Python 为什么;名称错误:名称';绘制对象';“未定义”;发生
我正在用pygame做一个小游戏。 我已经定义了一个名为draw_Objects()的函数,但是出现了名称错误,就好像我没有定义该函数一样。我该怎么办? 代码是模块的一部分 我试图更改draw_Objects()函数,但无法解决它Python 为什么;名称错误:名称';绘制对象';“未定义”;发生,python,Python,我正在用pygame做一个小游戏。 我已经定义了一个名为draw_Objects()的函数,但是出现了名称错误,就好像我没有定义该函数一样。我该怎么办? 代码是模块的一部分 我试图更改draw_Objects()函数,但无法解决它 import pygame from const import * class item(pygame.sprite.Sprite): def __init__(self,game): super().__init__()
import pygame
from const import *
class item(pygame.sprite.Sprite):
def __init__(self,game):
super().__init__()
self.game=game
#self.screen=screen
self.width=WIDTH
self.height=HEIGHT
#potion 사진 불러옴
self.image=pygame.image.load("tile/red-potion.png")
self.rect = self.image.get_rect()
self.red_potion=pygame.image.load("tile/red-potion.png")
self.blue_potion=pygame.image.load("tile/blue-potion.png")
self.mask=pygame.mask.from_surface(self.image)
self.rect = self.image.get_rect()
redItem=[50,530,300,50,850,100,600,280,800,400]
def __call__(self):
print (" ")
def item_display(self,screen):
#아이템 화면에 표시
screen.blit(self.red_potion,(50,530)) #red1
screen.blit(self.blue_potion,(30,530))
screen.blit(self.blue_potion,(30,460))
screen.blit(self.red_potion,(300,50)) #red2
screen.blit(self.blue_potion,(400,150))
screen.blit(self.image,(850,100)) #red3
screen.blit(self.red_potion,(600,280)) #red4
screen.blit(self.red_potion,(800,400)) #red5
screen.blit(self.blue_potion,(600,370))
def draw_Objects(myList=[]):
for i in myList:
x=myList[i]
y=myList[i+1]
screen.blit(self.red_potion,(x,y))
i+=1
def item_eat(self,screen):
item__=item(self)
#red2 item
self.rect.x=300
self.rect.y=50
#item과 player 충돌 검사
hits_item=pygame.sprite.spritecollide(self,self.game.player_group,False,pygame.sprite.collide_mask)
if hits_item :
screen.blit(self.red_potion,(50,530)) #red1
screen.blit(self.blue_potion,(30,530))
screen.blit(self.blue_potion,(30,460))
screen.blit(self.blue_potion,(400,150))
screen.blit(self.red_potion,(850,100)) #red3
screen.blit(self.red_potion,(600,280)) #red4
screen.blit(self.red_potion,(800,400)) #red5
screen.blit(self.blue_potion,(600,370))
else:
#item__.item_display(self.screen)
draw_Objects(redItem)
draw_对象不是全局函数,它是类的属性,可以通过self调用
def item_eat(self,screen):
item__=item(self)
#red2 item
self.rect.x=300
self.rect.y=50
#item과 player 충돌 검사
hits_item=pygame.sprite.spritecollide(self,self.game.player_group,False,pygame.sprite.collide_mask)
if hits_item :
screen.blit(self.red_potion,(50,530)) #red1
screen.blit(self.blue_potion,(30,530))
screen.blit(self.blue_potion,(30,460))
screen.blit(self.blue_potion,(400,150))
screen.blit(self.red_potion,(850,100)) #red3
screen.blit(self.red_potion,(600,280)) #red4
screen.blit(self.red_potion,(800,400)) #red5
screen.blit(self.blue_potion,(600,370))
else:
#item__.item_display(self.screen)
self.draw_Objects(redItem) # Change this line to reference draw_Objects
draw_对象不是全局函数,它是类的属性,可以通过self调用
def item_eat(self,screen):
item__=item(self)
#red2 item
self.rect.x=300
self.rect.y=50
#item과 player 충돌 검사
hits_item=pygame.sprite.spritecollide(self,self.game.player_group,False,pygame.sprite.collide_mask)
if hits_item :
screen.blit(self.red_potion,(50,530)) #red1
screen.blit(self.blue_potion,(30,530))
screen.blit(self.blue_potion,(30,460))
screen.blit(self.blue_potion,(400,150))
screen.blit(self.red_potion,(850,100)) #red3
screen.blit(self.red_potion,(600,280)) #red4
screen.blit(self.red_potion,(800,400)) #red5
screen.blit(self.blue_potion,(600,370))
else:
#item__.item_display(self.screen)
self.draw_Objects(redItem) # Change this line to reference draw_Objects
这相当简单
def draw_对象(自):
myList=[]
对于myList中的i:
x=myList[i]
y=myList[i+1]
屏幕光点(自身红色药剂,(x,y))
i+=1
那么就这样称呼它:
self.draw\u对象()
这相当简单
def draw_对象(自):
myList=[]
对于myList中的i:
x=myList[i]
y=myList[i+1]
屏幕光点(自身红色药剂,(x,y))
i+=1
那么就这样称呼它:
self.draw\u对象()
这一行
draw_对象(redItem)
正在查找名为draw_Objects的全局函数,该函数不存在。你需要打电话
self.draw\u对象(redItem)
但是,您还需要将self
作为参数包含在函数定义中,如下所示
def draw_对象(self,myList=[]):
这一行
draw_对象(redItem)
正在查找名为draw_Objects的全局函数,该函数不存在。你需要打电话
self.draw\u对象(redItem)
但是,您还需要将self
作为参数包含在函数定义中,如下所示
def draw_对象(self,myList=[]):
我忘了说错误发生在item\u eat()函数中。最后一行draw\u Objects
不是全局名称;这是类的一个错误定义的属性。我忘了说错误发生在item_eat()函数中。最后一行draw\u Objects
不是全局名称;这是类的一个错误定义的属性。