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Python 需要帮助确定为什么输出始终为leonard赢得所有游戏吗_Python_Python 3.x_Output - Fatal编程技术网

Python 需要帮助确定为什么输出始终为leonard赢得所有游戏吗

Python 需要帮助确定为什么输出始终为leonard赢得所有游戏吗,python,python-3.x,output,Python,Python 3.x,Output,所以输出总是leonard赢得每场比赛,不管到目前为止的变化,这个输出没有变化,sheldon从来没有赢过任何比赛。我想知道我在代码中哪里出错了。 我尝试将代码更改为“石头”、“剪刀”等以及数字表示形式,但代码仍然可以读取结果,因为leonard总是获胜您的问题在于代码的以下部分: #!/usr/bin/python3 # Constants - These constants will help improve the readability of your code SHELDON = "

所以输出总是leonard赢得每场比赛,不管到目前为止的变化,这个输出没有变化,sheldon从来没有赢过任何比赛。我想知道我在代码中哪里出错了。
我尝试将代码更改为“石头”、“剪刀”等以及数字表示形式,但代码仍然可以读取结果,因为leonard总是获胜

您的问题在于代码的以下部分:

#!/usr/bin/python3

# Constants - These constants will help improve the readability of your code
SHELDON = "Sheldon"
LEONARD = "Leonard"

LEONARD_WINS = 0
SHELDON_WINS = 1
TIE = 2

ROCK = 0
PAPER = 1
SCISSORS = 2
LIZARD = 3
SPOCK = 4

# Variables - Use these variables in your code to track the program's progress
leonardsShape = 0
sheldonsShape = 0 
roundsToPlay = 0

leonardsWinCount = 0
sheldonsWinCount = 0
tieCount = 0

def convertShapeToText(shape):
    choices = {ROCK : "Rock", PAPER : "Paper", SCISSORS : "Scissors", LIZARD : "Lizard", SPOCK : "Spock"}
    return choices.get(shape, "default")

# =======================================================================================================
# DO NOT MODIFY any of the code above this point
# ========================================================================================================


