Python:';非类型';对象没有属性';获取用户名';
我正在开发一个hangman程序,它也有用户帐户对象。玩家可以登录、创建新帐户或查看帐户详细信息,所有这些都可以在玩游戏之前正常工作。游戏完成后,将更新用户的赢和输。在退出程序之前,如果我尝试查看帐户(viewAcc功能),我会收到以下错误:Python:';非类型';对象没有属性';获取用户名';,python,class,python-3.x,attributeerror,nonetype,Python,Class,Python 3.x,Attributeerror,Nonetype,我正在开发一个hangman程序,它也有用户帐户对象。玩家可以登录、创建新帐户或查看帐户详细信息,所有这些都可以在玩游戏之前正常工作。游戏完成后,将更新用户的赢和输。在退出程序之前,如果我尝试查看帐户(viewAcc功能),我会收到以下错误: 'NoneType' object has no attribute 'get_username'. 当我再次运行该程序时,我可以登录该帐户,但当我查看帐户信息时,赢家和输家尚未更新。如果有任何帮助,我将不胜感激,我必须在大约8小时内把这个交给课堂 这是
'NoneType' object has no attribute 'get_username'.
当我再次运行该程序时,我可以登录该帐户,但当我查看帐户信息时,赢家和输家尚未更新。如果有任何帮助,我将不胜感激,我必须在大约8小时内把这个交给课堂
这是课程代码:
class Account:
def __init__(self, username, password, name, email, win, loss):
self.__username = username
self.__password = password
self.__name = name
self.__email = email
self.__win = int(win)
self.__loss = int(loss)
def set_username (self, username):
self.__username = username
def set_password (self, password):
self.__password = password
def set_name (self, name):
self.__name = name
def set_email (self, email):
self.__email = email
def set_win (self, win):
self.__win = win
def set_loss (self, loss):
self.__loss = loss
def get_username (self):
return self.__username
def get_password (self):
return self.__password
def get_name (self):
return self.__name
def get_email (self):
return self.__email
def get_win (self):
return self.__win
def get_loss (self):
return self.__loss
这是我的程序代码:
import random
import os
import Account
import pickle
import sys
#List of images for different for different stages of being hanged
STAGES = [
'''
___________
|/ |
| |
|
|
|
|
|
|
|
_____|______
'''
,
'''
___________
|/ |
| |
| (o_o)
|
|
|
|
|
|
_____|______
'''
,
'''
___________
|/ |
| |
| (o_o)
| |
| |
|
|
|
|
_____|______
'''
,
'''
___________
|/ |
| |
| (o_o)
| |/
| |
|
|
|
|
_____|______
'''
,
'''
___________
|/ |
| |
| (o_o)
| \|/
| |
|
|
|
|
_____|______
'''
,
'''
___________
|/ |
| |
| (o_o)
| \|/
| |
| /
|
|
|
_____|______
'''
,
'''
YOU DEAD!!!
___________
|/ |
| |
| (X_X)
| \|/
| |
| / \
|
|
|
_____|______
'''
]
#used to validate user input
ALPHABET = ['abcdefghijklmnopqrstuvwxyz']
#Declares lists of different sized words
fourWords = ['ties', 'shoe', 'wall', 'dime', 'pens', 'lips', 'toys', 'from', 'your', 'will', 'have', 'long', 'clam', 'crow', 'duck', 'dove', 'fish', 'gull', 'fowl', 'frog', 'hare', 'hair', 'hawk', 'deer', 'bull', 'bird', 'bear', 'bass', 'foal', 'moth', 'back', 'baby']
fiveWords = ['jazzy', 'faker', 'alien', 'aline', 'allot', 'alias', 'alert', 'intro', 'inlet', 'erase', 'error', 'onion', 'least', 'liner', 'linen', 'lions', 'loose', 'loner', 'lists', 'nasal', 'lunar', 'louse', 'oasis', 'nurse', 'notes', 'noose', 'otter', 'reset', 'rerun', 'ratio', 'resin', 'reuse', 'retro', 'rinse', 'roast', 'roots', 'saint', 'salad', 'ruins']
sixwords = ['baboon', 'python',]
def main():
#Gets menu choice from user
choice = menu()
#Initializes dictionary of user accounts from file
accDct = loadAcc()
#initializes user's account
user = Account.Account("", "", "", "", 0, 0)
while choice != 0:
if choice == 1:
user = play(user)
if choice == 2:
createAcc(accDct)
if choice == 3:
user = logIn(accDct)
if choice == 4:
viewAcc(user)
choice = menu()
saveAcc(accDct)
#Plays the game
def play(user):
os.system("cls") #Clears screen
hangman = 0 #Used as index for stage view
done = False #Used to signal when game is finished
guessed = [''] #Holds letters already guessed
#Gets the game word lenght from the user
