Python Snake游戏中碰撞的实现问题
我正在尝试实现一个循环,检查蛇头(由列表snake_parts的头部表示)是否与蛇身体的任何部分碰撞,这些部分是构成列表其余部分的rect对象。但一旦蛇的身体伸展,两个物体之间就会不断发生碰撞。考虑到蛇身是如何实现的,我看不出它们是如何相交的,所以我不确定是什么导致了碰撞Python Snake游戏中碰撞的实现问题,python,pygame,Python,Pygame,我正在尝试实现一个循环,检查蛇头(由列表snake_parts的头部表示)是否与蛇身体的任何部分碰撞,这些部分是构成列表其余部分的rect对象。但一旦蛇的身体伸展,两个物体之间就会不断发生碰撞。考虑到蛇身是如何实现的,我看不出它们是如何相交的,所以我不确定是什么导致了碰撞 import pygame from pygame.locals import * import random import sys pygame.init() FPS = 30 fpsClock = pygame.ti
import pygame
from pygame.locals import *
import random
import sys
pygame.init()
FPS = 30
fpsClock = pygame.time.Clock()
WIN_WIDTH = 680 #width of window
WIN_HEIGHT = 500 #height of window
DISPLAY = (WIN_WIDTH, WIN_HEIGHT) #variable for screen display
DEPTH = 32 #standard
FLAGS = 0 #standard
BLACK = (0, 0, 0) #black
RED = (255, 0, 0) #red
GOLD = (255, 215, 0)
LOL = (14, 18, 194)
screen = pygame.display.set_mode(DISPLAY, FLAGS, DEPTH)
pygame.display.set_caption('Snaek')
snake_parts = [1]
Score = 0
speed = 10
snakex = 125
snakey = 70
size = 20
# --- classes ---
class Snake(pygame.Rect):
def __init__(self, x, y, screen, size, colour):
pygame.Rect.__init__(self, x, y, size, 20)
self.screen = screen
self.colour = colour
self.x = x
self.y = y
def draw(self, screen):
pygame.draw.rect(self.screen, self.colour, self)
def coordinates(self):
return self.x, self.y
class Food(pygame.Rect):
def __init__(self, x, y, screen):
pygame.Rect.__init__(self, x, y, 20, 20)
self.screen = screen
def draw(self, screen):
pygame.draw.rect(self.screen, GOLD, self)
class Barrier(pygame.Rect):
def __init__(self, x, y, screen):
pygame.Rect.__init__(self, x, y, 40, 20)
self.screen = screen
def draw(self, screen):
pygame.draw.rect(self.screen, LOL, self)
# --- functions ---
def get_food_pos(WIN_WIDTH, WIN_HEIGHT):
WIN_WIDTH = random.randint(100, WIN_WIDTH-150)
WIN_HEIGHT = random.randint(100, WIN_HEIGHT-150)
return WIN_WIDTH, WIN_HEIGHT
eaten = True
pressed_right = True
pressed_left = False
pressed_up = False
pressed_down = False
pygame.key.set_repeat(10,10)
level = [
"PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP",
"P P",
"P P",
"P P",
"P P",
"P P",
"P P",
"P P",
"P P",
"P P",
"P P",
"P P",
"P P",
"P P",
"P P",
"P P",
"P P",
"P P",
"P P",
"P P",
"P P",
"P P",
"P P",
"P P",
"PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP",
]
while True:
screen.fill(BLACK)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN: # check for key presses
if event.key == pygame.K_LEFT:
if pressed_right:
pressed_right = True# left arrow turns left
else:
pressed_left = True
pressed_right = False
pressed_up = False
pressed_down = False
elif event.key == pygame.K_RIGHT:
if pressed_left:
pressed_left = True# right arrow turns right
else:
pressed_right = True
pressed_left = False
pressed_up = False
pressed_down = False
elif event.key == pygame.K_UP:
if pressed_down:# up arrow goes up
pressed_down = True
else:
pressed_up = True
pressed_right = False
pressed_left = False
pressed_down = False
elif event.key == pygame.K_DOWN:
if pressed_up:
pressed_up = False
else:
pressed_down = True
pressed_right = False
pressed_up = False
pressed_left = False
x = snakex
y = snakey
if pressed_left:
snakex -= speed
elif pressed_right:
snakex += speed
elif pressed_up:
snakey -= speed
elif pressed_down:
snakey += speed
snake_parts[0] = Snake(snakex, snakey, screen, int(size), RED)
snake_parts[0].draw(screen)
if eaten:
foodx, foody = get_food_pos(WIN_WIDTH, WIN_HEIGHT)
eaten = False
my_food = Food(foodx, foody, screen)
my_food.draw(screen)
if snake_parts[0].colliderect(my_food):
eaten = True
screen.fill(BLACK)
a_snake = Snake(snakex, snakey, screen, int(size), RED)
snake_parts.append(a_snake)
for i in range(1, len(snake_parts)):
tempx, tempy = snake_parts[i].coordinates()
snake_parts[i] = Snake(x, y, screen, int(size), RED)
if snake_parts[0].colliderect(snake_parts[i]):
print("Self collision")
snake_parts[i].draw(screen)
x, y = tempx, tempy
platform_x = 0
platform_y = 0
for row in level:
for col in row:
if col == "P":
col = Barrier(platform_x, platform_y, screen)
col.draw(screen)
if snake_parts[0].colliderect(col):
print("Barrier collision")
platform_x += 15
platform_y += 20
platform_x = 0
pygame.display.update()
fpsClock.tick(FPS)
调试这样的程序非常困难,正如@WillemVanOnsem所说的,我们无法快速理解您的代码。但根据我所看到的,我可以给你一些建议,让你以更稳健的方式改写游戏:
如果我正确地阅读了规则,您不应该转储整个程序,而应该转储更多相关部分以寻求帮助。我已经运行了您的程序,看起来您确实遇到了冲突问题。我们不是来调试您的整个程序以查找问题的。你需要知道你需要帮助的是什么。如果你不知道是什么原因导致了这个问题,你必须先分解你的程序,直到你找到了一个合理的少量导致这个错误的代码。阅读和了解更多信息。