Python 如何根据用户输入重新启动程序?

Python 如何根据用户输入重新启动程序?,python,Python,我正在尝试使用基于用户输入的if测试重新启动程序 这段代码不起作用,但它大致就是我想要的: answer = str(raw_input('Run again? (y/n): ')) if answer == 'n': print 'Goodbye' break elif answer == 'y': #restart_program??? else: print 'Invalid input.' 我想做的是: 如果您回答y-程序将从顶部重新启动 如果您回答n-程序

我正在尝试使用基于用户输入的if测试重新启动程序

这段代码不起作用,但它大致就是我想要的:

answer = str(raw_input('Run again? (y/n): '))

if answer == 'n':
   print 'Goodbye'
   break
elif answer == 'y':
   #restart_program???
else:
   print 'Invalid input.'
我想做的是:

  • 如果您回答y-程序将从顶部重新启动
  • 如果您回答n-程序结束(该部分工作)
  • 如果您输入任何其他内容,它将打印“无效输入”。请输入y或n..或其他内容,然后再次要求您输入新内容
我非常接近于一个“while true”循环的解决方案,但是程序要么只是重新启动,不管你按什么键(n除外),要么就是退出(y除外)。有什么想法吗?

试试这个:

while True:
    # main program
    while True:
        answer = str(input('Run again? (y/n): '))
        if answer in ('y', 'n'):
            break
        print("invalid input.")
    if answer == 'y':
        continue
    else:
        print("Goodbye")
        break

内部while循环循环,直到输入为
'y'
'n'
。如果输入是
'y'
,while循环将再次启动(
continue
关键字跳过剩余的代码并直接进入下一个迭代)。如果输入是
'n'
,程序将结束。

下面是一个有趣的方法,可以使用:

最后,我认为您需要2个while循环。您需要一个循环,将提示输入答案的部分括起来,以便在用户输入错误时再次提示。您需要一秒钟的时间来检查当前答案是否为
'y'
,并使用一个while循环继续运行代码,直到答案不是
'y'

In [1]: start = 1
   ...: 
   ...: while True:
   ...:     if start != 1:        
   ...:         do_run = raw_input('Restart?  y/n:')
   ...:         if do_run == 'y':
   ...:             pass
   ...:         elif do_run == 'n':
   ...:             break
   ...:         else: 
   ...:             print 'Invalid input'
   ...:             continue
   ...: 
   ...:     print 'Doing stuff!!!'
   ...: 
   ...:     if start == 1:
   ...:         start = 0
   ...:         
Doing stuff!!!

Restart?  y/n:y
Doing stuff!!!

Restart?  y/n:f
Invalid input

Restart?  y/n:n

In [2]:
我创建此程序:

import pygame, sys, time, random, easygui

skier_images = ["skier_down.png", "skier_right1.png",
                "skier_right2.png", "skier_left2.png",
                "skier_left1.png"]

class SkierClass(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.image.load("skier_down.png")
        self.rect = self.image.get_rect()
        self.rect.center = [320, 100]
        self.angle = 0

    def turn(self, direction):
        self.angle = self.angle + direction
        if self.angle < -2:  self.angle = -2
        if self.angle >  2:  self.angle =  2
        center = self.rect.center
        self.image = pygame.image.load(skier_images[self.angle])
        self.rect = self.image.get_rect()
        self.rect.center = center
        speed = [self.angle, 6 - abs(self.angle) * 2]
        return speed

    def move(self,speed):
        self.rect.centerx = self.rect.centerx + speed[0]
        if self.rect.centerx < 20:  self.rect.centerx = 20
        if self.rect.centerx > 620: self.rect.centerx = 620

class ObstacleClass(pygame.sprite.Sprite):
    def __init__(self,image_file, location, type):
        pygame.sprite.Sprite.__init__(self)
        self.image_file = image_file
        self.image = pygame.image.load(image_file)
        self.location = location
        self.rect = self.image.get_rect()
        self.rect.center = location
        self.type = type
        self.passed = False

