在PyQT中将二维屏幕坐标转换为三维坐标
我第一次使用PyQT,但我很难确定鼠标在3D空间中的位置。显然,这不是一个完美的1对1映射,但假设我在QtGui上单击一个位置(x,y,0)。如何使用相机将鼠标单击转换为其三维位置 上下文:我正在尝试让用户在3-D中绘制样条曲线,为了做到这一点,我需要知道在渲染样条曲线时用户单击的位置。我正在使用PythonOCC构建一个应用程序。我在下面附上了我的代码在PyQT中将二维屏幕坐标转换为三维坐标,qt,3d,pyqt,2d,2d-3d-conversion,Qt,3d,Pyqt,2d,2d 3d Conversion,我第一次使用PyQT,但我很难确定鼠标在3D空间中的位置。显然,这不是一个完美的1对1映射,但假设我在QtGui上单击一个位置(x,y,0)。如何使用相机将鼠标单击转换为其三维位置 上下文:我正在尝试让用户在3-D中绘制样条曲线,为了做到这一点,我需要知道在渲染样条曲线时用户单击的位置。我正在使用PythonOCC构建一个应用程序。我在下面附上了我的代码 import random import sys import IPython from OCC.Display.qtDisplay imp
import random
import sys
import IPython
from OCC.Display.qtDisplay import qtViewer3d, get_qt_modules
from OCC.gp import gp_Pnt2d, gp_Pnt
from OCC.BRepBuilderAPI import (BRepBuilderAPI_MakeEdge,
BRepBuilderAPI_MakeVertex,
BRepBuilderAPI_MakeWire)
from OCC.BRepFill import BRepFill_Filling
from OCC.GeomAbs import GeomAbs_C0
from OCC.GeomAPI import GeomAPI_PointsToBSpline
from OCC.TColgp import TColgp_Array1OfPnt
QtCore, QtGui, QtOpenGL = get_qt_modules()
try:
from OpenGL.GL import (glViewport, glMatrixMode, glOrtho, glLoadIdentity,
GL_PROJECTION, GL_MODELVIEW)
except ImportError:
msg = "for this example, the OpenGL module is required" \
"why not run \"pip install PyOpenGL\"\?"
sys.exit(status=1)
class GLWidget(qtViewer3d):
def __init__(self, parent=None):
super(GLWidget, self).__init__(parent)
self._initialized = False
midnight = QtCore.QTime(0, 0, 0)
random.seed(midnight.secsTo(QtCore.QTime.currentTime()))
self.object = 0
self.xRot = 0
self.yRot = 0
self.zRot = 0
self.image = QtGui.QImage()
self.bubbles = []
self.lastPos = QtCore.QPoint()
self.lines = []
self.current_point = None
self.pts = []
self.shiftHeld = True
self.trolltechGreen = QtGui.QColor.fromCmykF(0.40, 0.0, 1.0, 0.0)
self.trolltechPurple = QtGui.QColor.fromCmykF(0.39, 0.39, 0.0, 0.0)
self.animationTimer = QtCore.QTimer()
self.animationTimer.setSingleShot(False)
self.animationTimer.timeout.connect(self.animate)
self.animationTimer.start(25)
self.setAutoFillBackground(False)
self.setMinimumSize(200, 200)
self.setWindowTitle("Overpainting a Scene")
# parameters for overpainting
self.setAttribute(QtCore.Qt.WA_NoSystemBackground, 0)
self.setAttribute(QtCore.Qt.WA_OpaquePaintEvent)
def setXRotation(self, angle):
if angle != self.xRot:
self.xRot = angle
def setYRotation(self, angle):
if angle != self.yRot:
self.yRot = angle
def setZRotation(self, angle):
if angle != self.zRot:
self.zRot = angle
def mousePressEvent(self, event):
self.lastPos = event.pos()
super(GLWidget, self).mousePressEvent(event)
worldCoords = super(GLWidget, self).mapToGlobal( self.lastPos )
print self.lastPos
if event.buttons() & QtCore.Qt.RightButton and not (event.modifiers() & QtCore.Qt.ShiftModifier):
print 'first'
self.pts.append(gp_Pnt(self.lastPos.x(), self.lastPos.y(), 0.0))
