Python PyQt5和x27的问题;s OpenGL模块和版本控制(调用不正确的QOpenGLFunctions_Uver))
我一直在尝试编译。当我尝试构建解决方案时,我得到:Python PyQt5和x27的问题;s OpenGL模块和版本控制(调用不正确的QOpenGLFunctions_Uver)),python,opengl,pyqt,pyopengl,Python,Opengl,Pyqt,Pyopengl,我一直在尝试编译。当我尝试构建解决方案时,我得到: Traceback (most recent call last): File "C:\Users\\-PATH-\trunk\view\test.py", line 142, in initializeGL self.gl = self.context().versionFunctions() ImportError: No module named 'PyQt5._QOpenGLFunctions_4_3_Compatibili
Traceback (most recent call last):
File "C:\Users\\-PATH-\trunk\view\test.py", line 142, in initializeGL
self.gl = self.context().versionFunctions()
ImportError: No module named 'PyQt5._QOpenGLFunctions_4_3_Compatibility'
[Finished in 0.3s]
在我的PyQt5文件夹中,我有:
_QOpenGLFunctions_4_1_Core.pyd
_QOpenGLFunctions_2_0.pyd
_QOpenGLFunctions_2_1.pyd
作为不同版本的QOPENGLFUNCTION集合。我试图搜索call versionFunctions()的工作原理,看看是否可以强制它使用4_1_核心文件,但没有结果。我已经重新安装了两次PyQt5,在重新启动了两次之后,看看这是否是一个奇怪的注册表骗局——这是在我确保更新了我的图形驱动程序,使OpenGL的正确版本甚至出现在我的系统上之后(如果这导致了问题的话)
PyOpenGL已经安装并更新,我也重新安装了它
我的最终目标是将OpenGL渲染器嵌入到Qt窗口中,但我还没有找到很多关于如何在python中实现这一点的示例。我使用Vispy有一段时间了,但是也遇到了很多问题,因为它们以前的Qt示例也不再有效。这就是使用这两行代码的问题:
self.gl = self.context().versionFunctions()
self.gl.initializeOpenGLFunctions()
相反,您应该创建一个具有适当主/次版本的定制QSurfaceFormat,并使用QContext的setFormat使其与合适的opengl版本一起工作
无论如何,我推荐你一个简单得多的选择。对于我所有的pyqt opengl项目,我只是直接在我的小部件上使用,并且我免费获得最新的opengl版本。下面的hellogl示例适合直接使用PyOpengl,我还添加了一些例程来打印您的gpu信息,这样您就可以看到所使用的opengl版本与您的系统版本相匹配(请使用或类似工具查看):
导入系统
输入数学
从PyQt5.QtCore导入pyqtSignal、QPoint、QSize、Qt
从PyQt5.QtGui导入QColor
从PyQt5.QtWidgets导入(QApplication、QHBoxLayout、QOpenGLWidget、QSlider、,
QWidget)
将OpenGL.GL作为GL导入
类窗口(QWidget):
定义初始化(自):
超级(窗口,自我)。\uuuu初始化
self.glWidget=glWidget()
self.xSlider=self.createSlider()
self.ySlider=self.createSlider()
self.zSlider=self.createSlider()
self.xSlider.valueChanged.connect(self.glWidget.setXRotation)
self.glWidget.xRotationChanged.connect(self.xSlider.setValue)
self.ySlider.valueChanged.connect(self.glWidget.setyrotion)
self.glWidget.yRotationChanged.connect(self.ySlider.setValue)
self.zSlider.valueChanged.connect(self.glWidget.setZRotation)
self.glWidget.zRotationChanged.connect(self.zSlider.setValue)
mainLayout=QHBoxLayout()
mainLayout.addWidget(self.glWidget)
mainLayout.addWidget(self.xSlider)
mainLayout.addWidget(self.ySlider)
mainLayout.addWidget(self.zSlider)
self.setLayout(主布局)
self.xSlider.setValue(15*16)
self.ySlider.setValue(345*16)
self.zSlider.setValue(0*16)
self.setWindowTitle(“Hello GL”)
def CreateSloider(自):
滑块=QSlider(Qt.垂直)
滑块。设置范围(0,360*16)
滑块。设置单级步骤(16)
滑块。设置页面步长(15*16)
滑块。设置滴答声间隔(15*16)
滑块设置滴答声位置(QSlider.TicksRight)
返回滑块
类GLWidget(QOpenGLWidget):
xRotationChanged=pyqtSignal(int)
yRotationChanged=pyqtSignal(int)
zRotationChanged=pyqtSignal(int)
def uuu init uuu(self,parent=None):
super(GLWidget,self)。\uuuuu init\uuuuuuu(父级)
self.object=0
self.xRot=0
self.yRot=0
self.zRot=0
self.lastPos=QPoint()
self.trollectechgreen=QColor.fromCmykF(0.40,0.0,1.0,0.0)
self.trollectechpurple=QColor.fromCmykF(0.39,0.39,0.0,0.0)
def getOpenglInfo(自身):
info=”“”
供应商:{0}
渲染器:{1}
OpenGL版本:{2}
着色器版本:{3}
“”格式(
总账GLGETSING(总账GLU供应商),
gl.glGetString(gl.gl_渲染器),
gl.glGetString(gl.gl_版本),
gl.glGetString(gl.gl\u着色\u语言\u版本)
)
返回信息
def最小尺寸(自身):
返回QSize(50,50)
def sizeHint(自身):
返回QSize(400400)
def设置X旋转(自身、角度):
角度=自规范化角度(角度)
如果角度!=self.xRot:
self.xRot=角度