    def scroll(self, t_ptr):
        self.rect.centery = self.location[1] - t_ptr

def create_map(start, end):
    obstacles = pygame.sprite.Group()
    gates = pygame.sprite.Group()
    locations = []
    for i in range(10):
        row = random.randint(start, end)
        col = random.randint(0, 9)
        location = [col * 64 + 20, row * 64 + 20]
        if not (location in locations) :
            locations.append(location)
            type = random.choice(["tree", "flag"])
            if type == "tree": img = "skier_tree.png"
            elif type == "flag": img = "skier_flag.png"
            obstacle = ObstacleClass(img, location, type)
            obstacles.add(obstacle)
    return obstacles

def animate():
    screen.fill([255,255,255])
    pygame.display.update(obstacles.draw(screen))
    screen.blit(skier.image, skier.rect)
    screen.blit(score_text, [10,10])
    pygame.display.flip()

def updateObstacleGroup(map0, map1):
    obstacles = pygame.sprite.Group()
    for ob in map0:  obstacles.add(ob)
    for ob in map1:  obstacles.add(ob)
    return obstacles

pygame.init()
screen = pygame.display.set_mode([640,640])
clock = pygame.time.Clock()
skier = SkierClass()
speed = [0, 6]
map_position = 0
points = 0
map0 = create_map(20, 29)
map1 = create_map(10, 19)
activeMap = 0
obstacles = updateObstacleGroup(map0, map1)
font = pygame.font.Font(None, 50)

a = True

while a:
    clock.tick(30)
    for event in pygame.event.get():
        if event.type == pygame.QUIT: sys.exit()
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                speed = skier.turn(-1)
            elif event.key == pygame.K_RIGHT:
                speed = skier.turn(1)
    skier.move(speed)
    map_position += speed[1]

    if map_position >= 640 and activeMap == 0:
        activeMap = 1
        map0 = create_map(20, 29)
        obstacles = updateObstacleGroup(map0, map1)
    if map_position >=1280 and activeMap == 1:
        activeMap = 0
        for ob in map0:
            ob.location[1] = ob.location[1] - 1280
        map_position = map_position - 1280
        map1 = create_map(10, 19)
        obstacles = updateObstacleGroup(map0, map1)
    for obstacle in obstacles:
        obstacle.scroll(map_position)

    hit = pygame.sprite.spritecollide(skier, obstacles, False)
    if hit:
        if hit[0].type == "tree" and not hit[0].passed:
            skier.image = pygame.image.load("skier_crash.png")
            easygui.msgbox(msg="OOPS!!!")
            choice = easygui.buttonbox("Do you want to play again?", "Play", ("Yes", "No"))
            if choice == "Yes":
                skier = SkierClass()
                speed = [0, 6]
                map_position = 0
                points = 0
                map0 = create_map(20, 29)
                map1 = create_map(10, 19)
                activeMap = 0
                obstacles = updateObstacleGroup(map0, map1)
            elif choice == "No":
                a = False
                quit()
        elif hit[0].type == "flag" and not hit[0].passed:
            points += 10
            obstacles.remove(hit[0])

