Python 如何使用PySide2使我的选择框正确移动?
我正在使用maya GUI,并使用QRubberBand创建了一个拖动选择框。现在我试着在按住Alt键时移动它。 问题是当我移动QRubberBand时,它从原点开始移动 盒子的另一端,像现在这样 我想做的是让它从盒子的端点移动,就像预期的行为一样 代码如下:Python 如何使用PySide2使我的选择框正确移动?,python,pyside2,Python,Pyside2,我正在使用maya GUI,并使用QRubberBand创建了一个拖动选择框。现在我试着在按住Alt键时移动它。 问题是当我移动QRubberBand时,它从原点开始移动 盒子的另一端,像现在这样 我想做的是让它从盒子的端点移动,就像预期的行为一样 代码如下: from PySide2 import QtCore, QtGui, QtWidgets class Ui_Form(QtWidgets.QWidget): def __init__(self): supe
from PySide2 import QtCore, QtGui, QtWidgets
class Ui_Form(QtWidgets.QWidget):
def __init__(self):
super(Ui_Form, self).__init__()
self.rubberBand = QtWidgets.QRubberBand(QtWidgets.QRubberBand.Rectangle, self)
self.setupUi(self)
def mousePressEvent(self, event):
if event.button() == QtCore.Qt.LeftButton:
if event.modifiers() == QtCore.Qt.ShiftModifier:
print 'shift is selected'
elif event.modifiers() == QtCore.Qt.CTRL:
print 'Ctrl is selected'
else:
print 'Reseting selection'
self.origin = event.pos()
self.drag_selection = QtCore.QRect(self.origin, QtCore.QSize())
self.rubberBand.setGeometry(self.drag_selection)
self.rubberBand.show()
def mouseMoveEvent(self, event):
if event.modifiers() == QtCore.Qt.AltModifier:
self.rubberBand.move(event.pos())
self.origin = self.rubberBand.pos()
else:
self.drag_selection = QtCore.QRect(self.origin, event.pos()).normalized()
self.rubberBand.setGeometry(self.drag_selection)
def mouseReleaseEvent(self, event):
if event.button() == QtCore.Qt.LeftButton:
self.rubberBand.hide()
if event.modifiers() == QtCore.Qt.CTRL:
print 'Removing from selection'
else:
print 'Selecting'
为此,您需要创建一个偏移 以下是方法(为了实现您的期望): 我用鼠标x、鼠标y、橡皮筋w、橡皮筋h来分解这个过程,以简化理解,但你可以重构它 编辑:多亏了这个评论,我意识到我误解了这个问题。实际上,此解决方案仅适用于向右下角拖动(如第二张图片)。
我认为,为了实现这一点,您只需要比较鼠标位置和橡皮筋,以便在结果中创建偏移。这比看起来更复杂,因为您不能简单地将橡皮筋的位置设置为光标,因为它会弹出,而不是像预期的那样平移 因此,我选择使用橡皮筋的几何结构,因为无论用户往哪个方向拖动,橡皮筋都更加一致。这个想法是当用户按下alt键时,我们保存鼠标的当前位置,以便在鼠标移动时计算出一个增量。有了这个三角形,我们可以移动几何体并设置它,而不需要任何弹出窗口。用户也可能反复按下并释放alt来调整橡皮筋的大小、移动橡皮筋、调整橡皮筋的大小、移动橡皮筋等等。。所以我们必须考虑到这一点,否则它会爆炸 这里有一个完整的例子,似乎是有效的。希望这些评论能让我们更容易遵循以下逻辑:
from PySide2 import QtCore, QtGui, QtWidgets
class Ui_Form(QtWidgets.QWidget):
def __init__(self):
super(Ui_Form, self).__init__()
self.rubberBand = QtWidgets.QRubberBand(QtWidgets.QRubberBand.Rectangle, self)
# Create variables that will be handling the moving logic.
self.sourceGeo = None
self.altPoint = None
self.delta = None
def mousePressEvent(self, event):
if event.button() == QtCore.Qt.LeftButton:
self.origin = event.pos()
self.drag_selection = QtCore.QRect(self.origin, QtCore.QSize())
self.rubberBand.setGeometry(self.drag_selection)
self.rubberBand.show()
# Must implement this event to detect when alt gets released
def keyReleaseEvent(self, event):
if event.key() == QtCore.Qt.Key_Alt:
if self.delta is not None:
