在Swift自定义动画中正确处理/清理CADisplayLink等?

在Swift自定义动画中正确处理/清理CADisplayLink等?,swift,animation,cadisplaylink,Swift,Animation,Cadisplaylink,请考虑使用CADisplayLink,执行这个简单的同步动画 var link:CADisplayLink? var startTime:Double = 0.0 let animTime:Double = 0.2 let animMaxVal:CGFloat = 0.4 private func yourAnim() { if ( link != nil ) { link!.paused = true //A:

请考虑使用
CADisplayLink
,执行这个简单的同步动画

var link:CADisplayLink?
var startTime:Double = 0.0
let animTime:Double = 0.2
let animMaxVal:CGFloat = 0.4

private func yourAnim()
    {
    if ( link != nil )
        {
        link!.paused = true
        //A:
        link!.removeFromRunLoop(
          NSRunLoop.mainRunLoop(), forMode:NSDefaultRunLoopMode)
        link = nil
        }

    link = CADisplayLink(target: self, selector: #selector(doorStep) )
    startTime = CACurrentMediaTime()
    link!.addToRunLoop(
      NSRunLoop.currentRunLoop(), forMode:NSDefaultRunLoopMode)
    }

func doorStep()
    {
    let elapsed = CACurrentMediaTime() - startTime

    var ping = elapsed
    if (elapsed > (animTime / 2.0)) {ping = animTime - elapsed}

    let frac = ping / (animTime / 2.0)
    yourAnimFunction(CGFloat(frac) * animMaxVal)

    if (elapsed > animTime)
        {
        //B:
        link!.paused = true
        link!.removeFromRunLoop(
          NSRunLoop.mainRunLoop(), forMode:NSDefaultRunLoopMode)
        link = nil
        yourAnimFunction(0.0)
        }
    }

func killAnimation()
    {
    // for example if the cell disappears or is reused
    //C:
    ????!!!!
    }
似乎有各种各样的问题

在(A:),即使
链接
不为空,也可能无法将其从运行循环中删除。(例如,可能有人用
link=link:CADisplayLink()
对其进行了初始化-请尝试崩溃。)

第二,在(B:)看起来是一团糟。。。当然有更好(更快捷)的方法,如果时间刚过,它是零呢

最后在(C:)中,如果你想打破动画。。。我很沮丧,不知道什么是最好的


实际上,A:和B:的代码应该是相同的调用,这是一种清理调用。

下面是一个简单的示例,演示如何实现
CADisplayLink
(在Swift 3中):

注意事项:

  • 我们在这里使用
    nil
    来表示显示链接未运行的状态,因为没有简单的方法可以从无效的显示链接获取此信息
  • 我们使用的不是
    removeFromRunLoop()
    ,而是
    invalidate()
    ,如果显示链接尚未添加到运行循环中,则不会崩溃。但是,这种情况一开始就不应该出现,因为我们总是在创建显示链接后立即将其添加到运行循环中
  • 我们将
    displayLink
    设置为私有,以防止外部类将其置于意外状态(例如,使其无效,但不将其设置为
    nil
  • 我们有一个
    stopDisplayLink()
    方法,它既可以使显示链接无效(如果它不是nil),也可以将其设置为
    nil
    ——而不是复制和粘贴此逻辑
  • 在使显示链接无效之前,我们不会将
    paused
    设置为
    true
    ,因为这是多余的
  • 检查非nil后,我们使用可选的链接,例如
    displayLink?.invalidate()
    (如果显示链接不是nil,将调用
    invalidate()
    )。虽然强制展开在您给定的情况下可能是“安全的”(因为您正在检查是否为零)——但在未来重构时,它可能是不安全的,因为您可能会在不考虑这对强制展开有什么影响的情况下重新构造逻辑
  • 我们将
    已用时间
    限制为动画持续时间,以确保后期动画逻辑不会产生超出预期范围的值
  • 我们的更新方法
    displayLinkDidFire(:)
    根据需要使用一个
    CADisplayLink
    类型的参数

我意识到这个问题已经有了一个很好的答案,但这里有另一个稍微不同的方法,可以帮助实现独立于显示链接帧速率的平滑动画

**(此答案底部提供演示项目链接-更新:演示项目源代码现已更新为Swift 4)

对于我的实现,我选择将显示链接包装在它自己的类中,并设置一个委托引用,该引用将使用增量时间(上次显示链接调用和当前调用之间的时间)进行调用,以便我们可以更顺利地执行动画