    score_text = font.render("Score: " + str(points), 1, (0, 0, 0))
    animate()
导入pygame、sys、time、random、easygui
skier_images=[“skier_down.png”、“skier_right1.png”,
“skier_right2.png”、“skier_left2.png”,
“skier_left1.png”]
类SkierClass(pygame.sprite.sprite):
定义初始化(自):
pygame.sprite.sprite.\uuuuu init\uuuuuuu(自我)
self.image=pygame.image.load(“skier\u down.png”)
self.rect=self.image.get_rect()
self.rect.center=[320100]
自转角=0
def转向(自转向):
自转角=自转角+方向
如果self.angle<-2:self.angle=-2
如果self.angle>2:self.angle=2
中心=self.rect.center
self.image=pygame.image.load(滑雪者图片[self.angle])
self.rect=self.image.get_rect()
self.rect.center=中心
速度=[自转角,6-abs(自转角)*2]
回程速度
def移动(自身、速度):
self.rect.centerx=self.rect.centerx+速度[0]
如果self.rect.centerx<20:self.rect.centerx=20
如果self.rect.centerx>620:self.rect.centerx=620
类障碍类(pygame.sprite.sprite):
def uuu init uuu(self,image_文件,位置,类型):
pygame.sprite.sprite.\uuuuu init\uuuuuuu(自我)
self.image\u文件=image\u文件
self.image=pygame.image.load(图像文件)
self.location=位置
self.rect=self.image.get_rect()
self.rect.center=位置
self.type=type
self.passed=False
def滚动(自,t_ptr):
self.rect.centery=self.location[1]-t\u ptr
def创建_映射(开始、结束):
障碍=pygame.sprite.Group()
gates=pygame.sprite.Group()
地点=[]
对于范围(10)内的i:
行=random.randint(开始、结束)
col=random.randint(0,9)
位置=[列*64+20,行*64+20]
如果不是(位置中的位置):
位置。追加(位置)
type=random.choice([“树”,“标志])
如果type==“tree”:img=“skier\u tree.png”
elif type==“flag”:img=“skier\u flag.png”
障碍物=障碍物类别(img、位置、类型)
障碍。添加(障碍)
返回障碍物
def animate():
屏幕填充([255255])
pygame.display.update(障碍物。绘制(屏幕))
screen.blit(skier.image,skier.rect)
blit(分数文本[10,10])
pygame.display.flip()
def UPDATEOBSTACKGROUP(map0、map1):
障碍=pygame.sprite.Group()
对于map0中的ob:障碍物。添加(ob)
对于地图1中的ob:障碍。添加(ob)
返回障碍物
pygame.init()
screen=pygame.display.set_模式([640640])
clock=pygame.time.clock()
滑雪者=滑雪者等级()
速度=[0,6]
地图位置=0
分数=0
map0=创建地图(20,29)
map1=创建地图(10,19)
activeMap=0
障碍=更新障碍组(map0,map1)
font=pygame.font.font(无,50)
a=正确
而a:
时钟滴答(30)
对于pygame.event.get()中的事件:
如果event.type==pygame.QUIT:sys.exit()
如果event.type==pygame.KEYDOWN:
如果event.key==pygame.K_左:
速度=滑雪者。转弯(-1)
elif event.key==pygame.K_RIGHT:
速度=滑雪者。转弯(1)
滑雪者。移动(速度)
地图位置+=速度[1]
如果映射位置>=640且activeMap==0:
activeMap=1
map0=创建地图(20,29)
障碍=更新障碍组(map0,map1)
如果映射位置>=1280且activeMap==1:
activeMap=0
对于map0中的ob:
目标位置[1]=目标位置[1]-1280
地图位置=地图位置-1280
map1=创建地图(10,19)
障碍=更新障碍组(map0,map1)
障碍物中的障碍物:
障碍物。滚动(地图位置)
hit=pygame.sprite.spritecollide(滑雪者、障碍物、错误)
如果击中:
如果命中[0]。类型==“树”而未命中[0]。传递:
skier.image=pygame.image.load(“skier\u crash.png”)
msgbox(msg=“OOPS!!!”)
choice=easygui.buttonbox(“您想再次玩吗?”、“玩”、“是”、“否”))
如果选项=“是”:
滑雪者=滑雪者等级()
速度=[0,6]
地图位置=0
分数=0
map0=创建地图(20,29)
map1=创建地图(10,19)
activeMap=0
障碍=更新障碍组(map0,map1)
elif选项==“否”:
a=错误
退出
elif命中[0]。类型==“标志”且未命中[0]。已传递:
import pygame, sys, time, random, easygui

skier_images = ["skier_down.png", "skier_right1.png",
                "skier_right2.png", "skier_left2.png",
                "skier_left1.png"]

class SkierClass(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.image.load("skier_down.png")
        self.rect = self.image.get_rect()
        self.rect.center = [320, 100]
        self.angle = 0

    def turn(self, direction):
        self.angle = self.angle + direction
        if self.angle < -2:  self.angle = -2
        if self.angle >  2:  self.angle =  2
        center = self.rect.center
        self.image = pygame.image.load(skier_images[self.angle])
        self.rect = self.image.get_rect()
        self.rect.center = center
        speed = [self.angle, 6 - abs(self.angle) * 2]
        return speed

