Python 停止VTK计时器回调

Python 停止VTK计时器回调,python,c++,vtk,qvtkwidget,Python,C++,Vtk,Qvtkwidget,关于这个例子: 我在回调函数中做了一个小改动,在计时器计数达到一定数量后停止它 #include <vtkSmartPointer.h> #include <vtkSphereSource.h> #include <vtkPolyData.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkCommand.h> #include <v

关于这个例子:

我在回调函数中做了一个小改动,在计时器计数达到一定数量后停止它

#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkCommand.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <iostream>
using namespace std;


class vtkTimerCallback2 : public vtkCommand
{
  public:
    static vtkTimerCallback2 *New()
    {
      vtkTimerCallback2 *cb = new vtkTimerCallback2;
      cb->TimerCount = 0;
      return cb;
    }

    virtual void Execute(vtkObject *caller, unsigned long eventId,
                         void * vtkNotUsed(callData))
    {
      if (vtkCommand::TimerEvent == eventId)
      {
        ++this->TimerCount;
      }
      vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::SafeDownCast(caller);
      std::cout << this->TimerCount << std::endl;
      if(TimerCount<20)
      {      
          actor->SetPosition(this->TimerCount, this->TimerCount,0);      
          iren->GetRenderWindow()->Render();
      }
      else
     {    
          //iren->DestroyTimer();
          //The following will print 1 if timer is destroyed
          //And 0, if it is not destroyed

          cout << "Timer Destroyed: " <<iren->DestroyTimer() << endl;;
      }

    }

  private:
    int TimerCount;
  public:
    vtkActor* actor;
};

int main(int, char* [])
{
  // Create a sphere
  vtkSmartPointer<vtkSphereSource> sphereSource =
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource->SetCenter(0.0, 0.0, 0.0);
  sphereSource->SetRadius(5.0);
  sphereSource->Update();

  // Create a mapper and actor
  vtkSmartPointer<vtkPolyDataMapper> mapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper->SetInputConnection(sphereSource->GetOutputPort());
  vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);

  // Create a renderer, render window, and interactor
  vtkSmartPointer<vtkRenderer> renderer =
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);

  // Add the actor to the scene
  renderer->AddActor(actor);
  renderer->SetBackground(1,1,1); // Background color white

  // Render and interact
  renderWindow->Render();

  // Initialize must be called prior to creating timer events.
  renderWindowInteractor->Initialize();

  // Sign up to receive TimerEvent
  vtkSmartPointer<vtkTimerCallback2> cb =
    vtkSmartPointer<vtkTimerCallback2>::New();
  cb->actor = actor;
  renderWindowInteractor->AddObserver(vtkCommand::TimerEvent, cb);

  int timerId = renderWindowInteractor->CreateRepeatingTimer(100);
  std::cout << "timerId: " << timerId << std::endl;

  // Start the interaction and timer
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}
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使用名称空间std;
vtkTimerCallback2类:公共vtkCommand
{
公众:
静态vtkTimerCallback2*New()
{
vtkTimerCallback2*cb=新vtkTimerCallback2;
cb->TimerCount=0;
返回cb;
}
虚拟void Execute(vtkObject*调用者,未签名的长事件ID,
void*vtnotused(调用数据))
{
如果(vtkCommand::TimerEvent==eventId)
{
++这->时间计数;
}
vtkRenderWindowInteractor*iren=vtkRenderWindowInteractor::SafeDownCast(调用者);
std::cout TimerCount TimerCount,this->TimerCount,0);
iren->GetRenderWindow()->Render();
}
其他的
{    
//iren->DestroyTimer();
//如果计时器被破坏,下面将打印1
//如果没有销毁,则为0
cout Update();
//创建映射器和参与者
VTKSmart指针映射器=
vtkSmartPointer::New();
映射器->设置输入连接(sphereSource->GetOutputPort());
vtkSmartPointer=vtkSmartPointer::New();
actor->SetMapper(映射器);
//创建渲染器、渲染窗口和交互器
VTKSmart指针渲染器=
vtkSmartPointer::New();
vtkSmartPointer渲染窗口=
vtkSmartPointer::New();
renderWindow->AddRenderer(渲染器);
vtkSmartPointer渲染器Windows WinterActor=
vtkSmartPointer::New();
RenderWindowWinterActor->SetRenderWindow(renderWindow);
//将演员添加到场景中
渲染器->AddActor(actor);
渲染器->背景设置(1,1,1);//背景颜色为白色
//渲染和交互
renderWindow->Render();
//必须在创建计时器事件之前调用Initialize。
renderWindowInteractor->Initialize();
//注册以接收TimerEvent
vtksmartcb=
vtkSmartPointer::New();
cb->actor=actor;
renderWindowInteractor->AddObserver(vtkCommand::TimerEvent,cb);
int timerId=renderWindowInteractor->CreateRepeatingTimer(100);

std::cout我自己解决了这个问题。基本上没有参数的DestroyTimer()是为了向后兼容而保留的。DestroyTimer(int-timerId)是需要调用的。 因此,以下各项现在可以完美地发挥作用:

