Sprite kit patternImage cocos2d不工作的setFillColor

Sprite kit patternImage cocos2d不工作的setFillColor,sprite-kit,skshapenode,Sprite Kit,Skshapenode,我试图用一个图像填充一个SKShapeNode。我试过很多东西,但都没能成功。游戏加载,但屏幕上没有显示任何内容。这是我最近的代码 self.circle = [[SKShapeNode alloc] init]; UIBezierPath *bezier = [UIBezierPath bezierPathWithArcCenter:CGPointMake(size.width / 2.0, 220.0) radius:8.0

我试图用一个图像填充一个SKShapeNode。我试过很多东西,但都没能成功。游戏加载,但屏幕上没有显示任何内容。这是我最近的代码

self.circle = [[SKShapeNode alloc] init];

        UIBezierPath *bezier = [UIBezierPath bezierPathWithArcCenter:CGPointMake(size.width / 2.0, 220.0) radius:8.0
                                                          startAngle:0.0
                                                            endAngle:2.0 * M_PI
                                                           clockwise:YES];

        [self.circle setPath:bezier.CGPath];
        [self.circle setFillColor:[SKColor colorWithPatternImage:[UIImage imageNamed:@"raceCar.png"]]];
        [self.circle setStrokeColor:[SKColor blueColor]];
        [self.circle setPosition:CGPointMake(0.0, 0.0)];
        [self.circle setZPosition:1000.0];

        SKPhysicsBody *circlePhysics = [SKPhysicsBody bodyWithPolygonFromPath:bezier.CGPath];

        [circlePhysics setCategoryBitMask:16];
        [circlePhysics setCollisionBitMask:0];
        [circlePhysics setContactTestBitMask:2];
        [circlePhysics setDynamic:NO];
        [circlePhysics setUsesPreciseCollisionDetection:YES];

        [self.circle setPhysicsBody:circlePhysics];

        [self addChild:self.circle];

谢谢你的帮助。谢谢

雪碧套件不支持彩色图案

至少它在7.0和7.1中不起作用。我还没有尝试过8.0,但也没有听到任何相反的报道