difficulty = int(input("Chose Difficulty/Word Length:\n"\
"1. Easy: Four Letter Word\n"\
"2. Medium: Five Letter Word\n"\
"3. Hard: Six Letter Word\n"\
"Choice: "))
#Validates input
while difficulty < 1 or difficulty > 3:
difficulty = int(input("Invalid menu choice.\n"\
"Reenter Choice(1-3): "))
#Gets a random word from a different list depending on difficulty
if difficulty == 1:
word = random.choice(fourWords)
if difficulty == 2:
word = random.choice(fiveWords)
if difficulty == 3:
word = random.choice(sixWords)
viewWord = list('_'*len(word))
letters = list(word)
while done == False:
os.system("cls")
print(STAGES[hangman])
for i in range(len(word)):
sys.stdout.write(viewWord[i])
sys.stdout.write(" ")
print()
print("Guessed Letters: ")
for i in range(len(guessed)):
sys.stdout.write(guessed[i])
print()
guess = str(input("Enter guess: "))
guess = guess.lower()
while guess in guessed:
guess = str(input("Already guessed that letter.\n"\
"Enter another guess: "))
while len(guess) != 1:
guess = str(input("Guess must be ONE letter.\n"\
"Enter another guess: "))
while guess not in ALPHABET[0]:
guess = str(input("Guess must be a letter.\n"\
"Enter another guess: "))
if guess not in letters:
hangman+=1
for i in range(len(word)):
if guess in letters[i]:
viewWord[i] = guess
guessed += guess
if '_' not in viewWord:
print ("Congratulations! You correctly guessed",word)
done = True
win = user.get_win()
win += 1
username = user.get_username()
password = user.get_password()
name = user.get_name()
email = user.get_email()
loss = user.get_loss()
user = Account.Account(username, password, name, email, win, loss)
if hangman == 6:
os.system("cls")
print()
print(STAGES[hangman])
print("You couldn't guess the word",word.upper(),"before being hanged.")
print("Sorry, you lose.")
done = True
loss = user.get_loss()
loss += 1
username = user.get_username()
password = user.get_password()
name = user.get_name()
email = user.get_email()
win = user.get_win()
user = Account.Account(username, password, name, email, win, loss)
#Loads user accounts from file
def loadAcc():
try:
iFile = open('userAccounts.txt', 'rb')
accDct = pickle.load(iFile)
iFile.close
except IOError:
accDct = {}
return accDct
#Displays the menu
def menu():
os.system('cls')
print("Welcome to Karl-Heinz's Hangman")
choice = int(input("1. Play Hangman\n"\
"2. Create Account\n"\
"3. Log In\n"\
"4. View Account Details\n"\
"0. Quit Program\n"\
"Choice: "))
while choice < 0 or choice > 4:
choice = int(input("Invalid Menu Choice.\n"\
"Reenter Choice: "))
return choice
#Logs user in to existing account
def logIn(accDct):
os.system('cls')
user = Account.Account("","","","",0,0)
username = str(input("Enter Username(case sensitive): "))
if username not in accDct:
print("Account does not exist")
os.system("pause")
return user
temp = Account.Account("","","","",0,0)
temp = accDct[username]
password = str(input("Enter Password(case sensitive): "))
if password != temp.get_password():
print("Incorrect password.")
os.system("pause")
return user
user = accDct[username]
return user
#Creates a new account and a new account file if one doesn't exist
def createAcc(accDct):
os.system('cls')
print("Enter account info:")
username = str(input("UserName: "))
if username in accDct:
print("Account already exists.")
os.system("pause")
return
password = str(input("Password: "))
name = str(input("Name: "))
email = str(input("Email: "))
wins = 0
loss = 0
tempuser = Account.Account(username, password, name, email, wins, loss)
accDct[username] = tempuser
print("Account created.")
