Swift 你怎么做连续动画?
我想做连续的动画,像一个接一个,而不是循环或一次一个。编码时它是什么样子的 示例:100%不透明度时淡入,20%不透明度时淡出,80%时淡入,10%时淡出。。。因此,像一个脉冲,然后在0%改变标签文本并做相反的操作(基本上与图片相同,只是每次我尝试使其逐渐淡出-它会破坏整个动画) gif显示的是它的当前状态,而不是我迄今为止尝试过的不起作用的状态Swift 你怎么做连续动画?,swift,xcode,glow,Swift,Xcode,Glow,我想做连续的动画,像一个接一个,而不是循环或一次一个。编码时它是什么样子的 示例:100%不透明度时淡入,20%不透明度时淡出,80%时淡入,10%时淡出。。。因此,像一个脉冲,然后在0%改变标签文本并做相反的操作(基本上与图片相同,只是每次我尝试使其逐渐淡出-它会破坏整个动画) gif显示的是它的当前状态,而不是我迄今为止尝试过的不起作用的状态 import UIKit class Belief2ViewController: UIViewController { @
import UIKit
class Belief2ViewController: UIViewController {
@IBOutlet var negBeliefLabelGlower: UILabel!
@IBOutlet var posBeliefLabelGlower: UILabel!
@IBOutlet var labelNegBeliefFinal: UILabel!
@IBOutlet var startButton: UIButton!
//PASSING INFO
var negBeliefLabelGlowerText = String()
var posBeliefLabelGlowerText = String()
override func viewDidLoad() {
super.viewDidLoad()
//PASSING INFO
negBeliefLabelGlower.text = negBeliefLabelGlowerText
posBeliefLabelGlower.text = posBeliefLabelGlowerText
//PASSING INFO
labelNegBeliefFinal.text = negBeliefLabelGlowerText
//GLOW
labelNegBeliefFinal.UILableTextShadow(color: UIColor.systemTeal)
//AniamtionOpacityLOOP
labelNegBeliefFinal.alpha = 0.3
// UIView.animate(withDuration: 5, animations: {self.labelNegBeliefFinal.alpha = 100}, completion: { _ in self.labelNegBeliefFinal.alpha = 90;})
UIView.animate(withDuration: 6, delay: 0, options: [.autoreverse, .repeat], animations: { self.labelNegBeliefFinal.alpha = 100 })
//AnimationBreathSizeLOOP
UIView.animate(withDuration: 6, delay: 0, options: [.autoreverse, .repeat], animations: { self.labelNegBeliefFinal.transform = CGAffineTransform(scaleX: 1.3, y: 1.3) })
}
@IBAction func startButtonPress(_ sender: Any) {
//self.labelNegBeliefFinal.text = self.posBeliefLabelGlowerText
// UIView.animate(withDuration: 10, animations: {self.labelNegBeliefFinal.alpha = 0}, completion: { _ in self.labelNegBeliefFinal.text = self.posBeliefLabelGlowerText;})
UIView.animate(withDuration: 10, delay: 0, animations: {self.labelNegBeliefFinal.alpha = 0}, completion: { _ in
self.labelNegBeliefFinal.text = self.posBeliefLabelGlowerText ;})
//
}
}
//GLOW
extension UILabel {
func UILableTextShadow1(color: UIColor){
textColor = UIColor.systemTeal
layer.shadowColor = UIColor.systemTeal.cgColor
layer.masksToBounds = false
layer.shadowOffset = .zero
layer.shouldRasterize = true
layer.rasterizationScale = UIScreen.main.scale
layer.shadowRadius = 5.0
layer.shadowOpacity = 5.0
}
}
编辑
好的,所以使用关键帧作为建议是一个完美的建议
但我遇到了一点问题。我无法键入要更改的标签文本
UIView.animateKeyframes(withDuration: 15.0,
delay: 0.0,
options: [],
animations: {
UIView.addKeyframe(withRelativeStartTime: 1,
relativeDuration: 0.0,
animations: { self.labelNegBeliefFinal.text = self.posBeliefLabelGlowerText })
},
completion: nil)
因此,我无法将标签合并到关键帧动画中,所以我只是设置了捆更改的延迟,并进行了一些调整,但下面是我的想法
//CHANGE LABEL ON TIMER
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + 13.5)
{ [self] in
self.labelNegBeliefFinal.text = self.posBeliefLabelGlowerText
}
这是光晕循环和大小循环,和之前一样,与吐温无关
//AniamtionGlowLOOP
UIView.animate(withDuration: 6, delay: 0, options: [.autoreverse, .repeat],
animations: { self.labelNegBeliefFinal.layer.shadowOpacity = 5.0 })
//AnimationBreathSizeLOOP
UIView.animate(withDuration: 6, delay: 0, options: [.autoreverse, .repeat],
animations: { self.labelNegBeliefFinal.transform = CGAffineTransform(scaleX:
1.3, y: 1.3) })
// }
这是我想出的tween代码,感谢Matt指出了正确的方向。我不知道你能在SwiftUI玩tween。有一件事让我很反感,如果持续时间是30秒,相对持续时间被设置为0.5等于15秒,因为它是30秒的0.5。我的一些孩子似乎不起作用,因为我没有意识到这一点
UIView.animateKeyframes(withDuration: 30.0,
delay: 0,
options: [ ],
animations: {
UIView.addKeyframe(withRelativeStartTime:
0,
relativeDuration: 0.5,
animations: { self.labelNegBeliefFinal.alpha = 0 })
UIView.addKeyframe(withRelativeStartTime:
0.5,
relativeDuration: 0.5,
animations: { self.labelNegBeliefFinal.alpha = 1 })
},
completion: nil)
}
}
我从另一个帖子得到的发光风格
//GLOW
extension UILabel {
func UILableTextShadow1(color: UIColor){
textColor = UIColor.systemTeal
layer.shadowColor = UIColor.systemTeal.cgColor
layer.masksToBounds = false
layer.shadowOffset = .zero
layer.shouldRasterize = true
layer.rasterizationScale = UIScreen.main.scale
layer.shadowRadius = 5.0
layer.shadowOpacity = 00.7
}
}
看看关键帧动画。希望我能给你评分,让你回答最好的一个,但是我还没有这个选项。我相信如果你解决了这个问题,请随意回答你自己的问题!完全合法并受到鼓励。