Swift 在AKPlayer中播放后尝试录制时AudioKit崩溃
这是我的问题。我有一个应用程序,可以从网上下载声音,然后播放。同时,该应用程序还具有录制和播放语音的功能。我使用两个不同的视图控制器来实现这两个功能。对于这些任务,我创建了一个singleton 当我启动应用程序并直接进入“录制视图控制器”时,一切正常(我可以录制声音,播放它,然后我可以使用声音进入第二个视图控制器,也可以毫无问题地播放它) 但是,如果我启动应用程序并首先播放声音(使用我的第二个视图控制器),然后转到录制视图控制器并尝试录制一些内容,我会收到以下消息:由于未捕获的异常“com.apple.coreaudio.avfaudio”终止应用程序,原因:“[[busArray objectAtIndexedSubscript:(nsInteger)元素]setFormat:格式错误:&nsErr]:返回false,错误域=NSOSStatusErrorDomain Code=-10865“(null)” 这个崩溃发生在我录制recordButton时。这是在线发生的-请尝试recorder.record(): 如果我设置category.playAndRecord,则会发生此崩溃Swift 在AKPlayer中播放后尝试录制时AudioKit崩溃,swift,audiokit,Swift,Audiokit,这是我的问题。我有一个应用程序,可以从网上下载声音,然后播放。同时,该应用程序还具有录制和播放语音的功能。我使用两个不同的视图控制器来实现这两个功能。对于这些任务,我创建了一个singleton 当我启动应用程序并直接进入“录制视图控制器”时,一切正常(我可以录制声音,播放它,然后我可以使用声音进入第二个视图控制器,也可以毫无问题地播放它) 但是,如果我启动应用程序并首先播放声音(使用我的第二个视图控制器),然后转到录制视图控制器并尝试录制一些内容,我会收到以下消息:由于未捕获的异常“com.a
try audioSession.setCategory(.playAndRecord, mode: .default, options: .mixWithOthers)
我的单身班:
class AudioKitSingleton {
var mic: AKMicrophone!
var micMixer: AKMixer!
var recorder: AKNodeRecorder!
var tape: AKAudioFile!
var player: AKPlayer!
var micBooster: AKBooster!
var mainMixer: AKMixer!
var url: URL?
var name: String?
var artist: String?
var uploader: String?
var performer: String?
var load: Bool = false
var isPlay: Bool = false
var categoryID: Int? = nil
static let shared = AudioKitSingleton()
func initMic() {
stopAudioKitEngine()
AKAudioFile.cleanTempDirectory()
AKSettings.bufferLength = .medium
AKSettings.defaultToSpeaker = true
setupRecordSession()
mic = AKMicrophone()
micMixer = AKMixer(mic)
micBooster = AKBooster(micMixer)
micBooster.gain = 0
recorder = try? AKNodeRecorder(node: micMixer)
if let file = recorder.audioFile {
player = AKPlayer(audioFile: file)
}
player.isLooping = false
mainMixer = AKMixer(player, micBooster)
AudioKit.output = mainMixer
startAudioKitEngine()
}
func deinitMic() {
stopAudioKitEngine()
mic = nil
micMixer = nil
recorder = nil
tape = nil
player = nil
micBooster = nil
mainMixer = nil
}
func startRecord() {
if AKSettings.headPhonesPlugged {
micBooster.gain = 1
}
micBooster.gain = 0
do {
try recorder.record()
} catch {
print("Can't record because: \(error)")
}
}
func stopRecord() {
micBooster.gain = 0
tape = recorder.audioFile!