# It's OK to change these constants (use the shape names above - ROCK, SCISSORS, PAPER, LIZARD, SPOCK)
# See the Initial Values in the provided examples
SHELDONS_FIRST_SHAPE = ROCK 
LEONARDS_FIRST_SHAPE = ROCK
NUMBER_OF_ROUNDS = 4
print ("Jason Bolling")
print ("project 4: Rock Paper Scissors Lizard Spock")
def determineLeonardsNextShape(roundOutcome) :
    global leonardsShape
    global sheldonsShape
    if leonardsShape == 0 :
      if roundOutcome == 0 :
        return determineLeonardsNextShape == 0
      elif roundOutcome == 1 :
        if sheldonsShape == 4 :
          return determineLeonardsNextShape == 3
        elif sheldonsShape == 3 :
          return determineLeonardsNextShape == 0
        elif sheldonsShape == 0 :
          return determineLeonardsNextShape == 1
        elif sheldonsShape == 1 :
          return determineLeonardsNextShape == 2
        elif sheldonsShape == 2 :
          return determineLeonardsNextShape == 4
      elif roundOutcome == 2 :
        if leonardsShape == 0 :
          return determineLeonardsNextShape == 1
        elif leonardsShape == 2 :
          return determineLeonardsNextShape == 2
        elif leonardsShape == 2 :
          return determineLeonardsNextShape == 4
        elif leonardsShape == 3 :
          return determineLeonardsNextShape ==  0
        elif leonardsShape == 4 :
          return determineLeonardsNextShape == 3
    elif leonardsShape == 1 :
      if roundOutcome == 0 :
        return determineLeonardsNextShape == 1
      elif roundOutcome == 1 :
        if sheldonsShape == 4 :
          return determineLeonardsNextShape == 3
        elif sheldonsShape == 3 :
          return determineLeonardsNextShape == 0
        elif sheldonsShape == 0 :
          return determineLeonardsNextShape == 1
        elif sheldonsShape == 1 :
          return determineLeonardsNextShape == 2
        elif sheldonsShape == 2 :
          return determineLeonardsNextShape == 4
      elif roundOutcome == TIE :
        if leonardsShape == 0 :
          return determineLeonardsNextShape == 1
        elif leonardsShape == 1 :
          return determineLeonardsNextShape == 2
        elif leonardsShape == 2 :
          return determineLeonardsNextShape == 4
        elif leonardsShape == 3 :
          return determineLeonardsNextShape ==  0
        elif leonardsShape == 4 :
          return determineLeonardsNextShape == 3
    elif leonardsShape == 2 :
      if roundOutcome == 0 :
        return determineLeonardsNextShape == 2
      elif roundOutcome == 1 :
        if sheldonsShape == 4 :
          return determineLeonardsNextShape == 3
        elif sheldonsShape == 3 :
          return determineLeonardsNextShape == 0
        elif sheldonsShape == 0 :
          return determineLeonardsNextShape == 1
        elif sheldonsShape == 1 :
          return determineLeonardsNextShape == 2
        elif sheldonsShape == 2 :
          return determineLeonardsNextShape == 4
      elif roundOutcome == 2 :
        if leonardsShape == 0 :
          return determineLeonardsNextShape == 1
        elif leonardsShape == 1 :
          return determineLeonardsNextShape == 2
        elif leonardsShape == 2 :
          return determineLeonardsNextShape == 4
        elif leonardsShape == 3 :
          return determineLeonardsNextShape ==  0
        elif leonardsShape == 4 :
          return determineLeonardsNextShape == 3
    elif leonardsShape == 3 :
      if roundOutcome == 0 :
        return determineLeonardsNextShape == 3
      elif roundOutcome == 1 :
        if sheldonsShape == 4 :
          return determineLeonardsNextShape == 3
        elif sheldonsShape == 3 :
          return determineLeonardsNextShape == 0
        elif sheldonsShape == 0 :
          return determineLeonardsNextShape == 1
        elif sheldonsShape == 1 :
          return determineLeonardsNextShape == 2
        elif sheldonsShape == 2 :
          return determineLeonardsNextShape == 4
      elif roundOutcome == 2 :
        if leonardsShape == 0 :
          return determineLeonardsNextShape == 1
        elif leonardsShape == 1 :
          return determineLeonardsNextShape == 2
        elif leonardsShape == 2 :
          return determineLeonardsNextShape == 4
        elif leonardsShape == 3 :
          return determineLeonardsNextShape ==  0
        elif leonardsShape == 4 :
          return determineLeonardsNextShape == 3
    elif leonardsShape == 4 :
      if roundOutcome == 0 :
        return determineLeonardsNextShape == 4
      elif roundOutcome == 1 :
        if sheldonsShape == 4 :
          return determineLeonardsNextShape == 3
        elif sheldonsShape == 3 :
          return determineLeonardsNextShape == 0
        elif sheldonsShape == 0 :
          return determineLeonardsNextShape == 1
        elif sheldonsShape == 1 :
          return determineLeonardsNextShape == 2
        elif sheldonsShape == 2 :
          return determineLeonardsNextShape == 4
      elif roundOutcome == 2 :
        if leonardsShape == 0 :
          return determineLeonardsNextShape == 1
        elif leonardsShape == 1 :
          return determineLeonardsNextShape == 2
        elif leonardsShape == 2 :
          return determineLeonardsNextShape == 4
        elif leonardsShape == 3 :
          return determineLeonardsNextShape ==  0
        elif leonardsShape == 4 :
          return determineLeonardsNextShape == 3
      return

