Python外星人入侵运动速成班
运行代码时没有错误,但飞船无法向左或向右移动,我确信我做的一切都是正确的,所以下面是所有代码。船显示正确,但根本不移动Python外星人入侵运动速成班,python,Python,运行代码时没有错误,但飞船无法向左或向右移动,我确信我做的一切都是正确的,所以下面是所有代码。船显示正确,但根本不移动 import pygame from ship import Ship import game_functions as gf from settings import Settings def run_game(): pygame.init() game_settings = Settings() screen = pygame.display.s
import pygame
from ship import Ship
import game_functions as gf
from settings import Settings
def run_game():
pygame.init()
game_settings = Settings()
screen = pygame.display.set_mode((game_settings.screen_width, game_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
space_ship = Ship(screen)
while True:
gf.check_events(space_ship)
gf.update_screen(game_settings, screen, space_ship)
space_ship.update()
run_game()
设置.py
class Settings:
def __init__(self):
self.screen_width = 800
self.screen_height = 600
self.bg_colour = (0, 0, 255)
ship.py
import pygame
class Ship:
def __init__(self, screen):
# Initializing the ship
self.screen = screen
# Load the ship and get the rect attribute
self.image = pygame.image.load("spaceship.png")
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
# Start each new ship at the bottom of the screen
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
# Movement flag
self.moving_right = False
self.moving_left = False
def blitme(self):
self.screen.blit(self.image, self.rect)
def update(self):
if self.moving_right:
self.rect.centerx += 1
if self.moving_left:
self.rect.centerx -= 1
game_functions.py
import sys
import pygame
def check_events(spaceship):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.type == pygame.K_RIGHT:
spaceship.moving_right = True
elif event.type == pygame.K_LEFT:
spaceship.moving_left = True
elif event.type == pygame.KEYUP:
if event.type == pygame.K_RIGHT:
spaceship.moving_right = False
elif event.type == pygame.K_LEFT:
spaceship.moving_left = False
def update_screen(game_settings, screen, spaceship):
screen.fill(game_settings.bg_colour)
spaceship.blitme()
pygame.display.flip()
这就是我能做的所有代码。有人能解决这个问题吗?在pygame中,使用
事件。键入检查关键事件。使用event.key
检查按下了哪个键
def check_events(spaceship):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN: # event.type
if event.key == pygame.K_RIGHT: # event.key
spaceship.moving_right = True
elif event.key == pygame.K_LEFT:
spaceship.moving_left = True
elif event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
spaceship.moving_right = False
elif event.key == pygame.K_LEFT:
spaceship.moving_left = False
非常感谢@Mike67