player.load(audioFile: tape)
player.prepare()
if let _ = player.audioFile?.duration {
recorder.stop()
}
}
func resetRecorder() {
do {
try recorder.reset()
} catch {
print("Can't reset recorder because: \(error)")
}
}
func playerPlayRecord() {
player.play()
}
func playerStopRecord() {
player.stop()
}
func setupRecordSession() {
do {
try audioSession.setCategory(.record, mode: .default, options: .mixWithOthers)
} catch {
print(error)
}
}
func startAudioKitEngine() {
do {
try AudioKit.start()
} catch {
AKLog("AudioKit did not start because: \(error)")
}
}
func stopAudioKitEngine() {
if AudioKit.engine.isRunning {
do {
try AudioKit.stop()
} catch {
AKLog("AudioKit did not start because: \(error)")
}
}
}
func setupPlayer(url: URL) {
if AudioKit.engine.isRunning {
stopAudioKitEngine()
}
player = try AKPlayer(url: url)
AudioKit.output = player
startAudioKitEngine()
}
func setupPlayer(mixloop: AVAudioFile) {
if AudioKit.engine.isRunning {
stopAudioKitEngine()
}
player = try AKPlayer(audioFile: mixloop)
AudioKit.output = player
startAudioKitEngine()
}
func play() {
try player?.play()
}
func resume() {
try player?.resume()
}
func stop() {
player?.stop()
}
func pause() {
player?.pause()
}
func remove() {
if AudioKit.engine.isRunning {
try? AudioKit.stop()
player?.stop()
player = nil
recorder = nil
AudioKit.output = nil
url = nil
name = nil
artist = nil
uploader = nil
load = false
isPlay = false
}
}
}
除了iphone5s、iOS12之外,所有iPhone都会发生这种崩溃。需要帮助。我很确定这将在今天的AudioKit 4.5.2版本中得到解决,现在就上传
class AudioKitSingleton {
var mic: AKMicrophone!
var micMixer: AKMixer!
var recorder: AKNodeRecorder!
var tape: AKAudioFile!
var player: AKPlayer!
var micBooster: AKBooster!
var mainMixer: AKMixer!
var url: URL?
var name: String?
var artist: String?
var uploader: String?
var performer: String?
var load: Bool = false
var isPlay: Bool = false
var categoryID: Int? = nil
static let shared = AudioKitSingleton()
func initMic() {
stopAudioKitEngine()
AKAudioFile.cleanTempDirectory()
AKSettings.bufferLength = .medium
AKSettings.defaultToSpeaker = true
setupRecordSession()
mic = AKMicrophone()
micMixer = AKMixer(mic)
micBooster = AKBooster(micMixer)
micBooster.gain = 0
recorder = try? AKNodeRecorder(node: micMixer)
if let file = recorder.audioFile {
player = AKPlayer(audioFile: file)
}
player.isLooping = false
mainMixer = AKMixer(player, micBooster)
AudioKit.output = mainMixer
startAudioKitEngine()
}
func deinitMic() {
stopAudioKitEngine()
mic = nil
micMixer = nil
recorder = nil
tape = nil
player = nil
micBooster = nil
mainMixer = nil
}
func startRecord() {
if AKSettings.headPhonesPlugged {
micBooster.gain = 1
}
micBooster.gain = 0
do {
try recorder.record()
} catch {
print("Can't record because: \(error)")
}
}
func stopRecord() {
micBooster.gain = 0
tape = recorder.audioFile!
player.load(audioFile: tape)
player.prepare()
if let _ = player.audioFile?.duration {
recorder.stop()
}
}
func resetRecorder() {
do {
try recorder.reset()
} catch {
print("Can't reset recorder because: \(error)")
}
}
func playerPlayRecord() {
player.play()
}
func playerStopRecord() {
player.stop()
}
func setupRecordSession() {
do {
try audioSession.setCategory(.record, mode: .default, options: .mixWithOthers)
} catch {
print(error)
}
}
func startAudioKitEngine() {
do {
try AudioKit.start()
} catch {
AKLog("AudioKit did not start because: \(error)")
}
}
func stopAudioKitEngine() {
if AudioKit.engine.isRunning {
do {
try AudioKit.stop()
} catch {
AKLog("AudioKit did not start because: \(error)")
}
}
}
func setupPlayer(url: URL) {
if AudioKit.engine.isRunning {
stopAudioKitEngine()
}
player = try AKPlayer(url: url)
AudioKit.output = player
startAudioKitEngine()
}
func setupPlayer(mixloop: AVAudioFile) {
if AudioKit.engine.isRunning {
stopAudioKitEngine()
}
player = try AKPlayer(audioFile: mixloop)
AudioKit.output = player
startAudioKitEngine()
}
func play() {
try player?.play()
}
func resume() {
try player?.resume()
}
func stop() {
player?.stop()
}
func pause() {
player?.pause()
}
func remove() {
if AudioKit.engine.isRunning {
try? AudioKit.stop()
player?.stop()
player = nil
recorder = nil
AudioKit.output = nil
url = nil
name = nil
artist = nil
uploader = nil
load = false
isPlay = false
}
}