Python 如何在PyGame中画一个圆?

Python 如何在PyGame中画一个圆?,python,pygame,draw,Python,Pygame,Draw,您好,我在绘制圆时遇到问题错误:模块对象没有属性“圆”。我做错了什么 还有,我怎样才能把数字圈起来 例如:(第一次单击为0的圆,第二次单击为1的圆,依此类推) 您键入的函数名称错误。正确的名字是 def drawCircle(): pos=getPos() pygame.draw.circle(屏幕,蓝色,位置,20)#此处输入您绘制的圆圈数计数器,并使用与圆圈中心相同的坐标书写数字。 另外,命令是pygame.draw.circle,而不是pygame.draw.circl import py

您好,我在绘制圆时遇到问题
错误:模块对象没有属性“圆”
。我做错了什么

还有,我怎样才能把数字圈起来

例如:(第一次单击为0的圆,第二次单击为1的圆,依此类推)


您键入的函数名称错误。正确的名字是

def drawCircle():
pos=getPos()

pygame.draw.circle(屏幕,蓝色,位置,20)#此处输入您绘制的圆圈数计数器,并使用与圆圈中心相同的坐标书写数字。
另外,命令是pygame.draw.circle,而不是pygame.draw.circl

import pygame
pygame.init()
screen = pygame.display.set_mode((x, y)) #x and y are height and width

pygame.draw.circle(screen, (r,g,b), (x, y), R, w) #(r, g, b) is color, (x, y) is center, R is radius and w is the thickness of the circle border.

以下是正确绘制圆的方法

import pygame

window = pygame.display.set_mode((500,500))
red = (200,0,0)

circleX = 100
circleY = 100
radius = 10

active = True

while active:
   for event in pygame.event.get():
      if event.type == pygame.QUIT:
         active = False

   pygame.draw.circle(window,red,(circleX,circleY),radius) # DRAW CIRCLE

   pygame.display.update()
import pygame
pygame.init()
screen = pygame.display.set_mode((x, y)) #x and y are height and width

pygame.draw.circle(screen, (r,g,b), (x, y), R, w) #(r, g, b) is color, (x, y) is center, R is radius and w is the thickness of the circle border.
import pygame

window = pygame.display.set_mode((500,500))
red = (200,0,0)

circleX = 100
circleY = 100
radius = 10

active = True

while active:
   for event in pygame.event.get():
      if event.type == pygame.QUIT:
         active = False

   pygame.draw.circle(window,red,(circleX,circleY),radius) # DRAW CIRCLE

   pygame.display.update()