def determineSheldonsNextShape(roundOutcome):
    global leonardsShape
    global sheldonsShape
    if roundsToPlay == {2, 4} :
      return sheldonsShape == 4
    elif sheldonsShape == 0 :
      if roundOutcome == 1 :
        return determineSheldonsNextShape == 0
      elif roundOutcome == 0 :
        return determineSheldonsNextShape == 1
      elif roundOutcome == 2 :
        return determineSheldonsNextShape == 3
    elif sheldonsShape == 1 :
      if roundOutcome == 1 :
        return determineSheldonsNextShape == 0
      elif roundOutcome == 0 :
        return determineSheldonsNextShape == 1
      elif roundOutcome == 2 :
        return determineSheldonsNextShape == 3
    elif sheldonsShape == 3 :
      if roundOutcome == 1 :
        return determineSheldonsNextShape == 0
      elif roundOutcome == 0 :
        return determineSheldonsNextShape == 1
      elif roundOutcome == 2 :
        return determineSheldonsNextShape == 3
    elif sheldonsShape == 4 :
      if roundOutcome == 1 :
        return determineSheldonsNextShape == 0
      elif roundOutcome == 0 :
        return determineSheldonsNextShape == 1
      elif roundOutcome == 2 :
        return determineSheldonsNextShape == 3
    elif sheldonsShape == 2 :
      if roundOutcome == 1 :
        return determineSheldonsNextShape == 0
      elif roundOutcome == 0 :
        return determineSheldonsNextShape == 1
      elif roundOutcome == 2 :
        return determineSheldonsNextShape == 3
    return

def determineWinner():
    global leonardsShape
    global sheldonsShape
    if sheldonsShape == 0 and leonardsShape == 0 :
      return determineWinner == TIE
    elif sheldonsShape == 0 and leonardsShape == 1 :
      return determineWinner == LEONARD_WINS
    elif sheldonsShape == 0 and leonardsShape == 2 :
      return determineWinner == SHELDON_WINS
    elif sheldonsShape == 0 and leonardsShape == 3 :
      return determineWinner == SHELDON_WINS
    elif sheldonsShape == 0 and leonardsShape == 4 :
      return determineWinner == LEONARD_WINS
    elif sheldonsShape == 1 and leonardsShape == 0 :
      return determineWinner == SHELDON_WINS
    elif sheldonsShape == 1 and leonardsShape == 1 :
      return determineWinner == TIE
    elif sheldonsShape == 1 and leonardsShape == 2 :
      return determineWinner == LEONARD_WINS
    elif sheldonsShape == 1 and leonardsShape == 3 :
      return determineWinner == LEONARD_WINS 
    elif sheldonsShape == 1 and leonardsShape == 4 :
      return determineWinner == SHELDON_WINS 
    elif sheldonsShape == 2 and leonardsShape == 0 :
      return determineWinner == LEONARD_WINS
    elif sheldonsShape == 2 and leonardsShape == 1 :
      return determineWinner == SHELDON_WINS
    elif sheldonsShape == 2 and leonardsShape == 2 :
      return determineWinner == TIE
    elif sheldonsShape == 2 and leonardsShape == 3 :
      return determineWinner == SHELDON_WINS
    elif sheldonsShape == 2 and leonardsShape == 4 :
      return determineWinner == LEONARD_WINS
    elif sheldonsShape == 3 and leonardsShape == 0 :
      return determineWinner == LEONARD_WINS
    elif sheldonsShape == 3 and leonardsShape == 1 :
      return determineWinner == SHELDON_WINS
    elif sheldonsShape == 3 and leonardsShape == 2 :
      return determineWinner == LEONARD_WINS
    elif sheldonsShape == 3 and leonardsShape == 3 :
      return determineWinner == TIE
    elif sheldonsShape == 3 and leonardsShape == 4 :
      return determineWinner == SHELDON_WINS
    elif sheldonsShape == 4 and leonardsShape == 0 :
      return determineWinner == SHELDON_WINS
    elif sheldonsShape == 4 and leonardsShape == 1 :
      return determineWinner == LEONARD_WINS
    elif sheldonsShape == 4 and leonardsShape == 2 :
      return determineWinner == SHELDON_WINS
    elif sheldonsShape == 4 and leonardsShape == 3 :
      return determineWinner == LEONARD_WINS
    elif sheldonsShape == 4 and leonardsShape == 4 :
      return determineWinner == TIE
    return

