Python PyGame PyGame.sprite.collide_掩码未检测到碰撞?
我正在尝试构建一个简单版本的Flappy Bird。为了检测我的圆圈(Flappy Bird)和矩形(Pipes)之间的碰撞,我使用了pygame.sprite.collide_rect(),但我想要一种更好的处理碰撞的方法 但使用遮罩碰撞不会导致检测到碰撞。圆直接穿过矩形,就好像它不在那里一样 这是我的密码:Python PyGame PyGame.sprite.collide_掩码未检测到碰撞?,python,python-3.x,pygame,pygame-surface,Python,Python 3.x,Pygame,Pygame Surface,我正在尝试构建一个简单版本的Flappy Bird。为了检测我的圆圈(Flappy Bird)和矩形(Pipes)之间的碰撞,我使用了pygame.sprite.collide_rect(),但我想要一种更好的处理碰撞的方法 但使用遮罩碰撞不会导致检测到碰撞。圆直接穿过矩形,就好像它不在那里一样 这是我的密码: bird_group = pygame.sprite.Group() pipe_group = pygame.sprite.Group() class Bird(pygame.spri
bird_group = pygame.sprite.Group()
pipe_group = pygame.sprite.Group()
class Bird(pygame.sprite.Sprite):
def __init__(self, x_loc, y_loc, velocity):
super(Bird, self).__init__()
self.velocity = velocity
self.x_loc = x_loc
self.y_loc = y_loc
self.image = pygame.image.load(os.path.join(game_folder,"index2.png")).convert()
self.image.set_colorkey(WHITE)
self.image = pygame.transform.scale(self.image,(60,65))
self.rect = self.image.get_rect()
self.rect.center = (x_loc,y_loc)
def update(self):
self.rect.y += self.velocity
self.velocity = self.velocity+1
self.mask = pygame.mask.from_surface(self.image)
def jump(self):
self.velocity = -10
def boundary_collison(self):
if self.rect.bottom+100>=display_height or self.rect.top<=0:
return True
class UpperPipe(pygame.sprite.Sprite):
"""docstring for UpperPipe"""
def __init__(self, pipe_x, pipe_height, pipe_speed):
super(UpperPipe, self).__init__()
self.pipe_speed = pipe_speed
self.image = pygame.Surface((pipe_width, pipe_height))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.rect.x = (pipe_x)
self.rect.y = (0)
def update(self):
self.rect.x -= self.pipe_speed
self.mask = pygame.mask.from_surface(self.image)
def x_cord(self):
return self.rect.x
class LowerPipe(pygame.sprite.Sprite):
"""docstring for UpperPipe"""
def __init__(self, pipe_x, pipe_height, pipe_speed):
super(LowerPipe, self).__init__()
self.pipe_speed = pipe_speed
self.image = pygame.Surface((pipe_width, display_height-(pipe_gap+pipe_height)))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.rect.x = (pipe_x)
self.rect.y = (pipe_height+pipe_gap)
def update(self):
self.rect.x -= self.pipe_speed
self.mask = pygame.mask.from_surface(self.image)
def x_cord(self):
return self.rect.x
为了在我的游戏循环中进行检测,我使用以下代码:
bird_hits = pygame.sprite.spritecollide(bird,pipe_group,False,pygame.sprite.collide_mask)
if bird_hits:
gameExit = True
您尚未在类中定义任何碰撞遮罩:类似
self.mask = pygame.mask.from_surface(image)
因此,如果上下管道的rect对应于这些管道的hitbix:只需使用
bird_hits = pygame.sprite.spritecollide(bird,pipe_group,False)
或者在类中创建要使用的self.mask
bird_hits = pygame.sprite.spritecollide(bird,pipe_group,False,pygame.sprite.collide_mask)
传递到mask.from_Surface
的pygame.Surface
s必须具有alpha通道。这意味着您必须调用曲面的或方法
class UpperPipe(pygame.sprite.Sprite):
def __init__(self, pipe_x, pipe_height, pipe_speed):
super(LowerPipe, self).__init__()
self.pipe_speed = pipe_speed
# Either call `convert_alpha` ...
self.image = pygame.Surface((pipe_width, display_height-(pipe_gap+pipe_height))).convert_alpha()
self.image.fill(GREEN)
# ... or call `set_colorkey`.
# I think surfaces converted with convert_alpha are blitted faster.
# self.image.set_colorkey((0, 0, 0))
# You also don't have to create the mask repeatedly in the
# update method. Just call it once in the __init__ method.
self.mask = pygame.mask.from_surface(self.image)
self.mask=pygame.mask.from_surface(self.image)是在类的更新函数中定义的。请编辑您的问题并提供答案。这将使我们更容易分析程序并找到bug。
class UpperPipe(pygame.sprite.Sprite):
def __init__(self, pipe_x, pipe_height, pipe_speed):
super(LowerPipe, self).__init__()
self.pipe_speed = pipe_speed
# Either call `convert_alpha` ...
self.image = pygame.Surface((pipe_width, display_height-(pipe_gap+pipe_height))).convert_alpha()
self.image.fill(GREEN)
# ... or call `set_colorkey`.
# I think surfaces converted with convert_alpha are blitted faster.
# self.image.set_colorkey((0, 0, 0))
# You also don't have to create the mask repeatedly in the
# update method. Just call it once in the __init__ method.
self.mask = pygame.mask.from_surface(self.image)