Swift 线程1:信号SIGABRT

Swift 线程1:信号SIGABRT,swift,Swift,我在appDelegate上得到线程1:signal SIGABRT错误,我想这是因为facebook登录按钮,我一直试图通过facebook sdk连接到我的xcode项目。我不知道我通过outlet连接facebook登录按钮的方式是否正确。因为一开始它给了我一个可选展开的错误,当我通过添加?在下面的代码中 fbloginbtnview?.delegate = self fbloginbtnview?.permissions = ["email"] 现在我得到信号SIGABRT错误。 我一

我在appDelegate上得到线程1:signal SIGABRT错误,我想这是因为facebook登录按钮,我一直试图通过facebook sdk连接到我的xcode项目。我不知道我通过outlet连接facebook登录按钮的方式是否正确。因为一开始它给了我一个可选展开的错误,当我通过添加?在下面的代码中

fbloginbtnview?.delegate = self
fbloginbtnview?.permissions = ["email"]
现在我得到信号SIGABRT错误。 我一直在看所有的教程和阅读stackoverflow上的所有问题,但找不到任何有助于连接facebook登录按钮的内容,因为所有可用的帮助都是针对较旧版本的swift和xcode的,或者我没有得到我真正想要的。 我的swift版本是5,xcode是9.3 有人能给我一个正确的代码来连接facebook登录按钮吗

我是appdelegate

import UIKit
import Firebase
import CoreData
import FirebaseAuth
import FacebookCore
import FBSDKCoreKit
import FBSDKLoginKit


@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {


    var window: UIWindow?

    //below for fb sdk

    //....

    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        ApplicationDelegate.shared.application(application, didFinishLaunchingWithOptions: launchOptions)

        return true
    }

//....

func application(_ app: UIApplication, open url: URL, options: [UIApplication.OpenURLOptionsKey : Any]) -> Bool {
    guard let urlScheme = url.scheme else { return false }
    if urlScheme.hasPrefix("fb") {
        return ApplicationDelegate.shared.application(app, open: url, options: options)
    }
    return true
}

//  above for fb sdk nothing


//
func applicationWillResignActive(_ application: UIApplication) {
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
    // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}

func applicationDidEnterBackground(_ application: UIApplication) {
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

func applicationWillEnterForeground(_ application: UIApplication) {
    // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}

func applicationDidBecomeActive(_ application: UIApplication) {
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

func applicationWillTerminate(_ application: UIApplication) {
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
    // Saves changes in the application's managed object context before the application terminates.
    self.saveContext()
}

// MARK: - Core Data stack

lazy var persistentContainer: NSPersistentContainer = {
    /*
     The persistent container for the application. This implementation
     creates and returns a container, having loaded the store for the
     application to it. This property is optional since there are legitimate
     error conditions that could cause the creation of the store to fail.
    */
    let container = NSPersistentContainer(name: "LetsGoTogether")
    container.loadPersistentStores(completionHandler: { (storeDescription, error) in
        if let error = error as NSError? {
            // Replace this implementation with code to handle the error appropriately.
            // fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.

            /*
             Typical reasons for an error here include:
             * The parent directory does not exist, cannot be created, or disallows writing.
             * The persistent store is not accessible, due to permissions or data protection when the device is locked.
             * The device is out of space.
             * The store could not be migrated to the current model version.
             Check the error message to determine what the actual problem was.
             */
            fatalError("Unresolved error \(error), \(error.userInfo)")
        }
    })
    return container
}()

// MARK: - Core Data Saving support

func saveContext () {
    let context = persistentContainer.viewContext
    if context.hasChanges {
        do {
            try context.save()
        } catch {
            // Replace this implementation with code to handle the error appropriately.
            // fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
            let nserror = error as NSError
            fatalError("Unresolved error \(nserror), \(nserror.userInfo)")
        }
    }
}

}
下面是我的视图控制器代码

import UIKit
import Firebase
import FBSDKLoginKit
import FacebookCore

class ViewController: UIViewController, UINavigationControllerDelegate, UIImagePickerControllerDelegate, LoginButtonDelegate {

    @IBOutlet var fbloginbtnview: FBLoginButton!

    override func viewDidLoad() {
        super.viewDidLoad()

        // fb

    fbloginbtnview?.delegate = self
        fbloginbtnview?.permissions = ["email"]                        
    }

    func loginButton(_ loginButton: FBLoginButton, didCompleteWith result: LoginManagerLoginResult?, error: Error?) {
        if let error = error {
            print("error took place\(error.localizedDescription)")
            return
        }
        print("Success")
    }

    func loginButtonDidLogOut(_ loginButton: FBLoginButton) {
        print("user signed out")
    }

}

您已将
fbloginbtnview
声明为隐式可选,这是正常的,但意味着假定它是有效的。如果您没有将插座连接到interface builder中的实际按钮(或正确类型的按钮),对它的引用将失败。

查看您的日志。应该有一个堆栈跟踪什么是
applicationelegate.shared
?如果它是对
AppDelegate
aka
self
的引用,那么您的代码将运行在一个无限循环中。vadian,这是我必须添加的代码,用于在我的项目中集成facebook sdk。您能详细说明您的答案吗?我连接了插座,就像普通按钮是通过在相应的视图控制器上拖放来完成的一样。你能举例说明我应该怎么做吗?我通常使用控制器到相关控件的控件拖动来显式连接插座。您应该能够通过右键单击控制器来检查其是否已连接。