Qt 相同两个状态之间的不同过渡动画
是否可以在QML组件的两个状态之间使用不同的转换动画?以下示例不起作用,程序崩溃(Linux上的分段错误): 以下示例不起作用,程序崩溃(Linux上的分段错误): 请向我报告这样的事故。崩溃被给予最高优先级,通常在几天内修复 QML文档说transtition属性是只读的,但通常会为该属性分配一个Transition{…}元素列表,所以它不可能是真正的只读的,不是吗 我认为在运行时分配(即:在脚本中)与在qml文件中分配不同,因此当说“只读”时,可能意味着您不应该在初始化后更改该值 无论如何,如果医生说它是只读的,当你试图写入它时它崩溃了,那么你知道你可能不应该这么做…:) 但我想知道,如果不引入新的州,这样的事情是否可能发生 关于转换的qml文档说明: 如果指定了多个转换,则对于任何特定的状态更改,将仅应用单个(最佳匹配)转换。在上面的示例中,当更改为state1时,将使用第一个转换,而不是更通用的第二个转换 因此,您可以尝试一次定义所有转换,并动态更改“到”和“从”设置,以尝试启用/禁用转换。不确定这是否可能,但它可以工作Qt 相同两个状态之间的不同过渡动画,qt,qml,qt-quick,Qt,Qml,Qt Quick,是否可以在QML组件的两个状态之间使用不同的转换动画?以下示例不起作用,程序崩溃(Linux上的分段错误): 以下示例不起作用,程序崩溃(Linux上的分段错误): 请向我报告这样的事故。崩溃被给予最高优先级,通常在几天内修复 QML文档说transtition属性是只读的,但通常会为该属性分配一个Transition{…}元素列表,所以它不可能是真正的只读的,不是吗 我认为在运行时分配(即:在脚本中)与在qml文件中分配不同,因此当说“只读”时,可能意味着您不应该在初始化后更改该值 无论如何,
import QtQuick 1.0
Rectangle {
id: canvas
height: 500; width: 600
Rectangle { id: rect; color: "#04A"; height: 100; width: 100 }
state: "A"
states: [
State { name: "A"; PropertyChanges { target: rect; x: 0; y: 100 } },
State { name: "B"; PropertyChanges { target: rect; x: 500; y: 100 } }
]
transitions: trans1
property list<Transition> trans1: [
Transition {
NumberAnimation { target: rect; property: "x"; duration: 500 }
}
]
property list<Transition> trans2: [
Transition {
from: "A"; to: "B"
SequentialAnimation {
NumberAnimation { target: rect; property: "x"; from: 0; to: -100; duration: 250 }
NumberAnimation { target: rect; property: "x"; from: 600; to: 500; duration: 250 }
}
},
Transition {
from: "B"; to: "A"
SequentialAnimation {
NumberAnimation { target: rect; property: "x"; from: 500; to: 600; duration: 250 }
NumberAnimation { target: rect; property: "x"; from: -100; to: 0; duration: 250 }
}
}
]
// test script /////////////////////////////////////////////////////////
Timer { interval: 1000; running: true; onTriggered: canvas.state = "B" }
Timer { interval: 2000; running: true; onTriggered: canvas.state = "A" }
// change kind of transition
Timer { interval: 3000; running: true; onTriggered: canvas.transitions = trans2 }
Timer { interval: 4000; running: true; onTriggered: canvas.state = "B" }
Timer { interval: 5000; running: true; onTriggered: canvas.state = "A" }
}
import QtQuick 1.0
Rectangle {
id: canvas
height: 500; width: 600
Rectangle { id: rect; color: "#04A"; height: 100; width: 100 }
state: "A"
states: [
State { name: "A"; PropertyChanges { target: rect; x: 0; y: 100 } },
State { name: "B"; PropertyChanges { target: rect; x: 500; y: 100 } }
]
property int transType: 1
transitions: [
Transition {
from: transType == 1 ? "*" : "none"
to: transType == 1 ? "*" : "none"
ParallelAnimation {
RotationAnimation { target: rect; property: "rotation"; from: 0; to:360; duration: 500 }
NumberAnimation { target: rect; property: "x"; duration: 500 }
}
},
Transition {
from: transType == 2 ? "*" : "none"
to: transType == 2 ? "*" : "none"
NumberAnimation { target: rect; property: "x"; duration: 500 }
}
]
// test script /////////////////////////////////////////////////////////
Timer { interval: 1000; running: true; onTriggered: canvas.state = "B" }
Timer { interval: 2000; running: true; onTriggered: canvas.state = "A" }
// change kind of transition
Timer { interval: 3000; running: true; onTriggered: canvas.transType = 2 }
Timer { interval: 4000; running: true; onTriggered: canvas.state = "B" }
Timer { interval: 5000; running: true; onTriggered: canvas.state = "A" }
}