os.system("pause")
def viewAcc(user):
os.system('cls')
print("Account Details: ")
print("Username: ",user.get_username())
print("Name: ",user.get_name())
print("Email: ",user.get_email())
print("Wins: ",user.get_win())
print("Losses: ",user.get_loss())
os.system("pause")
#Saves accounts dictionary to file
def saveAcc(accDct):
oFile = open("userAccounts.txt", "wb")
pickle.dump(accDct, oFile)
oFile.close()
main()
随机导入
导入操作系统
进口帐户
进口泡菜
导入系统
#不同被悬挂阶段的不同图像列表
阶段=[
'''
___________
|/ |
| |
|
|
|
|
|
|
|
_____|______
'''
,
'''
___________
|/ |
| |
|(欧欧)
|
|
|
|
|
|
_____|______
'''
,
'''
___________
|/ |
| |
|(欧欧)
| |
| |
|
|
|
|
_____|______
'''
,
'''
___________
|/ |
| |
|(欧欧)
| |/
| |
|
|
|
|
_____|______
'''
,
'''
___________
|/ |
| |
|(欧欧)
| \|/
| |
|
|
|
|
_____|______
'''
,
'''
___________
|/ |
| |
|(欧欧)
| \|/
| |
| /
|
|
|
_____|______
'''
,
'''
你死了!!!
___________
|/ |
| |
|(X_X)
| \|/
| |
| / \
|
|
|
_____|______
'''
]
#用于验证用户输入
字母表=['abcdefghijklmnopqrstuvwxyz']
#声明不同大小单词的列表
fourWords=['ties'、'shoe'、'wall'、'dime'、'pens'、'lips'、'toys'、'from'、'your'、'will'、'have'、'long'、'clam'、'crow'、'duck'、'dove'、'fish'、'鸥'、'fowl'、'frog'、'hare'、'hair'、'hawk'、'deer'、'
五个字=['jazzy','faker','aline','allot','aline','alias','alert','intro','inlet','erase','error','onion','least','liner','Lines','lions','loose','loner','lists','Nasia','lunar','lunar','louse','oasis','nurse','notes','noose','otter reset','rerun ratio','Res','Res Rear','']
sixwords=['狒狒','蟒蛇',]
def main():
#从用户获取菜单选项
选项=菜单()
#从文件初始化用户帐户的字典
accDct=loadAcc()
#初始化用户的帐户
用户=帐户。帐户(“,”,“,”,0,0)
而选项!=0:
如果选项==1:
用户=播放(用户)
如果选项==2:
createAcc(accDct)
如果选项==3:
用户=登录(accDct)
如果选项==4:
viewAcc(用户)
选项=菜单()
saveAcc(accDct)
#玩游戏
def播放(用户):
操作系统(“cls”)#清除屏幕
hangman=0#用作舞台视图的索引
完成=错误#用于在游戏结束时发出信号
猜测=['']#保存已猜测的字母
#从用户处获取游戏单词长度
难度=int(输入(“选择的难度/字长:\n”\
“1.简单:四个字母的单词\n”\
“2.中等:五个字母的单词\n”\
“3.硬:六个字母的单词\n”\
“选择:”)
#验证输入
难度<1或难度>3时:
难度=int(输入(“无效的菜单选择”。\n”\
“重新输入选项(1-3):”)
#根据难度从不同的列表中获取随机单词
如果难度==1:
单词=随机。选择(四个单词)
如果难度=2:
单词=随机。选择(五个单词)
如果难度=3:
单词=随机。选择(六个单词)
viewWord=列表(单词)
字母=列表(单词)
完成时==False:
操作系统(“cls”)
印刷品(舞台[刽子手])
对于范围内的i(len(word)):
sys.stdout.write(viewWord[i])
sys.stdout.write(“”)
打印()
打印(“猜测的字母:”)
对于范围内的i(len(猜测)):
sys.stdout.write(猜测[i])
打印()
guess=str(输入(“输入guess:”)
guess=guess.lower()
在猜测中猜测:
guess=str(输入(“已经猜到了那个字母。\n”\
“输入另一个猜测:”)
而len(猜测)!=1:
guess=str(输入(“guess必须是一个字母。\n”\
“输入另一个猜测:”)
虽然猜测不是字母表[0]:
guess=str(输入(“guess必须是字母。\n”\
“输入另一个猜测:”)
如果猜测不是用字母表示的:
刽子手+=1
对于范围内的i(len(word)):
如果用字母猜[i]:
猜一猜
猜
如果viewWord中没有“\u1”:
打印(“恭喜!你猜对了”,word)
完成=正确
win=user.get_win()
赢+=1
username=user.get_username()
password=user.get_password()
name=user.get_name()
email=user.get_email()
损耗=用户。获取_损耗()
user=Account.Account(用户名、密码、姓名、电子邮件、赢、输)
如果刽子手==6:
操作系统(“cls”)
def play(user):
# ....
return user