我目前正在使用这种方法在一个游戏中同时在屏幕周围制作大约60个视图的动画

首先,我们将定义委托协议,包装器将调用该协议来通知更新事件

// defines an interface for receiving display update notifications
protocol DisplayUpdateReceiver: class {
    func displayWillUpdate(deltaTime: CFTimeInterval)
}
接下来,我们将定义显示链接包装器类。此类将在初始化时接受委托引用。初始化后,它将自动启动我们的显示链接,并在Denit上进行清理

import UIKit

class DisplayUpdateNotifier {

    // **********************************************
    //  MARK: Variables
    // **********************************************

    /// A weak reference to the delegate/listener that will be notified/called on display updates
    weak var listener: DisplayUpdateReceiver?

    /// The display link that will be initiating our updates
    internal var displayLink: CADisplayLink? = nil

    /// Tracks the timestamp from the previous displayLink call
    internal var lastTime: CFTimeInterval = 0.0

    // **********************************************
    //  MARK: Setup & Tear Down
    // **********************************************

    deinit {
        stopDisplayLink()
    }

    init(listener: DisplayUpdateReceiver) {
        // setup our delegate listener reference
        self.listener = listener

        // setup & kick off the display link
        startDisplayLink()
    }

    // **********************************************
    //  MARK: CADisplay Link
    // **********************************************

    /// Creates a new display link if one is not already running
    private func startDisplayLink() {
        guard displayLink == nil else {
            return
        }

        displayLink = CADisplayLink(target: self, selector: #selector(linkUpdate))
        displayLink?.add(to: .main, forMode: .commonModes)
        lastTime = 0.0
    }

    /// Invalidates and destroys the current display link. Resets timestamp var to zero
    private func stopDisplayLink() {
        displayLink?.invalidate()
        displayLink = nil
        lastTime = 0.0
    }

    /// Notifier function called by display link. Calculates the delta time and passes it in the delegate call.
    @objc private func linkUpdate() {
        // bail if our display link is no longer valid
        guard let displayLink = displayLink else {
            return
        }

        // get the current time
        let currentTime = displayLink.timestamp

        // calculate delta (
        let delta: CFTimeInterval = currentTime - lastTime

        // store as previous
        lastTime = currentTime

        // call delegate
        listener?.displayWillUpdate(deltaTime: delta)
    }
}
要使用它,只需初始化包装器的一个实例,传入委托侦听器引用,然后根据增量时间更新动画。在本例中,代理将更新调用传递给可设置动画的视图(这样,您可以跟踪多个设置动画的视图,并让每个视图通过此调用更新其位置)

我们的移动视图更新功能如下所示:

func update(deltaTime: CFTimeInterval) -> Bool {
    guard canAnimate == true, isReadyForReuse == false else {
        return false
    }

    // by multiplying our x/y values by the delta time new values are generated that will generate a smooth animation independent of the framerate.
    let smoothVel = CGPoint(x: CGFloat(Double(velocity.x)*deltaTime), y: CGFloat(Double(velocity.y)*deltaTime))
    let smoothAccel = CGPoint(x: CGFloat(Double(acceleration.x)*deltaTime), y: CGFloat(Double(acceleration.y)*deltaTime))

    // update velocity with smoothed acceleration
    velocity.adding(point: smoothAccel)

    // update center with smoothed velocity
    center.adding(point: smoothVel)

    currentTime += 0.01
    if currentTime >= timeLimit {
        canAnimate = false
        endAnimation()
        return false
    }

    return true
}

如果您想浏览完整的演示项目,可以从GitHub下载:

以上是如何高效使用CADisplayLink的最佳示例。多亏了@Fattie和@digitalHound

我忍不住在使用WKWebView的PdfViewer中添加了“digitalHound”对CADisplayLink和DisplayUpdater类的使用。 我的要求是继续以用户可选择的速度自动滚动pdf

这里的答案可能不正确,但我打算在这里展示CADisplayLink的用法。(对于像我这样的其他人,谁能实现他们的要求。)

