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Python kivy图像和线程出现故障_Python_Multithreading_Kivy - Fatal编程技术网

Python kivy图像和线程出现故障

Python kivy图像和线程出现故障,python,multithreading,kivy,Python,Multithreading,Kivy,我对kivy比较陌生,有时会遇到某些图像和按钮图像加载不正确的问题,即使使用相同图像的其他小部件正确加载相同的图像。我认为这是线程和kivy绘图不能很好地协同工作的问题。对于下面重现问题的代码,线程是不必要的,但在完整的应用程序中,加载所有图像块的时间过长。谢谢你的帮助 from kivy.app import App from kivy.core.window import Window from kivy.properties import ObjectProperty from kivy.

我对kivy比较陌生,有时会遇到某些图像和按钮图像加载不正确的问题,即使使用相同图像的其他小部件正确加载相同的图像。我认为这是线程和kivy绘图不能很好地协同工作的问题。对于下面重现问题的代码,线程是不必要的,但在完整的应用程序中,加载所有图像块的时间过长。谢谢你的帮助

from kivy.app import App
from kivy.core.window import Window
from kivy.properties import ObjectProperty
from kivy.uix.screenmanager import Screen

from kivy.uix.boxlayout import BoxLayout
from kivy.uix.relativelayout import RelativeLayout
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.scrollview import ScrollView
from kivy.effects.opacityscroll import OpacityScrollEffect

from kivy.uix.textinput import TextInput
from kivy.uix.button import Button
from kivy.uix.label import Label
from kivy.uix.gridlayout import GridLayout
from kivy.uix.image import AsyncImage, Image
from kivy.uix.screenmanager import ScreenManager, Screen

from _functools import partial
from threading import Thread


class resultLine(RelativeLayout):
    def __init__(self, title, coverUrl, showid):
        super(RelativeLayout, self).__init__(size_hint=(None, None), size=(Window.width * 0.945, 0.12 * Window.height))
        self.cover = AsyncImage(source=coverUrl, loading_image='loading.gif', error_image='../../tv.png',
                            size=(0.2 * self.width, 0.85 * self.height), pos=(0, 0.125 * self.height), size_hint=(None, None),
                             nocache=True)
        self.cover.width = Window.width * 0.2

        self.nameButton = Button(text='', size=(self.width, self.height), x=0, size_hint=(None, None), opacity=0.85, 
                                background_normal='../../button.png', background_down='../../button_pressed.png')
        fontSize=0.05 * Window.width
        self.nameTag = Label(text='              ' + title, font_size=fontSize, width=Window.width * 0.945, 
                            height=self.height, x=0, y=0.05*self.height, 
                            size_hint=(None, None), valign='middle', halign='left', opacity=0.85,
                            padding_x=Window.width * 0.025)

        self.nameTag.text_size = self.nameTag.size
        self.nameTag.shorten = True
        self.nameTag.shorten_from = 'right'
        self.nameTag.split_str = ' ...'

        self.nameButton.bind(on_press=self.doNameButtonPress)
        self.nameButton.bind(on_release=self.doNameButtonRelease)


        self.add_widget(self.nameButton)        
        self.add_widget(self.nameTag)
        self.add_widget(self.cover)
        self._trigger_layout()

    def doNameButtonPress(self, instance):
        self.nameTag.x += 0.01 * self.width
        self.nameTag.y -= 0.1 * self.height
        # self.cover.pos_hint = {'x':0.01, 'y':0.025}
        self.cover.x += 0.01 * self.width
        self.cover.y -= 0.1 * self.height

    def doNameButtonRelease(self, instance):
        self.nameTag.x -= 0.01 * self.width
        self.nameTag.y += 0.1 * self.height
        # self.cover.pos_hint = {'x':0, 'y':0.1}
        self.cover.x -= 0.01 * self.width
        self.cover.y += 0.1 * self.height


class ShowSelector(Screen):

    bottomLayout = ScrollView(size=(0.95 * Window.width, Window.size[1] * 0.875), pos=(0.025 * Window.width, 0),
                            size_hint=(None, None), bar_margin=-0.0125 * Window.width, effect_cls=OpacityScrollEffect)
    scrollLayout = GridLayout(cols=1, size_hint=(None, None), height=Window.height, spacing=Window.height * .01)

    def __init__(self, **kwargs):

        super(Screen, self).__init__(**kwargs)
        self.add_widget(self.bottomLayout)
        self.bottomLayout.add_widget(self.scrollLayout)

        self.scrollLayout.bind(minimum_height=self.scrollLayout.setter('height'))

        self.scrollLayout.height = (Window.height * 0.12 + self.scrollLayout.spacing[1]) * 100

        Thread(target=self.action).start()

    def action(self):
        for i in xrange(1,100):
            self.scrollLayout.add_widget(resultLine(str(i), '1.jpg', 0))

class theApp(App):

    smMain =ScreenManager() 
    selectorScreen = ShowSelector(name='showsel')

    def build(self):

        self.smMain.add_widget(self.selectorScreen)
        return self.smMain

thisApp=theApp()
thisApp.run()

我想出来了。以防其他人遇到这个问题。对GUI的任何更改都必须在主线程中完成。您可以通过将@mainthread放在函数定义上方的行上来强制函数。例如:

from kivy.clock import mainthread

@mainthread
def add something(self, w):
    self.add_widget(w)

您必须“导入主线程”才能工作。

我的意思是,对于顶部的所有导入,您必须从kivy.clock模块添加
导入主线程?