AttributeError:type对象没有属性;id";python
因此,当出现以下错误时,我正试图制作一个基本的python乒乓球游戏: 似乎是说AttributeError:type对象没有属性“id”,我不知道它的意思AttributeError:type对象没有属性;id";python,python,Python,因此,当出现以下错误时,我正试图制作一个基本的python乒乓球游戏: 似乎是说AttributeError:type对象没有属性“id”,我不知道它的意思 C:\Users\****\AppData\Local\Programs\Python\Python35-32\python.exe C:/Users/****/untitled/src/testing.py Traceback (most recent call last): File "C:/Users/****/untitled/
C:\Users\****\AppData\Local\Programs\Python\Python35-32\python.exe C:/Users/****/untitled/src/testing.py
Traceback (most recent call last):
File "C:/Users/****/untitled/src/testing.py", line 113, in <module>
ball.draw()
File "C:/Users/****/untitled/src/testing.py", line 36, in draw
if self.hit_paddle2(pos) == True:
File "C:/Users/****/untitled/src/testing.py", line 53, in hit_paddle2
paddle2_pos = self.canvas.coords(self.paddle2.id)
AttributeError: type object 'Paddle2' has no attribute 'id'
Process finished with exit code 1
C:\Users\**\AppData\Local\Programs\Python 35-32\Python.exe C:/Users/**/untitled/src/testing.py
回溯(最近一次呼叫最后一次):
文件“C:/Users/**/untitled/src/testing.py”,第113行,在
抽签
文件“C:/Users/**/untitled/src/testing.py”,第36行,在图纸中
如果自击桨2(位置)=真:
文件“C:/Users/**/untitled/src/testing.py”,第53行,第2行
palle2_pos=self.canvas.coords(self.palle2.id)
AttributeError:类型对象“Papper2”没有属性“id”
进程已完成,退出代码为1
这是我使用的代码:
from tkinter import *
import random
import time
tk = Tk()
tk.title("Game")
tk.resizable(0, 0)
tk.wm_attributes("-topmost", 1)
canvas = Canvas(tk, width=500, height=400, bd=0, highlightthickness=0)
canvas.pack()
tk.update()
class Ball:
def __init__(self, canvas, paddle, paddle2, color):
self.canvas = canvas
self.paddle = paddle
self.paddle2 = paddle2
self.id = canvas.create_oval(10, 10, 25, 25, fill=color)
self.canvas.move(self.id, 245, 100)
starts = [-3, -2, -1, 1, 2, 3]
random.shuffle(starts)
self.x = starts[0]
self.y = -3
self.canvas_height = self.canvas.winfo_height()
self.canvas_width = self.canvas.winfo_width()
self.hit_bottom = False
def draw(self):
self.canvas.move(self.id, self.x, self.y)
pos = self.canvas.coords(self.id)
if pos[1] <= 0:
self.y = 3
if self.hit_paddle(pos) == True:
self.y = -3
if self.hit_paddle2(pos) == True:
self.y = 3
if pos[3] >= self.canvas_height:
self.hit_bottom = True
if pos[0] <= 0:
self.x = 3
if pos[2] >= self.canvas_width:
self.x = -3
def hit_paddle(self, pos):
paddle_pos = self.canvas.coords(self.paddle.id)
if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]:
return True
return False
def hit_paddle2(self, pos):
paddle2_pos = self.canvas.coords(self.paddle2.id)
if pos[2] >= paddle2_pos[0] and pos[0] <= paddle2_pos[2]:
if pos[3] >= paddle2_pos[1] and pos[3] <= paddle2_pos[3]:
return True
return False
class Paddle:
def __init__(self, canvas, color):
self.canvas = canvas
self.id = canvas.create_rectangle(0, 0, 100, 10, fill=color)
self.canvas.move(self.id, 200, 300)
self.x = 0
self.canvas_width = self.canvas.winfo_width()
self.canvas.bind_all('<KeyPress-Left>', self.turn_left)
self.canvas.bind_all('<KeyPress-Right>', self.turn_right)
def turn_left(self, evt):
self.x = -2
def turn_right(self, evt):
self.x = 2
def draw(self):
self.canvas.move(self.id, self.x, 0)
pos = self.canvas.coords(self.id)
if pos[0] <= 0:
self.x = 0
elif pos[2] >= self.canvas_width:
self.x = 0
class Paddle2:
def __init__(self, canvas, color):
self.canvas = canvas
self.id = canvas.create_rectangle(0, 10, 100, 10, fill=color)
self.canvas.move(self.id, 200, 300)
self.x = 0
self.canvas_width = self.canvas.winfo_width()
self.canvas.bind_all('<KeyPress-W>', self.turn_left)
self.canvas.bind_all('<KeyPress-A>', self.turn_right)
def turn_left(self, evt):
self.x = -2
def turn_right(self, evt):
self.x = 2
def draw(self):
self.canvas.move(self.id, self.x, 0)
pos = self.canvas.coords(self.id)
if pos[0] <= 0:
self.x = 0
elif pos[2] >= self.canvas_width:
self.x = 0
paddle = Paddle(canvas, 'blue')
ball = Ball(canvas, paddle, Paddle2, 'red')
paddle2 = Paddle2(canvas, 'blue')
while 1:
if ball.hit_bottom == False:
ball.draw()
paddle.draw()
paddle2.draw()
tk.update_idletasks()
tk.update()
time.sleep(0.01)
从tkinter导入*
随机输入
导入时间
tk=tk()
标题(“游戏”)
tk.可调整大小(0,0)
tk.wm_属性(“-toppost”,1)
画布=画布(tk,宽度=500,高度=400,bd=0,highlightthickness=0)
canvas.pack()
tk.update()
班级舞会:
def _;初始(自身、画布、挡板、挡板2、颜色):
self.canvas=画布
自桨
self.paile2=paile2
self.id=canvas.create_oval(10,10,25,25,fill=color)
self.canvas.move(self.id,245100)
开始=[-3,-2,-1,1,2,3]
随机。洗牌(开始)
self.x=开始[0]
self.y=-3
self.canvas_height=self.canvas.winfo_height()
self.canvas_width=self.canvas.winfo_width()
self.hit_bottom=False
def牵引(自):
self.canvas.move(self.id、self.x、self.y)
pos=self.canvas.coords(self.id)
如果位置[1]=自身高度:
self.hit_bottom=True
如果位置[0]=self.canvas\u宽度:
self.x=-3
def hit_挡板(自身,位置):
palle\u pos=self.canvas.coords(self.palle.id)
如果位置[2]>=桨叶位置[0]和位置[0]=桨叶位置[1]和位置[3]=桨叶位置[0]和位置[0]=桨叶位置[1]和位置[3]
你是否应该通过“划桨2”实例?像这样
paddle = Paddle(canvas, 'blue')
paddle2 = Paddle2(canvas, 'blue')
ball = Ball(canvas, paddle, paddle2, 'red')
您需要将paile
和paile2
的实例传递给Ball
构造函数
paddle = Paddle(canvas, 'blue')
paddle2 = Paddle2(canvas, 'blue')
ball = Ball(canvas, paddle, paddle2, 'red')
paile2
类没有id
<另一方面,代码>桨叶2
实例具有。您的Ball类需要paile
和paile2
实例,paile
已正确传递,而paile2
未正确传递。
paddle = Paddle(canvas, 'blue')
paddle2 = Paddle2(canvas, 'blue')
ball = Ball(canvas, paddle, paddle2, 'red')