此示例可能会被“修改”以加载网页并以用户选择的速度自动滚动

问候


桑杰。

谢谢。。。“因为没有简单的方法可以从无效的显示链接获取此信息。”。。。嗯,这似乎是一个关键点。现在就完成你的答案,谢谢。PS:你觉得这些天展示Swift2之前的代码值得吗??也许把它扔掉会更好…:O@JoeBlowNSRunLoop注释不是Swift 2之前的代码,而是Swift 2代码–其余是Swift 3;)我只是在Xcode 8仍处于测试阶段时添加了它,所以很多人仍在使用Swift 2。关于检测显示链接何时失效,或者没有添加到运行循环中,苹果似乎更愿意从我们这里提取这些细节。尽管如此,在很少的情况下你真的需要这些信息。很多时候(例如在上面的示例中),您只有一个对显示链接的引用,一旦完成,就取消分配它。@JoeBlow尽管如此,根据具体的用例,您始终可以创建一个显示链接包装器
class ViewController: UIViewController, DisplayUpdateReceiver {

    var displayLinker: DisplayUpdateNotifier?
    var animView: MoveableView?

    override func viewDidLoad() {
        super.viewDidLoad()

        // setup our animatable view and add as subview
        animView = MoveableView.init(frame: CGRect.init(x: 150.0, y: 400.0, width: 20.0, height: 20.0))
        animView?.configureMovement()
        animView?.backgroundColor = .blue
        view.addSubview(animView!)

        // setup our display link notifier wrapper class
        displayLinker = DisplayUpdateNotifier.init(listener: self)
    }

    // implement DisplayUpdateReceiver function to receive updates from display link wrapper class
    func displayWillUpdate(deltaTime: CFTimeInterval) {
        // pass the update call off to our animating view or views
        _ = animView?.update(deltaTime: deltaTime)

        // in this example, the animatable view will remove itself from its superview when its animation is complete and set a flag
        // that it's ready to be used. We simply check if it's ready to be recycled, if so we reset its position and add it to
        // our view again
        if animView?.isReadyForReuse == true {
            animView?.reset(center: CGPoint.init(x: CGFloat.random(low: 20.0, high: 300.0), y: CGFloat.random(low: 20.0, high: 700.0)))
            view.addSubview(animView!)
        }
    }
}
func update(deltaTime: CFTimeInterval) -> Bool {
    guard canAnimate == true, isReadyForReuse == false else {
        return false
    }

    // by multiplying our x/y values by the delta time new values are generated that will generate a smooth animation independent of the framerate.
    let smoothVel = CGPoint(x: CGFloat(Double(velocity.x)*deltaTime), y: CGFloat(Double(velocity.y)*deltaTime))
    let smoothAccel = CGPoint(x: CGFloat(Double(acceleration.x)*deltaTime), y: CGFloat(Double(acceleration.y)*deltaTime))

    // update velocity with smoothed acceleration
    velocity.adding(point: smoothAccel)

    // update center with smoothed velocity
    center.adding(point: smoothVel)

    currentTime += 0.01
    if currentTime >= timeLimit {
        canAnimate = false
        endAnimation()
        return false
    }

    return true
}
//
//  PdfViewController.swift
//

import UIKit
import WebKit

class PdfViewController: UIViewController, DisplayUpdateReceiver {

    @IBOutlet var mySpeedScrollSlider: UISlider!    // UISlider in storyboard

    var displayLinker: DisplayUpdateNotifier?

    var myPdfFileName = ""                          
    var myPdfFolderPath = ""
    var myViewTitle = "Pdf View"
    var myCanAnimate = false
    var mySlowSkip = 0.0

    // 0.125<=slow, 0.25=normal, 0.5=fast, 0.75>=faster
    var cuScrollSpeed = 0.25

    fileprivate var myPdfWKWebView = WKWebView(frame: CGRect.zero)

    override func viewDidLoad() {
        super.viewDidLoad()

        // Do any additional setup after loading the view.
        self.title = myViewTitle
        let leftItem = UIBarButtonItem(title: "Back", style: .plain, target: self, action: #selector(PdfViewController.PdfBackClick))
        navigationItem.leftBarButtonItem = leftItem

        self.view.backgroundColor = UIColor.white.cgColor
        mySpeedScrollSlider.minimumValue = 0.05
        mySpeedScrollSlider.maximumValue = 4.0
        mySpeedScrollSlider.isContinuous = true
        mySpeedScrollSlider.addTarget(self, action: #selector(PdfViewController.updateSlider), for: [.valueChanged]) 
        mySpeedScrollSlider.setValue(Float(cuScrollSpeed), animated: false)
        mySpeedScrollSlider.backgroundColor = UIColor.white.cgColor

        self.configureWebView()
        let folderUrl = URL(fileURLWithPath: myPdfFolderPath)
        let url = URL(fileURLWithPath: myPdfFolderPath + myPdfFileName)
        myPdfWKWebView.loadFileURL(url, allowingReadAccessTo: folderUrl)
    }

