在Swift中初始化类属性

在Swift中初始化类属性,swift,class,swift3,in-class-initialization,Swift,Class,Swift3,In Class Initialization,所以我试图创建一个游乐场,作为一个“演示”,这意味着我有多个幻灯片,它是交互式的。我是斯威夫特的新手,所以我真的需要一些帮助 这是我的主要代码 import UIKit import SpriteKit import PlaygroundSupport let frame = CGRect(x: 0, y: 0, width: 640, height: 480) let view = SKView(frame: frame) view.showsDrawCount = true view.s

所以我试图创建一个游乐场,作为一个“演示”,这意味着我有多个幻灯片,它是交互式的。我是斯威夫特的新手,所以我真的需要一些帮助

这是我的主要代码

import UIKit
import SpriteKit
import PlaygroundSupport

let frame = CGRect(x: 0, y: 0, width: 640, height: 480)

let view = SKView(frame: frame)
view.showsDrawCount = true
view.showsNodeCount = true
view.showsFPS = true

let scene = MainScene(size: CGSize(width: 640, height: 480))
view.presentScene(scene) //error here, explained below
PlaygroundPage.current.liveView = view
这是我的主要场景。swift代码-

import UIKit
import SpriteKit
import PlaygroundSupport

public class Slide: SKView {

    public var title: SKLabelNode!
    public var info: UITextView!

    public func setter() {

        self.title = SKLabelNode(fontNamed: "Chalkduster")
        self.title.verticalAlignmentMode = .center
        self.title.color = SKColor.white
        self.title.position = CGPoint(x: frame.midX, y: 440)

        let framer = CGRect(x: 40, y: 60, width: 560, height: 360)

        self.info = UITextView(frame: framer)
        self.info.font = UIFont(name: "Chalkduster", size: 20)
        self.info.textAlignment = .center
        self.info.textColor = UIColor.white
        self.info.backgroundColor = UIColor.black
    }


}

public class MainScene: SKScene {

    public var button1 = SKSpriteNode(imageNamed: "Next")
    public var button2 = SKSpriteNode(imageNamed: "Previous")

    public var scene1: Slide?

    public override func didMove(to view: SKView) {

        backgroundColor = SKColor.black
        scene1?.setter()
        setScene1()
    }

    public func setScene1() {

        scene1?.title = SKLabelNode(fontNamed: "Chalkduster")
        scene1?.title.text = "Title."
        scene1?.title.position = CGPoint(x: frame.midX, y: frame.midY)
        scene1?.info.text = "Text."

        addChild(scene1?.title)
        addButtons()
    }

    public func addButtons() {

        self.button1.position = CGPoint(x: 600, y: 40)
        self.button2.position = CGPoint(x: 40, y: 40)
        addChild(self.button1)
        addChild(self.button2)
    }

}
基本上,我是通过改变前一张幻灯片的标题/信息的功能来设置多张幻灯片。然而,我认为最好为我的幻灯片定义一个SKView类,以便使用SKTransition

然而,在我当前的代码中,我遇到了执行中断错误。另外,当我更改内容时,错误会跟着我进入mainsecene.swift的预期声明或无类初始值设定项


实际上,我只想修改类幻灯片的声明,然后使用该类制作多张幻灯片。

下面是一个没有SpriteKit的示例。你应该认真复习一些基本的SWIFT和UIKIT课程,以便在语言

上获得良好的基础。
import UIKit
import PlaygroundSupport

public class Slide: UIView {

    public var title: UILabel
    public var info: UITextView

    required public override init(frame:CGRect) {
        self.title = UILabel()
        self.title.font = UIFont(name: "Chalkduster", size: 20)
        self.title.textColor = UIColor.white
        self.title.backgroundColor = UIColor.red
        self.title.center = CGPoint(x: frame.midX, y: 440)

        self.info = UITextView()
        self.info.font = UIFont(name: "Chalkduster", size: 20)
        self.info.textAlignment = .center
        self.info.textColor = UIColor.white
        self.info.backgroundColor = UIColor.blue

        super.init(frame: frame)
        addSubview(title)
        addSubview(info)

    }
    required public init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }
}

public class MainScene: UIView {
    public var scene1: Slide

    required public override init(frame: CGRect) {
        scene1 = Slide()
        super.init(frame: frame)
        scene1.title.text = "Title."
        scene1.title.sizeToFit()
        scene1.title.center = CGPoint(x: frame.midX, y: frame.midY - 20)
        scene1.info.text = "Text."
        scene1.info.sizeToFit()
        scene1.info.center = CGPoint(x: frame.midX, y: frame.midY + scene1.title.frame.height + 20)
        addSubview(scene1)
    }
    required public init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }
}

let frame = CGRect(x: 0, y: 0, width: 640, height: 480)

let view = UIView(frame: frame)

let scene = MainScene(frame: frame)
view.addSubview(scene)
PlaygroundPage.current.liveView = view

您从未调用scene1=Slide,因此您从未创建Slidepublic var scene1:Slide的新实例?这还不够吗?我刚把这个密码丢到操场上了。设置类型为Slide的变量时,addChildtitle不起作用。请查看苹果文档-。您需要创建一个实例并将该变量设置为该实例。我也不认为您应该使用SpriteKit。首先开始使用UIKit和UIView。这是最基本的。