# This is important: Add delta to origin so that it shifts it over.
# This is needed if the user repeatedly pressed alt to move it, otherwise it would pop.
self.origin += self.delta
# Reset the rest of the variables.
self.sourceGeo = None
self.altPoint = None
self.delta = None
def mouseMoveEvent(self, event):
if event.modifiers() == QtCore.Qt.AltModifier:
# Get the point where alt is pressed and the selection's current geometry.
if self.altPoint is None:
self.sourceGeo = self.rubberBand.geometry()
self.altPoint = event.pos()
self.delta = event.pos() - self.altPoint # Calculate difference from the point alt was pressed to where the cursor is now.
newGeo = QtCore.QRect(self.sourceGeo) # Create a copy
newGeo.moveTopLeft(self.sourceGeo.topLeft() + self.delta) # Apply the delta onto the geometry to move it.
self.rubberBand.setGeometry(newGeo) # Move the selection!
else:
self.drag_selection = QtCore.QRect(self.origin, event.pos()).normalized()
self.rubberBand.setGeometry(self.drag_selection)
def mouseReleaseEvent(self, event):
if event.button() == QtCore.Qt.LeftButton:
self.rubberBand.hide()
inst = Ui_Form()
inst.show()
恐怕此解决方案仅在向右下角拖动时有效。尝试在不同方向创建一个选择,注意当使用alt.@GreenCell移动时,它会弹出。你可以带上你的LIGHTS来帮助我们,或者提出另一个解决方案?“@GreenCell,而不是提供课程”-希望你没有真的生气我只是说这个解决方案有一些疏忽。我发布了一个有效的答案,尽管我觉得会有更好的方法来优化它。谢谢!这正是我需要的!:P
from PySide2 import QtCore, QtGui, QtWidgets
class Ui_Form(QtWidgets.QWidget):
def __init__(self):
super(Ui_Form, self).__init__()
self.rubberBand = QtWidgets.QRubberBand(QtWidgets.QRubberBand.Rectangle, self)
# Create variables that will be handling the moving logic.
self.sourceGeo = None
self.altPoint = None
self.delta = None
def mousePressEvent(self, event):
if event.button() == QtCore.Qt.LeftButton:
self.origin = event.pos()
self.drag_selection = QtCore.QRect(self.origin, QtCore.QSize())
self.rubberBand.setGeometry(self.drag_selection)
self.rubberBand.show()
# Must implement this event to detect when alt gets released
def keyReleaseEvent(self, event):
if event.key() == QtCore.Qt.Key_Alt:
if self.delta is not None:
# This is important: Add delta to origin so that it shifts it over.
# This is needed if the user repeatedly pressed alt to move it, otherwise it would pop.
self.origin += self.delta
# Reset the rest of the variables.
self.sourceGeo = None
self.altPoint = None
self.delta = None
def mouseMoveEvent(self, event):
if event.modifiers() == QtCore.Qt.AltModifier:
# Get the point where alt is pressed and the selection's current geometry.
if self.altPoint is None:
self.sourceGeo = self.rubberBand.geometry()
self.altPoint = event.pos()
self.delta = event.pos() - self.altPoint # Calculate difference from the point alt was pressed to where the cursor is now.
newGeo = QtCore.QRect(self.sourceGeo) # Create a copy
newGeo.moveTopLeft(self.sourceGeo.topLeft() + self.delta) # Apply the delta onto the geometry to move it.
self.rubberBand.setGeometry(newGeo) # Move the selection!
else:
self.drag_selection = QtCore.QRect(self.origin, event.pos()).normalized()
self.rubberBand.setGeometry(self.drag_selection)
def mouseReleaseEvent(self, event):
if event.button() == QtCore.Qt.LeftButton:
self.rubberBand.hide()
inst = Ui_Form()
inst.show()