    //MARK: - Button Action

    @objc func PdfBackClick()
    {
        _ = self.navigationController?.popViewController(animated: true)
    }

    @objc func updateSlider()
    {
        if ( mySpeedScrollSlider.value <= mySpeedScrollSlider.minimumValue ) {
            myCanAnimate = false
        } else {
            myCanAnimate = true
        }
        cuScrollSpeed = Double(mySpeedScrollSlider.value)
    }

    fileprivate func configureWebView() {
        myPdfWKWebView.frame = view.bounds
        myPdfWKWebView.translatesAutoresizingMaskIntoConstraints = false
        myPdfWKWebView.navigationDelegate = self
        myPdfWKWebView.isMultipleTouchEnabled = true
        myPdfWKWebView.scrollView.alwaysBounceVertical = true
        myPdfWKWebView.layer.backgroundColor = UIColor.red.cgColor //test
        view.addSubview(myPdfWKWebView)
        myPdfWKWebView.topAnchor.constraint(equalTo: topLayoutGuide.bottomAnchor ).isActive = true
        myPdfWKWebView.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true
        myPdfWKWebView.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
        myPdfWKWebView.bottomAnchor.constraint(equalTo: mySpeedScrollSlider.topAnchor).isActive = true
    }

    //MARK: - DisplayUpdateReceiver delegate

    func displayWillUpdate(deltaTime: CFTimeInterval) {

        guard myCanAnimate == true else {
            return
        }

        var maxSpeed = 0.0

        if cuScrollSpeed < 0.5 {
            if mySlowSkip > 0.25 {
                mySlowSkip = 0.0
            } else {
                mySlowSkip += cuScrollSpeed
                return
            }
            maxSpeed = 0.5
        } else {
            maxSpeed = cuScrollSpeed
        }

        let scrollViewHeight = self.myPdfWKWebView.scrollView.frame.size.height
        let scrollContentSizeHeight = self.myPdfWKWebView.scrollView.contentSize.height
        let scrollOffset = self.myPdfWKWebView.scrollView.contentOffset.y
        let xOffset = self.myPdfWKWebView.scrollView.contentOffset.x

        if (scrollOffset + scrollViewHeight >= scrollContentSizeHeight)
        {
            return
        }

        let newYOffset = CGFloat( max( min( deltaTime , 1 ), maxSpeed ) )
        self.myPdfWKWebView.scrollView.setContentOffset(CGPoint(x: xOffset, y: scrollOffset+newYOffset), animated: false)
    }

}

extension PdfViewController: WKNavigationDelegate {
    // MARK: - WKNavigationDelegate
    public func webView(_ webView: WKWebView, didStartProvisionalNavigation navigation: WKNavigation!) {
        //print("didStartProvisionalNavigation")
    }

    public func webView(_ webView: WKWebView, didFinish navigation: WKNavigation!) {
        //print("didFinish")
        displayLinker = DisplayUpdateNotifier.init(listener: self)
        myCanAnimate = true
    }

    public func webView(_ webView: WKWebView, didFailProvisionalNavigation navigation: WKNavigation!, withError error: Error) {
        //print("didFailProvisionalNavigation error:\(error)")
    }

    public func webView(_ webView: WKWebView, didFail navigation: WKNavigation!, withError error: Error) {
        //print("didFail")
    }

}
func callPdfViewController( theFileName:String, theFileParentPath:String){
    if ( !theFileName.isEmpty && !theFileParentPath.isEmpty ) {
        let pdfViewController = self.storyboard!.instantiateViewController(withIdentifier: "PdfViewController") as? PdfViewController
        pdfViewController?.myPdfFileName = theFileName
        pdfViewController?.myPdfFolderPath = theFileParentPath
        self.navigationController!.pushViewController(pdfViewController!, animated: true)
    } else {
        // Show error.
    }
}