Python 当游戏状态为“时,你如何写下你想要发生的事情?”;游戏“;在游戏中?
我问过你如何制作主菜单窗口、游戏窗口、按钮等等。好的,完成了。这是迄今为止的代码:Python 当游戏状态为“时,你如何写下你想要发生的事情?”;游戏“;在游戏中?,python,pygame,Python,Pygame,我问过你如何制作主菜单窗口、游戏窗口、按钮等等。好的,完成了。这是迄今为止的代码: import pygame from pygame.locals import * pygame.init() win = pygame.display.set_mode((800, 600)) win.fill((0, 180, 210)) pygame.display.set_caption("Baloon War!") icon = pygame.image.load("
import pygame
from pygame.locals import *
pygame.init()
win = pygame.display.set_mode((800, 600))
win.fill((0, 180, 210))
pygame.display.set_caption("Baloon War!")
icon = pygame.image.load("Baloon war icon.png")
pygame.display.set_icon(icon)
class button():
def __init__(self, color, x, y, width, height, text=''):
self.color = color
self.x = x
self.y = y
self.width = width
self.height = height
self.text = text
def draw(self, win, outline=None):
# Call this method to draw the button on the screen
if outline:
pygame.draw.rect(win, outline, (self.x - 2, self.y - 2, self.width + 4, self.height + 4), 0)
pygame.draw.rect(win, self.color, (self.x, self.y, self.width, self.height), 0)
if self.text != '':
font = pygame.font.SysFont('comicsans', 60)
text = font.render(self.text, 1, (0, 0, 0))
win.blit(text, (self.x + (self.width / 2 - text.get_width() / 2), self.y + (self.height / 2 - text.get_height() / 2)))
def isOver(self, pos):
# Pos is the mouse position or a tuple of (x,y) coordinates
if pos[0] > self.x and pos[0] < self.x + self.width:
if pos[1] > self.y and pos[1] < self.y + self.height:
return True
return False
def redrawMenuWindow():
win.fill((0, 255, 110))
greenButton.draw(win, (0, 0, 0))
redButton.draw(win, (0, 0, 0))
def redrawGameWindow():
win.fill((0, 180, 210))
greenButton = button((0, 255, 0), 280, 255, 250, 100, "Start")
redButton = button ((255, 0, 0), 280, 380, 250, 100, "Quit")
game_state = "menu"
run = True
while run:
if game_state == "menu":
redrawMenuWindow()
elif game_state == "game":
redrawGameWindow()
pygame.display.update()
for event in pygame.event.get():
pos = pygame.mouse.get_pos()
if event.type == pygame.QUIT:
run = False
pygame.quit()
quit()
if event.type == pygame.MOUSEBUTTONDOWN:
if greenButton.isOver(pos):
print("clicked the button")
game_state = "game"
if redButton.isOver(pos):
print("clicked the 2button")
run = False
pygame.quit()
quit()
if event.type == pygame.MOUSEMOTION:
if greenButton.isOver(pos):
greenButton.color = (105, 105, 105)
else:
greenButton.color = (0, 255, 0)
if redButton.isOver(pos):
redButton.color = (105, 105, 105)
else:
redButton.color = (255, 0, 0)
但这根本不起作用。这里有人能告诉我怎么做吗?你必须把游戏实现放在
重画游戏窗口中。你不需要任何额外的循环
您必须根据游戏状态绘制场景redrawMenuWindowin
redrawGameWindow
。请注意,您可以有两个以上的游戏状态,然后您将需要更多的函数,这些函数根据状态绘制场景
def redrawMenuWindow():
胜利填充((0,255,110))
#绘图菜单
# [...]
def重画游戏窗口():
胜利填充((0,180,210))
#平局主要比赛部分
# [...]
游戏状态=“菜单”
运行=真
运行时:
如果游戏状态==“菜单”:
重画Menuwindow()
elif game_state==“game”:
重画游戏窗口()
#elif game_state==“gameover”:
#重画
pygame.display.update()
# [...]
您必须根据游戏状态处理事件:
while run:
# [...]
for event in pygame.event.get():
pos = pygame.mouse.get_pos()
if event.type == pygame.QUIT:
run = False
pygame.quit()
quit()
if game_state == "menu":
if event.type == pygame.MOUSEBUTTONDOWN:
if greenButton.isOver(pos):
print("clicked the button")
game_state = "game"
if redButton.isOver(pos):
print("clicked the 2button")
run = False
# [...]
elif game_state == "game":
# handel main game events
# [...]
while run:
# [...]
for event in pygame.event.get():
pos = pygame.mouse.get_pos()
if event.type == pygame.QUIT:
run = False
pygame.quit()
quit()
if game_state == "menu":
if event.type == pygame.MOUSEBUTTONDOWN:
if greenButton.isOver(pos):
print("clicked the button")
game_state = "game"
if redButton.isOver(pos):
print("clicked the 2button")
run = False
# [...]
elif game_state == "game":
# handel main game events
# [...]