def getBetterShape(shape):
  if shape == 0 :
    return getBetterShape == 1
  elif shape == 1 :
    return getBetterShape == 2
  elif shape == 2 :
    return getBetterShape == 4
  elif shape == 3 :
    return getBetterShape == 0
  elif shape == 4 :
    return getBetterShape == 3
  return
 # =======================================================================================================
# DO NOT MODIFY any of the code below this point
# =======================================================================================================       
def displayResults():
    print("{0}'s initial move: {1}\n{2}'s initial move: {3}\n\n".format(SHELDON, convertShapeToText(SHELDONS_FIRST_SHAPE), LEONARD, convertShapeToText(LEONARDS_FIRST_SHAPE)))
    if sheldonsWinCount > leonardsWinCount:
        print("{0} wins! ".format(SHELDON))
    elif leonardsWinCount > sheldonsWinCount:
        print("{0} wins! ".format(LEONARD))
    else:
        print("Tie Game!")
    if not sheldonsWinCount == leonardsWinCount:
        print("{0} won {1} game(s), {2} won {3} game(s), and they tied {4} game(s)\n".format(SHELDON, sheldonsWinCount, LEONARD, leonardsWinCount, tieCount))
    else:
        print("{0} and {1} each won {2} game(s) and tied {3} game(s)\n".format(SHELDON, LEONARD, sheldonsWinCount, tieCount))

def playGame():
    global leonardsShape, sheldonsShape

    for x in range(0, roundsToPlay):
        outcome = determineWinner()
        updateScores(outcome)
        leonardsShape = determineLeonardsNextShape(outcome)
        sheldonsShape = determineSheldonsNextShape(outcome)

def updateScores(roundOutcome):
    global leonardsWinCount, sheldonsWinCount, tieCount

    if roundOutcome == SHELDON_WINS:
        sheldonsWinCount = sheldonsWinCount + 1
    elif roundOutcome == LEONARD_WINS:
        leonardsWinCount = leonardsWinCount + 1
    else:
        tieCount = tieCount + 1

def main():
    print("Ima Python Programmer\nRock-Paper-Scissors-Lizard-Spock\n")
    playGame()
    displayResults()

leonardsShape = LEONARDS_FIRST_SHAPE
sheldonsShape = SHELDONS_FIRST_SHAPE
roundsToPlay = NUMBER_OF_ROUNDS

main() # This must be the LAST statement of the program (DO NOT INDENT)
您正在返回函数和
int

我想你的意思是简单地返回一个特定的值

您可以在
游戏
更新存储
中跟踪问题:


  • determineWinner
    是一个函数,而
    LEONARD\u WINS
    /
    SHELDON\u WINS
    /
    TIE
    都是
    int
    (您可以使用或直接打印对象进行检查),因此您在
    determineWinner
    中进行的所有比较都将始终返回
    False
  • updateStores
    将始终使用
    False调用
  • roundOutcome
    始终
    False
  • roundOutcome==LEONARD_WINS
    始终
    True
    False==0
因此,莱纳德总是赢。
相同的逻辑适用于
确定ELDONSNEXTSHAPE
确定ELDONSNEXTSHAPE
,它们也总是返回
False
,并将通过
==0
比较

所有
return determinate==
替换为just
return

我想在那之后你会得到想要的行为:

def determineLeonardsNextShape(roundOutcome):
  ...
  return 3
  ...

def determineSheldonsNextShape(roundOutcome):
  ...
  return 3
  ...

def determineWinner():
  ...
  return LEONARD_WINS
  ...

请将您的帖子缩短为相关代码。谢谢大家!<代码>确定浏览器
令人兴奋。除了你忘了一百万个其他有意义的组合你能给我举个例子吗?
def determineLeonardsNextShape(roundOutcome):
  ...
  return 3
  ...

def determineSheldonsNextShape(roundOutcome):
  ...
  return 3
  ...

def determineWinner():
  ...
  return LEONARD_WINS
  ...
Jason Bolling
project 4: Rock Paper Scissors Lizard Spock
Ima Python Programmer
Rock-Paper-Scissors-Lizard-Spock

roundOutcome=1
roundOutcome=1
roundOutcome=0
roundOutcome=2
Sheldon's initial move: Spock
Leonard's initial move: Scissors

Sheldon wins! 
Sheldon won 2 game(s), Leonard won 1 game(s), and they tied 1 game(s)