    def move(self,speed):
        self.rect.centerx = self.rect.centerx + speed[0]
        if self.rect.centerx < 20:  self.rect.centerx = 20
        if self.rect.centerx > 620: self.rect.centerx = 620

class ObstacleClass(pygame.sprite.Sprite):
    def __init__(self,image_file, location, type):
        pygame.sprite.Sprite.__init__(self)
        self.image_file = image_file
        self.image = pygame.image.load(image_file)
        self.location = location
        self.rect = self.image.get_rect()
        self.rect.center = location
        self.type = type
        self.passed = False

    def scroll(self, t_ptr):
        self.rect.centery = self.location[1] - t_ptr

def create_map(start, end):
    obstacles = pygame.sprite.Group()
    gates = pygame.sprite.Group()
    locations = []
    for i in range(10):
        row = random.randint(start, end)
        col = random.randint(0, 9)
        location = [col * 64 + 20, row * 64 + 20]
        if not (location in locations) :
            locations.append(location)
            type = random.choice(["tree", "flag"])
            if type == "tree": img = "skier_tree.png"
            elif type == "flag": img = "skier_flag.png"
            obstacle = ObstacleClass(img, location, type)
            obstacles.add(obstacle)
    return obstacles

def animate():
    screen.fill([255,255,255])
    pygame.display.update(obstacles.draw(screen))
    screen.blit(skier.image, skier.rect)
    screen.blit(score_text, [10,10])
    pygame.display.flip()

def updateObstacleGroup(map0, map1):
    obstacles = pygame.sprite.Group()
    for ob in map0:  obstacles.add(ob)
    for ob in map1:  obstacles.add(ob)
    return obstacles

pygame.init()
screen = pygame.display.set_mode([640,640])
clock = pygame.time.Clock()
skier = SkierClass()
speed = [0, 6]
map_position = 0
points = 0
map0 = create_map(20, 29)
map1 = create_map(10, 19)
activeMap = 0
obstacles = updateObstacleGroup(map0, map1)
font = pygame.font.Font(None, 50)

a = True

while a:
    clock.tick(30)
    for event in pygame.event.get():
        if event.type == pygame.QUIT: sys.exit()
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                speed = skier.turn(-1)
            elif event.key == pygame.K_RIGHT:
                speed = skier.turn(1)
    skier.move(speed)
    map_position += speed[1]

    if map_position >= 640 and activeMap == 0:
        activeMap = 1
        map0 = create_map(20, 29)
        obstacles = updateObstacleGroup(map0, map1)
    if map_position >=1280 and activeMap == 1:
        activeMap = 0
        for ob in map0:
            ob.location[1] = ob.location[1] - 1280
        map_position = map_position - 1280
        map1 = create_map(10, 19)
        obstacles = updateObstacleGroup(map0, map1)
    for obstacle in obstacles:
        obstacle.scroll(map_position)

    hit = pygame.sprite.spritecollide(skier, obstacles, False)
    if hit:
        if hit[0].type == "tree" and not hit[0].passed:
            skier.image = pygame.image.load("skier_crash.png")
            easygui.msgbox(msg="OOPS!!!")
            choice = easygui.buttonbox("Do you want to play again?", "Play", ("Yes", "No"))
            if choice == "Yes":
                skier = SkierClass()
                speed = [0, 6]
                map_position = 0
                points = 0
                map0 = create_map(20, 29)
                map1 = create_map(10, 19)
                activeMap = 0
                obstacles = updateObstacleGroup(map0, map1)
            elif choice == "No":
                a = False
                quit()
        elif hit[0].type == "flag" and not hit[0].passed:
            points += 10
            obstacles.remove(hit[0])

    score_text = font.render("Score: " + str(points), 1, (0, 0, 0))
    animate()
os.execl(sys.executable, sys.executable, *sys.argv)
def script():
    # program code here...
    restart = raw_input("Would you like to restart this program?")
    if restart == "yes" or restart == "y":
        script()
    if restart == "n" or restart == "no":
        print "Script terminating. Goodbye."
script()
while True:

       #do something

       again = input("Run again? ")

       if 'yes' in again:
              continue
       else:
              print("Good Bye")
              break
elif 'no' in again:
       print("Good Bye")
       break
else:
       print("Invalid Input")