Python 如何在pygame中使用关键点旋转图像?

Python 如何在pygame中使用关键点旋转图像?,python,image,rotation,pygame,key,Python,Image,Rotation,Pygame,Key,我试图让图像(透明图像)在我按下的键上旋转。也就是说,我想上下旋转我的球员的头部(他是从他的头部射击),但我真的没有一个像样的指导方针如何编码。如果有人能帮助我,我将不胜感激。我还希望当我按住键时,头部能够平稳地上下旋转(瞄准)。代码如下: import pygame pygame.init() white = (255,255,255) BLACK = (0,0,0) red = (255,0,0) gameDisplay = pygame.display.set_mode((640,

我试图让图像(透明图像)在我按下的键上旋转。也就是说,我想上下旋转我的球员的头部(他是从他的头部射击),但我真的没有一个像样的指导方针如何编码。如果有人能帮助我,我将不胜感激。我还希望当我按住键时,头部能够平稳地上下旋转(瞄准)。代码如下:

import pygame

pygame.init()

white = (255,255,255)
BLACK = (0,0,0)
red = (255,0,0)


gameDisplay = pygame.display.set_mode((640,360))

background = pygame.image.load('background.jpg').convert()

player = pygame.image.load('BigShagHoofdz.png') #this must be rotateable

pygame.display.set_caption('Leslie is Lauw')
clock = pygame.time.Clock()


gameDisplay.blit(background, [0,0])
gameDisplay.blit(player, [-1,223])
pygame.display.update()

FPS = 60

direction = "Down"

def head():
    if direction == "Down":
        playerhead = player
    if direction == "Up":
        playerhead = pygame.transform.rotate(player, 60)



def gameLoop():
    global direction
    gameExit = False


    while gameExit==False: 
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
            gameExit = True

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
            gameExit = True

            if event.key == pygame.KEYDOWN:
                if event.key == pygame.K_UP:
                direction = "Up"
                elif event.key == pygame.K_DOWN:
                direction = "Down"

clock.tick(60)
pygame.quit()
quit()

当我按下向上或向下键时,它应该只向上或向下旋转,当它被按住或向上时,可能会让它平稳运行

如果您只想在普通图像和旋转图像之间切换,可以在while循环之前创建旋转版本,然后在按下某个键时切换图像

import pygame

pygame.init()

gameDisplay = pygame.display.set_mode((640, 360))
clock = pygame.time.Clock()
# The normal image/pygame.Surface.
player_image = pygame.Surface((30, 50), pygame.SRCALPHA)
player_image.fill((0, 100, 200))
pygame.draw.circle(player_image, (0, 50, 100), (15, 20), 12)
# The rotated image.
player_rotated = pygame.transform.rotate(player_image, 60)

FPS = 60

def gameLoop():
    player = player_image
    player_pos = [100, 223]
    gameExit = False

    while gameExit == False: 
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                gameExit = True
            elif event.type == pygame.KEYDOWN:
                # Assign the current image to the `player` variable.
                if event.key == pygame.K_UP:
                    player = player_image
                elif event.key == pygame.K_DOWN:
                    player = player_rotated

        gameDisplay.fill((30, 30, 30))
        gameDisplay.blit(player, player_pos)

        pygame.display.flip()
        clock.tick(60)

gameLoop()
pygame.quit()

你必须
blit()
inside
gameloop()
inside
head()
你必须使用
global playerhead
return playerhead
因为现在你创建了局部变量。你只想在两个图像之间切换吗,正常的和旋转的?你能把你最新的代码和图片添加到问题中吗?并更详细地解释动画的外观。