使用socket.io进行键盘输入

使用socket.io进行键盘输入,socket.io,sprite,Socket.io,Sprite,目前,我已经能够让精灵移动使用鼠标,但我坚持让它移动使用键盘 客户端代码缩短: var Client = {}; Client.socket = io.connect(); Client.sendClick = function(x,y){ Client.socket.emit('click',{x:x,y:y}); }; Client.socket.on('move',function(data){ Game.movePlayer(data.id,data.x,data.y

目前,我已经能够让精灵移动使用鼠标,但我坚持让它移动使用键盘

客户端代码缩短:

var Client = {};
Client.socket = io.connect();

Client.sendClick = function(x,y){
    Client.socket.emit('click',{x:x,y:y});
};

Client.socket.on('move',function(data){
    Game.movePlayer(data.id,data.x,data.y);
});
socket.on('click',function(data){
        console.log('click to '+data.x+', '+data.y);
        socket.player.x = data.x;
        socket.player.y = data.y;
        io.emit('move',socket.player);
    });
服务器代码缩短:

var Client = {};
Client.socket = io.connect();

Client.sendClick = function(x,y){
    Client.socket.emit('click',{x:x,y:y});
};

Client.socket.on('move',function(data){
    Game.movePlayer(data.id,data.x,data.y);
});
socket.on('click',function(data){
        console.log('click to '+data.x+', '+data.y);
        socket.player.x = data.x;
        socket.player.y = data.y;
        io.emit('move',socket.player);
    });
我试过类似的方法

Client.sendKey = function(data){
switch(data.keyCode)
{
    case 40:    
     Client.socket.emit('movement', data.y - 10);
     break;
  case 38: 
     Client.socket.emit('movement', data.y + 10);
     break;
  case 37:    
     Client.socket.emit('movement', data.x - 10);
     break;
  case 39:     
     Client.socket.emit('movement', data.x + 10);
     break;
}
});

这将是一个如何在游戏循环场景中处理关键码的示例,如果您不将其作为游戏的一部分使用,它也可能具有可塑性。我还假设您使用JavaScript,不过如果我错了,我会删除这个答案

//keys array
var keys = [];

//Bind document event listeners
document.addEventListener('keyup', keyUp);
document.addEventListener('keydown', keyDown);


function moveClient(KeyCodeArr) {

    //if a key code is true then it means the key has been pressed.

    if (KeyCodeArr[40]) {
        Client.socket.emit('movement', data.y - 10);
    }

    if (KeyCodeArr[38]) {
        Client.socket.emit('movement', data.y + 10);
    }

    if (KeyCodeArr[37]) {
        Client.socket.emit('movement', data.x - 10);
    }

    if (KeyCodeArr[39]) {
        Client.socket.emit('movement', data.x + 10);
    }

}

/**
 * These two events handle
 */

//key down event for use with listener
function keyDown(event) {
    keys[event.keyCode] = true;

}

//key up event for use with event listener
function keyUp(event) {
    keys[event.keyCode] = false;
}

//main in this example would be a game loop.
function main() {
    moveClient();
}

这将是一个如何在游戏循环场景中处理关键码的示例,如果您不将其作为游戏的一部分使用,它也可能具有可塑性。我还假设您使用JavaScript,不过如果我错了,我会删除这个答案

//keys array
var keys = [];

//Bind document event listeners
document.addEventListener('keyup', keyUp);
document.addEventListener('keydown', keyDown);


function moveClient(KeyCodeArr) {

    //if a key code is true then it means the key has been pressed.

    if (KeyCodeArr[40]) {
        Client.socket.emit('movement', data.y - 10);
    }

    if (KeyCodeArr[38]) {
        Client.socket.emit('movement', data.y + 10);
    }

    if (KeyCodeArr[37]) {
        Client.socket.emit('movement', data.x - 10);
    }

    if (KeyCodeArr[39]) {
        Client.socket.emit('movement', data.x + 10);
    }

}

/**
 * These two events handle
 */

//key down event for use with listener
function keyDown(event) {
    keys[event.keyCode] = true;

}

//key up event for use with event listener
function keyUp(event) {
    keys[event.keyCode] = false;
}

//main in this example would be a game loop.
function main() {
    moveClient();
}

您使用的客户端语言是什么@luke Sturgess您使用的客户端语言是什么@卢克·斯特吉斯