#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkCommand.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <iostream>
using namespace std;


class vtkTimerCallback2 : public vtkCommand
{
  public:
    int timerId;
    static vtkTimerCallback2 *New()
    {
      vtkTimerCallback2 *cb = new vtkTimerCallback2;
      cb->TimerCount = 0;
      return cb;
    }

    virtual void Execute(vtkObject *caller, unsigned long eventId,
                         void * vtkNotUsed(callData))
    {
      if (vtkCommand::TimerEvent == eventId)
      {
        ++this->TimerCount;
      }
      vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::SafeDownCast(caller);
      std::cout << this->TimerCount << std::endl;
      if(TimerCount<20)
      {      
          actor->SetPosition(this->TimerCount, this->TimerCount,0);      
          iren->GetRenderWindow()->Render();
      }
      else
     {    
          //iren->DestroyTimer();
          //The following will print 1 if timer is destroyed
          //And 0, if it is not destroyed

          cout << "Timer Destroyed: " <<iren->DestroyTimer(this->timerId) << endl;
      }

    }

  private:
    int TimerCount;
  public:
    vtkActor* actor;
};

int main(int, char* [])
{
  // Create a sphere
  vtkSmartPointer<vtkSphereSource> sphereSource =
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource->SetCenter(0.0, 0.0, 0.0);
  sphereSource->SetRadius(5.0);
  sphereSource->Update();

  // Create a mapper and actor
  vtkSmartPointer<vtkPolyDataMapper> mapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper->SetInputConnection(sphereSource->GetOutputPort());
  vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);

  // Create a renderer, render window, and interactor
  vtkSmartPointer<vtkRenderer> renderer =
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);

  // Add the actor to the scene
  renderer->AddActor(actor);
  renderer->SetBackground(1,1,1); // Background color white

  // Render and interact
  renderWindow->Render();

  // Initialize must be called prior to creating timer events.
  renderWindowInteractor->Initialize();

  // Sign up to receive TimerEvent
  vtkSmartPointer<vtkTimerCallback2> cb =
    vtkSmartPointer<vtkTimerCallback2>::New();
  cb->actor = actor;
  renderWindowInteractor->AddObserver(vtkCommand::TimerEvent, cb);

  int timerId = renderWindowInteractor->CreateRepeatingTimer(100);
   cb->timerId = timerId;
  std::cout << "timerId: " << timerId << std::endl;

  // Start the interaction and timer
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}
#包括
#包括
#包括
#包括
#包括
#包括
#包括
#包括
#包括
#包括
使用名称空间std;
vtkTimerCallback2类:公共vtkCommand
{
公众:
int-timerId;
静态vtkTimerCallback2*New()
{
vtkTimerCallback2*cb=新vtkTimerCallback2;
cb->TimerCount=0;
返回cb;
}
虚拟void Execute(vtkObject*调用者,未签名的长事件ID,
void*vtnotused(调用数据))
{
如果(vtkCommand::TimerEvent==eventId)
{
++这->时间计数;
}
vtkRenderWindowInteractor*iren=vtkRenderWindowInteractor::SafeDownCast(调用者);
std::cout TimerCount TimerCount,this->TimerCount,0);
iren->GetRenderWindow()->Render();
}
其他的
{    
//iren->DestroyTimer();
//如果计时器被破坏,下面将打印1
//如果没有销毁,则为0
cout设置半径(5.0);
sphereSource->Update();
//创建映射器和参与者
VTKSmart指针映射器=
vtkSmartPointer::New();
映射器->设置输入连接(sphereSource->GetOutputPort());
vtkSmartPointer=vtkSmartPointer::New();
actor->SetMapper(映射器);
//创建渲染器、渲染窗口和交互器
VTKSmart指针渲染器=
vtkSmartPointer::New();
vtkSmartPointer渲染窗口=
vtkSmartPointer::New();
renderWindow->AddRenderer(渲染器);
vtkSmartPointer渲染器Windows WinterActor=
vtkSmartPointer::New();
RenderWindowWinterActor->SetRenderWindow(renderWindow);
//将演员添加到场景中
渲染器->AddActor(actor);
渲染器->背景设置(1,1,1);//背景颜色为白色
//渲染和交互
renderWindow->Render();
//必须在创建计时器事件之前调用Initialize。
renderWindowInteractor->Initialize();
//注册以接收TimerEvent
vtksmartcb=
vtkSmartPointer::New();
cb->actor=actor;
renderWindowInteractor->AddObserver(vtkCommand::TimerEvent,cb);
int timerId=renderWindowInteractor->CreateRepeatingTimer(100);
cb->timerId=timerId;
标准::cout