Swift 使用GCDAsyncUdpSocket进行拨号发现

Swift 使用GCDAsyncUdpSocket进行拨号发现,swift,ssdp,gcdasyncudpsocket,Swift,Ssdp,Gcdasyncudpsocket,我正在尝试使用GCDAsyncUdpSocket来发现网络上的拨号设备。我已经成功地使用Netflix的官方C++客户端来发现设备,如指定的,但希望避免在我的SWIFT项目中使用C++或ObjaveC++类。这是我的发现类,它报告正在创建和打开套接字,但从未收到任何消息。是否有人精通拨号,足以看出我错在哪里 import Foundation import CocoaAsyncSocket class UDPListener: NSObject { var udpSocket: GC

我正在尝试使用GCDAsyncUdpSocket来发现网络上的拨号设备。我已经成功地使用Netflix的官方C++客户端来发现设备,如指定的,但希望避免在我的SWIFT项目中使用C++或ObjaveC++类。这是我的发现类,它报告正在创建和打开套接字,但从未收到任何消息。是否有人精通拨号,足以看出我错在哪里

import Foundation
import CocoaAsyncSocket

class UDPListener: NSObject {

    var udpSocket: GCDAsyncUdpSocket?

    override init() {
        super.init()
        self.udpSocket = GCDAsyncUdpSocket(delegate: self, delegateQueue: dispatch_get_main_queue())
        self.udpSocket?.setIPv6Enabled(false)
        do {
            try self.udpSocket?.enableBroadcast(true)
            print("Broadcasting enabled.")
        } catch let error as NSError {
            print(error)
        }

        let interfaces = Helper.availableNetworkInterfaces()
        let sourceAddress = interfaces!.values.first as? NSData

        do {
            try self.udpSocket?.bindToAddress(sourceAddress)
            print("Bound to \(sourceAddress!))")
        } catch let error as NSError {
            print("Error binding address: \(error)")
            return
        }

        do {
            try self.udpSocket?.joinMulticastGroup("239.255.255.250", onInterface:  "en0")
            print("Joined multicast group.")
        } catch let error as NSError {
            print("Error joining group: \(error)")
            return
        }

        do {
            try self.udpSocket?.beginReceiving()
            print("Ready to receive data.")
        } catch let error as NSError {
            print("Error on trying to receive: \(error)")
            return
        }
        print("Socket created.")
    }

    func broadcast() {
        let data = "M-SEARCH * HTTP/1.1\r\nHOST: 239.255.255.250:1900\r\nMAN: \"ssdp:discover\"\r\nMX: 3\r\nST: urn:dial-multiscreen-org:service:dial:1\r\nUSER-AGENT: iOS DIAL Client/1.0 UDPListener/1.0\r\n\r\n".dataUsingEncoding(NSUTF8StringEncoding)!
        self.udpSocket?.sendData(data, withTimeout: -1, tag: 0)
    }
}

extension UDPListener: GCDAsyncUdpSocketDelegate {

    func udpSocket(sock: GCDAsyncUdpSocket!, didReceiveData data: NSData!, fromAddress address: NSData!, withFilterContext filterContext: AnyObject!) {
        print("RECEIVED DATA: \(String(data: data, encoding: NSUTF8StringEncoding)!)\nFROM: \(Helper.constructURLsFromNSNetServiceAddresses([address])!)")
    }

    func udpSocket(sock: GCDAsyncUdpSocket!, didConnectToAddress address: NSData!) {
        print("connected")
    }

    func udpSocket(sock: GCDAsyncUdpSocket!, didNotConnect error: NSError!) {
        print("did not connect")
    }

    func udpSocket(sock: GCDAsyncUdpSocket!, didNotSendDataWithTag tag: Int, dueToError error: NSError!) {
        print("did not send data, error: \(error)")
    }

    func udpSocket(sock: GCDAsyncUdpSocket!, didSendDataWithTag tag: Int) {
        print("did send data")
    }

    func udpSocketDidClose(sock: GCDAsyncUdpSocket!, withError error: NSError!) {
        print("did close")
    }
}

broadcast()
get call(或doit)?@jku在调用方类中初始化实例后不久调用broadcast。
broadcast()
get call(或doit)如何调用?@jku在调用方类中初始化实例后不久调用broadcast。