self.xRotationChanged.emit(角度)
self.update()
def设置旋转(自身、角度):
角度=自规范化角度(角度)
如果角度!=self.yRot:
self.yRot=角度
自旋转变化发射(角度)
self.update()
def设置旋转(自身、角度):
角度=自规范化角度(角度)
如果角度!=self.zRot:
self.zRot=角度
self.zRotationChanged.emit(角度)
self.update()
def初始化EGL(自身):
打印(self.getOpenglInfo())
self.setClearColor(self.purple.darker())
self.object=self.makeObject()
gl.glShadeModel(gl.gl\U平面)
glEnable总包(总包深度测试)
glEnable总图(gl.Glu CULL_面)
def paintGL(自我):
gl.glClear(
gl.gl_颜色_缓冲_位| gl.gl_深度_缓冲_位)
gl.glLoadIdentity()
gl.GLT(0.0,0.0,-10.0)
gl.GLROT(self.xRot/16.0,1.0,0.0,0.0)
gl.gl旋转(self.yRot/16.0,0.0,1.0,0.0)
gl.gl旋转(self.zRot/16.0,0.0,0.0,1.0)
gl.glCallList(self.object)
def resizeGL(自身、宽度、高度):
侧面=最小值(宽度、高度)
如果边<0:
返回
gl.glViewport((宽度-侧面)//2,(高度-侧面)//2,侧面,
(侧面)
gl.glMatrixMode(gl.gl\u投影)
gl.glLoadIdentity()
格洛托总账(-0.5,0.5,0.5,-0.5,4.0,15.0)
gl.glMatrixMode(gl.gl\u模型视图)
def鼠标压力事件(自身、事件):
import sys
import math
from PyQt5.QtCore import pyqtSignal, QPoint, QSize, Qt
from PyQt5.QtGui import QColor
from PyQt5.QtWidgets import (QApplication, QHBoxLayout, QOpenGLWidget, QSlider,
QWidget)
import OpenGL.GL as gl
class Window(QWidget):
def __init__(self):
super(Window, self).__init__()
self.glWidget = GLWidget()
self.xSlider = self.createSlider()
self.ySlider = self.createSlider()
self.zSlider = self.createSlider()
self.xSlider.valueChanged.connect(self.glWidget.setXRotation)
self.glWidget.xRotationChanged.connect(self.xSlider.setValue)
self.ySlider.valueChanged.connect(self.glWidget.setYRotation)
self.glWidget.yRotationChanged.connect(self.ySlider.setValue)
self.zSlider.valueChanged.connect(self.glWidget.setZRotation)
self.glWidget.zRotationChanged.connect(self.zSlider.setValue)
mainLayout = QHBoxLayout()
mainLayout.addWidget(self.glWidget)
mainLayout.addWidget(self.xSlider)
mainLayout.addWidget(self.ySlider)
mainLayout.addWidget(self.zSlider)
self.setLayout(mainLayout)
self.xSlider.setValue(15 * 16)
self.ySlider.setValue(345 * 16)
self.zSlider.setValue(0 * 16)
self.setWindowTitle("Hello GL")
def createSlider(self):
slider = QSlider(Qt.Vertical)
slider.setRange(0, 360 * 16)
slider.setSingleStep(16)
slider.setPageStep(15 * 16)
slider.setTickInterval(15 * 16)
slider.setTickPosition(QSlider.TicksRight)
return slider
class GLWidget(QOpenGLWidget):
xRotationChanged = pyqtSignal(int)
yRotationChanged = pyqtSignal(int)
zRotationChanged = pyqtSignal(int)
def __init__(self, parent=None):
super(GLWidget, self).__init__(parent)
self.object = 0
self.xRot = 0
self.yRot = 0
self.zRot = 0
self.lastPos = QPoint()
self.trolltechGreen = QColor.fromCmykF(0.40, 0.0, 1.0, 0.0)
self.trolltechPurple = QColor.fromCmykF(0.39, 0.39, 0.0, 0.0)
def getOpenglInfo(self):
info = """
Vendor: {0}
Renderer: {1}
OpenGL Version: {2}
Shader Version: {3}
""".format(
gl.glGetString(gl.GL_VENDOR),
gl.glGetString(gl.GL_RENDERER),
gl.glGetString(gl.GL_VERSION),
gl.glGetString(gl.GL_SHADING_LANGUAGE_VERSION)
)
return info
def minimumSizeHint(self):
return QSize(50, 50)
def sizeHint(self):
return QSize(400, 400)
def setXRotation(self, angle):
angle = self.normalizeAngle(angle)
if angle != self.xRot:
self.xRot = angle
self.xRotationChanged.emit(angle)
self.update()
def setYRotation(self, angle):
angle = self.normalizeAngle(angle)
if angle != self.yRot:
self.yRot = angle
self.yRotationChanged.emit(angle)
self.update()
