)
self.vel = 3
def draw(self, win):
pygame.draw.rect(win, self.color, self.rect)
def move(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.x -= self.vel
if keys[pygame.K_RIGHT]:
self.x += self.vel
if keys[pygame.K_UP]:
self.y -= self.vel
if keys[pygame.K_DOWN]:
self.y += self.vel
self.update()
def update(self):
self.rect = (self.x, self.y, self.width, self.height)
def read_pos(str):
if read_pos(str) is not None:
str = str.split(",")
return int(str[0]), int(str[1])
def make_pos(tup):
return str(tup[0]) + "," + str(tup[1])
def redrawWindow(win,player, player2):
win.fill((255,255,255))
player.draw(win)
player2.draw(win)
pygame.display.update()
def main():
run = True
n = Network()
startPos = read_pos(n.getPos())
p = Player(startPos[0],startPos[1],100,100,(0,255,0))
p2 = Player(0,0,100,100,(255,0,0))
clock = pygame.time.Clock()
while run:
clock.tick(60)
p2Pos = read_pos(n.send(make_pos((p.x, p.y))))
p2.x = p2Pos[0]
p2.y = p2Pos[1]
p2.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.quit()
p.move()
redrawWindow(win, p, p2)
main()
当运行这两个print e时,它们似乎都找不到对方。
我没有一个直接的错误,所以我不太确定我需要做什么来修复这个问题。
关于为什么会发生这种情况的任何提示都将非常有用 我看不出有什么问题,也许是为了确保它是打开的。其次,windows防火墙总是会妨碍这样的事情,所以请确保(用于测试)并在之后创建异常 如果所有这些都失败了,那么在localhost上进行测试有时可以创建一个临时解决方案,祝您好运。请提取一个代码,即您希望只连接并发送一些数据的代码,但不需要任何不必要的行,客户端和服务器各有一个文件,不需要更多。作为一个新用户,也需要阅读。
import socket
class Network:
def __init__(self):
self.client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.server = "10.1.209.68"
self.port = 5555
self.addr = (self.server, self.port)
self.pos = self.connect()
def getPos(self):
return self.pos
def connect(self):
try:
self.client.connect(self.addr)
return self.client.recv(2048).decode()
except:
pass
def send(self, data):
try:
self.client.send(str.encode(data))
return self.client.recv(2048).decode()
except socket.error as e:
print(e)