Swift 无法将纹理图像添加到ARKit中的立方体
我无法使用Material对象向ARKit中的立方体添加图像 代码如下:Swift 无法将纹理图像添加到ARKit中的立方体,swift,augmented-reality,arkit,Swift,Augmented Reality,Arkit,我无法使用Material对象向ARKit中的立方体添加图像 代码如下: import UIKit import SceneKit import ARKit class SimpleBoxViewController: UIViewController, ARSCNViewDelegate { var sceneView: ARSCNView! override func viewDidLoad() { super.viewDidLoad() self.sceneView
import UIKit
import SceneKit
import ARKit
class SimpleBoxViewController: UIViewController, ARSCNViewDelegate {
var sceneView: ARSCNView!
override func viewDidLoad() {
super.viewDidLoad()
self.sceneView = ARSCNView(frame: self.view.frame)
self.view.addSubview(self.sceneView)
sceneView.delegate = self
sceneView.showsStatistics = true
let scene = SCNScene()
let box = SCNBox(width: 0.2, height: 0.2, length: 0.2, chamferRadius: 0)
let material = SCNMaterial()
//This is not working
material.diffuse.contents = UIImage(named: "<someImage>.png")
let node = SCNNode()
node.geometry = box
node.geometry?.materials = [material]
node.position = SCNVector3(0, -0.1, -0.5)
scene.rootNode.addChildNode(node)
sceneView.scene = scene
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
let configuration = ARWorldTrackingConfiguration()
sceneView.session.run(configuration)
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
// Pause the view's session
sceneView.session.pause()
}
我试图添加各种不同的图像,但没有效果。唯一有效的图像是名为textures.png的图像,该图像已预加载到ARKit项目中
是否对要加载的图像有特定要求 我对此不是100%确定,但问题可能是在imageName中包含.png,因为此图像应该在您的资产文件夹中 不管怎么说,这段代码对我来说很有用,并且在创建带有图像的多维数据集时尝试做同样的事情
var box = SCNBox(width: pd.width, height: pd.height, length: 0.01,
chamferRadius: 0.0)
var imageMaterial = SCNMaterial()
var image = UIImage(named: "image")
imageMaterial.diffuse.contents = image
box.materials = [imageMaterial, imageMaterial, imageMaterial, imageMaterial, imageMaterial, imageMaterial]
var cube = SCNNode(geometry: box)
我对此不是100%确定,但问题可能是在imageName中包含.png,因为此图像应该在您的资产文件夹中 不管怎么说,这段代码对我来说很有用,并且在创建带有图像的多维数据集时尝试做同样的事情
var box = SCNBox(width: pd.width, height: pd.height, length: 0.01,
chamferRadius: 0.0)
var imageMaterial = SCNMaterial()
var image = UIImage(named: "image")
imageMaterial.diffuse.contents = image
box.materials = [imageMaterial, imageMaterial, imageMaterial, imageMaterial, imageMaterial, imageMaterial]
var cube = SCNNode(geometry: box)
您必须添加如下路径:
material.diffuse.contents = UIImage(named: "art.scnassets/textur")
这对我很有用。您必须添加如下路径:
material.diffuse.contents = UIImage(named: "art.scnassets/textur")
这对我来说很有效。我也面临着同样的问题。我已经将png文件复制到Assets.xcsets文件夹中,它对我有用。我也面临同样的问题。我已将png文件复制到Assets.xcsets文件夹中,并且它对我有用。这是正确的:uiImageName:不需要扩展名,例如pngThats正确的:uiImageName:不需要扩展名,例如png