Swift 应用于图层的CATTransferM3Drotate无效

Swift 应用于图层的CATTransferM3Drotate无效,swift,calayer,catransform3d,Swift,Calayer,Catransform3d,你能告诉我为什么CATTransferM3Drotate不适用于我的情况下的图层,图片上的蓝色图层 我有自定义视图,在这里我画自然视图,我想动画改变月亮的相位,这将在白色圆圈层内完成,作为它的遮罩。我想在这里应用3DRotation是个好主意,但由于某些原因,即使没有动画,它也无法工作,请告诉我我做错了什么 func drawMoonPhase(inRect rect:CGRect, inContext context: CGContext) { let moonShape

你能告诉我为什么CATTransferM3Drotate不适用于我的情况下的图层,图片上的蓝色图层

我有自定义视图,在这里我画自然视图,我想动画改变月亮的相位,这将在白色圆圈层内完成,作为它的遮罩。我想在这里应用3DRotation是个好主意,但由于某些原因,即使没有动画,它也无法工作,请告诉我我做错了什么

    func drawMoonPhase(inRect rect:CGRect, inContext context: CGContext) {

    let moonShape = UIBezierPath(ovalIn: rect)
    moonShape.lineWidth = 4.0
    UIColor.white.setStroke()
    moonShape.stroke()
    moonShape.close()

    let moonLayer = CAShapeLayer()
    moonLayer.path = moonShape.cgPath
    moonLayer.opacity = 0
    self.layer.addSublayer(moonLayer)

    let circlePath = UIBezierPath(ovalIn: rect)
    UIColor.blue.setFill()
    circlePath.fill()
    circlePath.close()

    let circleShape = CAShapeLayer()
    circleShape.path = circlePath.cgPath
    circleShape.opacity = 0

    var transform = CATransform3DIdentity
    transform.m34 = -1 / 500.0

    transform = CATransform3DRotate(transform, (CGFloat(Double.pi * 0.3)), 0, 1, 0)
    circleShape.transform = transform

    moonLayer.mask = circleShape
}

提前谢谢

编辑: 也许我想要清楚,我想要的效果如下:

变换发生在层的锚定点周围,默认情况下,锚定点位于中心。因此,在那里发生的情况是形状围绕自身旋转,不会产生可见的结果。:)

在这个图层布局中,你应该使用cos和sin数学函数来确定月亮的x和y位置

如果你需要更多的见解,请告诉我,我很乐意为你提供帮助

另外,请注意,你不需要2个造型师就可以拥有白色笔划的蓝色月亮。CAShapeLayer具有填充和笔划属性,因此您可以简化代码

根据新信息,这里是我的新答案: 我无法通过使用转换获得良好的效果,因此我决定手动编写掩码。结果是:

/**
 Draw a mask based on the moon phase progress.

 - parameter rect: The rect where the mon will be drawn
 - parameter progress: The progress of the moon phase. This value must be between 0 and 1
 */
func moonMask(in rect: CGRect, forProgress progress: CGFloat)->CALayer {
    let path = CGMutablePath()
    let center = CGPoint(x: rect.midX, y: rect.midY)
    path.move(to: CGPoint(x: rect.midX, y: 0))

    let relativeProgress = (max(min(progress, 1), 0) - 0.5) * 2
    let radius = rect.width/2

    let tgX = rect.midX+(relativeProgress * (radius*4/3))
    path.addCurve(to: CGPoint(x: rect.midX, y: rect.maxY), control1: CGPoint(x: tgX, y: 0), control2: CGPoint(x: tgX, y: rect.maxY))
    path.addArc(center: center, radius: rect.width/2, startAngle: .pi/2, endAngle: .pi*3/2, clockwise: false)
    //path.closeSubpath()

    let mask = CAShapeLayer()
    mask.path = path
    mask.fillColor = UIColor.black.cgColor

    return mask
}
上面的函数绘制了一个shapelier,可以用作月球层的遮罩。该层将与进度参数相关,您将在函数中传递该参数,其中1表示满月,0表示新月

您可以将所有内容放在一起以获得所需的效果,如果需要,还可以提取路径创建代码以制作一个漂亮的动画

我希望这能回答你的问题。 为了快速测试,我写了以下内容:

import UIKit

let rect = CGRect(origin: .zero, size: CGSize(width: 200, height: 200))

let view = UIView(frame: rect)
view.backgroundColor = .black
let layer = view.layer

/**
 Draw a mask based on the moon phase progress.

 - parameter rect: The rect where the mon will be drawn
 - parameter progress: The progress of the moon phase. This value must be between 0 and 1
 */
func moonMask(in rect: CGRect, forProgress progress: CGFloat)->CALayer {
    let path = CGMutablePath()
    let center = CGPoint(x: rect.midX, y: rect.midY)
    path.move(to: CGPoint(x: rect.midX, y: 0))

    let relativeProgress = (max(min(progress, 1), 0) - 0.5) * 2
    let radius = rect.width/2

    let tgX = rect.midX+(relativeProgress * (radius*4/3))
    path.addCurve(to: CGPoint(x: rect.midX, y: rect.maxY), control1: CGPoint(x: tgX, y: 0), control2: CGPoint(x: tgX, y: rect.maxY))
    path.addArc(center: center, radius: rect.width/2, startAngle: .pi/2, endAngle: .pi*3/2, clockwise: false)
    //path.closeSubpath()

    let mask = CAShapeLayer()
    mask.path = path
    mask.fillColor = UIColor.white.cgColor

    return mask
}

let moonLayer = CAShapeLayer()
moonLayer.path = UIBezierPath(ovalIn: rect).cgPath
moonLayer.fillColor = UIColor.clear.cgColor
moonLayer.strokeColor = UIColor.white.cgColor
moonLayer.lineWidth = 2
moonLayer.shadowColor = UIColor.white.cgColor
moonLayer.shadowOpacity = 1
moonLayer.shadowRadius = 10
moonLayer.shadowPath = moonLayer.path
moonLayer.shadowOffset = .zero

layer.addSublayer(moonLayer)

let moonPhase = moonMask(in: rect, forProgress: 0.3)
moonPhase.shadowColor = UIColor.white.cgColor
moonPhase.shadowOpacity = 1
moonPhase.shadowRadius = 10
moonPhase.shadowPath = moonLayer.path
moonPhase.shadowOffset = .zero

layer.addSublayer(moonPhase)

view

非常感谢您的回复,是的,我知道笔划和填充,但假设在这种情况下它是无用的,我添加了gif文件,以显示一个示例我希望达到的效果。我想,应用三维旋转就足够了,但你能解释一下,我应该如何应用cos和sin?好的。现在清楚了!!抱歉,我知道你想绕轨道移动圆!明天我会用修正更新我的答案(这里是11点半,我累了!!XD)顺便说一句,你是对的。3D变换是您所需要的。很抱歉误解了您想要的效果!!