def setZRotation(self, angle):
angle = self.normalizeAngle(angle)
if angle != self.zRot:
self.zRot = angle
self.zRotationChanged.emit(angle)
self.update()
def initializeGL(self):
print(self.getOpenglInfo())
self.setClearColor(self.trolltechPurple.darker())
self.object = self.makeObject()
gl.glShadeModel(gl.GL_FLAT)
gl.glEnable(gl.GL_DEPTH_TEST)
gl.glEnable(gl.GL_CULL_FACE)
def paintGL(self):
gl.glClear(
gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
gl.glLoadIdentity()
gl.glTranslated(0.0, 0.0, -10.0)
gl.glRotated(self.xRot / 16.0, 1.0, 0.0, 0.0)
gl.glRotated(self.yRot / 16.0, 0.0, 1.0, 0.0)
gl.glRotated(self.zRot / 16.0, 0.0, 0.0, 1.0)
gl.glCallList(self.object)
def resizeGL(self, width, height):
side = min(width, height)
if side < 0:
return
gl.glViewport((width - side) // 2, (height - side) // 2, side,
side)
gl.glMatrixMode(gl.GL_PROJECTION)
gl.glLoadIdentity()
gl.glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0)
gl.glMatrixMode(gl.GL_MODELVIEW)
def mousePressEvent(self, event):
self.lastPos = event.pos()
def mouseMoveEvent(self, event):
dx = event.x() - self.lastPos.x()
dy = event.y() - self.lastPos.y()
if event.buttons() & Qt.LeftButton:
self.setXRotation(self.xRot + 8 * dy)
self.setYRotation(self.yRot + 8 * dx)
elif event.buttons() & Qt.RightButton:
self.setXRotation(self.xRot + 8 * dy)
self.setZRotation(self.zRot + 8 * dx)
self.lastPos = event.pos()
def makeObject(self):
genList = gl.glGenLists(1)
gl.glNewList(genList, gl.GL_COMPILE)
gl.glBegin(gl.GL_QUADS)
x1 = +0.06
y1 = -0.14
x2 = +0.14
y2 = -0.06
x3 = +0.08
y3 = +0.00
x4 = +0.30
y4 = +0.22
self.quad(x1, y1, x2, y2, y2, x2, y1, x1)
self.quad(x3, y3, x4, y4, y4, x4, y3, x3)
self.extrude(x1, y1, x2, y2)
self.extrude(x2, y2, y2, x2)
self.extrude(y2, x2, y1, x1)
self.extrude(y1, x1, x1, y1)
self.extrude(x3, y3, x4, y4)
self.extrude(x4, y4, y4, x4)
self.extrude(y4, x4, y3, x3)
NumSectors = 200
for i in range(NumSectors):
angle1 = (i * 2 * math.pi) / NumSectors
x5 = 0.30 * math.sin(angle1)
y5 = 0.30 * math.cos(angle1)
x6 = 0.20 * math.sin(angle1)
y6 = 0.20 * math.cos(angle1)
angle2 = ((i + 1) * 2 * math.pi) / NumSectors
x7 = 0.20 * math.sin(angle2)
y7 = 0.20 * math.cos(angle2)
x8 = 0.30 * math.sin(angle2)
y8 = 0.30 * math.cos(angle2)
self.quad(x5, y5, x6, y6, x7, y7, x8, y8)
self.extrude(x6, y6, x7, y7)
self.extrude(x8, y8, x5, y5)
gl.glEnd()
gl.glEndList()
return genList
def quad(self, x1, y1, x2, y2, x3, y3, x4, y4):
self.setColor(self.trolltechGreen)
gl.glVertex3d(x1, y1, -0.05)
gl.glVertex3d(x2, y2, -0.05)
gl.glVertex3d(x3, y3, -0.05)
gl.glVertex3d(x4, y4, -0.05)
gl.glVertex3d(x4, y4, +0.05)
gl.glVertex3d(x3, y3, +0.05)
gl.glVertex3d(x2, y2, +0.05)
gl.glVertex3d(x1, y1, +0.05)
def extrude(self, x1, y1, x2, y2):
self.setColor(self.trolltechGreen.darker(250 + int(100 * x1)))
gl.glVertex3d(x1, y1, +0.05)
gl.glVertex3d(x2, y2, +0.05)
gl.glVertex3d(x2, y2, -0.05)
gl.glVertex3d(x1, y1, -0.05)
def normalizeAngle(self, angle):
while angle < 0:
angle += 360 * 16
while angle > 360 * 16:
angle -= 360 * 16
return angle
def setClearColor(self, c):
gl.glClearColor(c.redF(), c.greenF(), c.blueF(), c.alphaF())
def setColor(self, c):
gl.glColor4f(c.redF(), c.greenF(), c.blueF(), c.alphaF())
if __name__ == '__main__':
app = QApplication(sys.argv)
window = Window()
window.show()
sys.exit(app.exec_())