elif event.buttons() & QtCore.Qt.RightButton and (event.modifiers() & QtCore.Qt.ShiftModifier):
print 'second'
curve = self.points_to_bspline(self.pts)
self._display.DisplayShape(curve, update=True)
self.pts = [] #clear it
def mouseMoveEvent(self, event):
dx = event.x() - self.lastPos.x()
dy = event.y() - self.lastPos.y()
"""
if (event.buttons() & QtCore.Qt.LeftButton):
self.setXRotation(self.xRot + 8 * dy)
self.setYRotation(self.yRot + 8 * dx)
elif (event.buttons() & QtCore.Qt.RightButton):
self.setXRotation(self.xRot + 8 * dy)
self.setZRotation(self.zRot + 8 * dx)
"""
self.lastPos = event.pos()
super(GLWidget, self).mouseMoveEvent(event)
def paintGL(self):
if self._inited:
self._display.Context.UpdateCurrentViewer()
def paintEvent(self, event):
if self._inited:
self._display.Context.UpdateCurrentViewer()
self.makeCurrent()
painter = QtGui.QPainter(self)
painter.setRenderHint(QtGui.QPainter.Antialiasing)
if self.context().isValid():
self.swapBuffers()
if self._drawbox:
painter.setPen(QtGui.QPen(QtGui.QColor(0, 0, 0), 1))
rect = QtCore.QRect(*self._drawbox)
painter.drawRect(rect)
"""
for bubble in self.bubbles:
if bubble.rect().intersects(QtCore.QRectF(event.rect())):
bubble.drawBubble(painter)
"""
painter.end()
self.doneCurrent()
else:
print('invalid OpenGL context: Qt cannot overpaint viewer')
def showEvent(self, event):
pass
#self.createBubbles(20 - len(self.bubbles))
def sizeHint(self):
return QtCore.QSize(400, 400)
def animate(self):
pass
"""
for bubble in self.bubbles:
bubble.move(self.rect())
self.update()
"""
def setupViewport(self, width, height):
side = min(width, height)
glViewport((width - side) // 2, (height - side) // 2, side, side)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0)
glMatrixMode(GL_MODELVIEW)
def points_to_bspline(self, pnts):
pts = TColgp_Array1OfPnt(0, len(pnts)-1)
for n, i in enumerate(pnts):
pts.SetValue(n, i)
crv = GeomAPI_PointsToBSpline(pts)
return crv.Curve()
if __name__ == '__main__':
def TestOverPainting():
class AppFrame(QtGui.QWidget):
def __init__(self, parent=None):
QtGui.QWidget.__init__(self, parent)
self.setWindowTitle(self.tr("qtDisplay3d overpainting example"))
self.resize(640, 480)
self.canva = GLWidget(self)
mainLayout = QtGui.QHBoxLayout()
mainLayout.addWidget(self.canva)
mainLayout.setContentsMargins(0, 0, 0, 0)
self.setLayout(mainLayout)
def runTests(self):
self.canva._display.Test()
app = QtGui.QApplication(sys.argv)
frame = AppFrame()
frame.show()
frame.canva.InitDriver()
frame.runTests()
app.exec_()
TestOverPainting()
回答我自己的问题: (x,y,z,vx,vy,vz)=self.\u display.View.ConvertWithProj(self.lastPos.x(),self.lastPos.y())
给出了x和y可以映射到的整条点线,其中x、y和z是一个点,vx、vy和vz给出了线的参数化。我不明白。老鼠生活在2D世界中。假设鼠标的x-y移动对应于x-y坐标的变化,那么什么用户操作会改变z坐标?我使用的是3D查看器。可以旋转、缩放和平移视图。如果你点击屏幕上的某个点(x,y),那么我们可以自由选择一个z坐标,比如说,z=0。然后,应该有一个从(x,y,z)到当前世界视图(x',y',z')坐标的映射。简言之,我正在寻找如何访问相机的4x4变换矩阵,如果没有其他。