Python Can';我不明白为什么我会出现语法错误

Python Can';我不明白为什么我会出现语法错误,python,Python,我按照一个教程来编写一个游戏,据我所知,我的代码和教程中的代码是一样的,我已经做了大约45分钟了,检查了两次代码,但代码在这里 import pygame import math import random # Intialize the Pygame pygame.init() # Create the Screen screen = pygame.display.set_mode((800, 600)) # Background background = pygame.image.lo

我按照一个教程来编写一个游戏,据我所知,我的代码和教程中的代码是一样的,我已经做了大约45分钟了,检查了两次代码,但代码在这里

import pygame
import math
import random

# Intialize the Pygame
pygame.init()

# Create the Screen
screen = pygame.display.set_mode((800, 600))

# Background
background = pygame.image.load("space.png")

# Title and Icon
pygame.display.set_caption("Space Invaders")
icon = pygame.image.load("alien.png")
pygame.display.set_icon(icon)

# Player
playerImg = pygame.image.load("player.png")
playerX = 370
playerY = 480
playerX_change = 0

# Enemy
enemyImg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
num_of_enemies = 6

for i in range(num_of_enemies):
    enemyImg.append(pygame.image.load("enemy.png"))
    enemyX.append(random.randint(0, 736))
    enemyY.append(random.randint(50, 150))
    enemyX_change.append(4)
    enemyY_change.append(30)

# Bullet

# Ready - You can't see the bullet on the screen

# Fire_ The bullet is currently moving
bulletImg = pygame.image.load("bullet.png")
bulletX = 0
bulletY = 480
bulletX_change = 0
bulletY_change = 15
bullet_state = "ready"
score = 0


def player(x, y):
    screen.blit(playerImg, (x, y))


def enemy(x, y, i):
    screen.blit(enemyImg[i], (x, y))


def fire_bullet(x, y):
    global bullet_state
    bullet_state = "fire"
    screen.blit(bulletImg, (x + 16, y + 10))


def isCollision(enemyX, enemyY, bulletX, bulletY):
    distance = math.sqrt(math.pow(enemyX - bulletX, 2) + (math.pow(enemyY - bulletY, 2))
    if distance < 27:
        return True
    else:
        return False


# Game Loop
running = True
while running:

    # RGB - Red, Green, Blue
    screen.fill((0, 0, 0))
    # Background image
    screen.blit(background, (0, 0))
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

        # If keystroke is pressed check whether its right or left
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                playerX_change = -5
            if event.key == pygame.K_RIGHT:
                playerX_change = 5
            if event.key == pygame.K_SPACE:
                if bullet_state is "ready":
                    bulletX = playerX
                    fire_bullet(bulletX, bulletY)

        if event.type == pygame.KEYUP:
            if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                playerX_change = 0

    # Checking for boundaries for space ship
    playerX += playerX_change

    if playerX <= 0:
        playerX = 0
    elif playerX >= 736:
        playerX = 736

    # Enemy movement
    for i in range(num_of_enemies):
        enemyX[i] += enemyX_change[i]
        if enemyX[i] <= 0:
            enemyX_change[i] = 4
            enemyY[i] += enemyY_change[i]
        elif enemyX[i] >= 736:
            enemyX_change[i] = -4
            enemyY[i] += enemyY_change[i]

        # Collision
        collision = isCollision(enemyX[i], enemyY[i], bulletX, bulletY)
        if collision:
            bulletY = 480
            bullet_state = "ready"
            score += 1
            print(score)
            enemyX[i] = random.randint(0, 736)
            enemyY[i] = random.randint(50, 150)

        enemy(enemyX[i], enemyY[i], i)

    # Bullet Movement
    if bulletY <= 0:
        bulletY = 480
        bullet_state = "ready"

    if bullet_state is "fire":
        fire_bullet(bulletX, bulletY)
        bulletY -= bulletY_change

    player(playerX, playerY)

    pygame.display.update()
导入pygame
输入数学
随机输入
#初始化游戏
pygame.init()
#创建屏幕
screen=pygame.display.set_模式((800600))
#背景
background=pygame.image.load(“space.png”)
#标题和图标
pygame.display.set_标题(“太空入侵者”)
icon=pygame.image.load(“alien.png”)
pygame.display.set_图标(图标)
#玩家
playerImg=pygame.image.load(“player.png”)
playerX=370
playerY=480
playerX_change=0
#敌人
enemyImg=[]
灌肠剂=[]
Enemy=[]
enemyX_change=[]
Enemy_change=[]
敌人的数量=6
对于范围内的i(敌人的数量):
enemyImg.append(pygame.image.load(“敌方.png”))
enemyX.append(random.randint(0736))
Enemy.append(random.randint(50150))
enemyX_变更追加(4)
Enemy_变更追加(30)
#子弹头
#准备好-你在屏幕上看不到子弹
#开火-子弹正在移动
bulletImg=pygame.image.load(“bullet.png”)
bulletX=0
bulletY=480
bulletX_变化=0
bulletY_变化=15
bullet_state=“就绪”
分数=0
def播放器(x,y):
屏幕光点(playerImg,(x,y))
def敌人(x,y,i):
screen.blit(enemyImg[i],(x,y))
def火焰弹(x,y):
全球子弹头状态
bullet_state=“火灾”
屏幕光点(项目符号,(x+16,y+10))
def isCollision(灌肠剂、灌肠剂、子弹剂、子弹剂):
距离=math.sqrt(math.pow(enemyX-bulletX,2)+(math.pow(enemyY-bulletY,2))
如果距离小于27:
返回真值
其他:
返回错误
#游戏循环
运行=真
运行时:
#RGB-红色、绿色、蓝色
屏幕填充((0,0,0))
#背景图像
屏幕光点(背景,(0,0))
对于pygame.event.get()中的事件:
如果event.type==pygame.QUIT:
运行=错误
#如果按下击键,则检查其是右击键还是左击键
如果event.type==pygame.KEYDOWN:
如果event.key==pygame.K_左:
playerX_变化=-5
如果event.key==pygame.K_RIGHT:
playerX_change=5
如果event.key==pygame.K_空间:
如果bullet_状态为“就绪”:
bulletX=playerX
子弹射击(子弹,子弹)
如果event.type==pygame.KEYUP:
如果event.key==pygame.K_左或event.key==pygame.K_右:
playerX_change=0
#检查太空船的边界
playerX+=playerX\u更改
如果playerX=736:
playerX=736
#敌军运动
对于范围内的i(敌人的数量):
enemyX[i]+=enemyX_变化[i]
如果enemyX[i]=736:
enemyX_变化[i]=-4
Enemy[i]+=Enemy_变化[i]
#碰撞
冲突=isCollision(enemyX[i],enemyY[i],Bullett,bulletY)
如果发生碰撞:
bulletY=480
bullet_state=“就绪”
分数+=1
打印(分数)
enemyX[i]=random.randint(0736)
enemyY[i]=random.randint(50150)
敌人(enemyX[i],enemyY[i],i)
#子弹运动

如果bulletY您错过了一个右括号:

distance = math.sqrt(math.pow(enemyX - bulletX, 2) + (math.pow(enemyY - bulletY, 2))) 

数一数前一行的括号。前一行缺少一个右括号。
)。好吧,我想我是对的,这是愚蠢的。不久前,我提出了一个机器人的想法,在标题中用“语法错误”回答每个问题,并用“前一行可能有不平衡的括号”。我还是喜欢这个主意是的,当你遇到错误时,他们需要更具描述性
distance = math.sqrt(math.pow(enemyX - bulletX, 2) + (math.pow(enemyY - bulletY, 2)))