Swiftui SKMOVE(查看)莫名其妙地运行了两次
我希望有人能告诉我为什么会发生这种情况,以及如何解决它。在SwiftUI ContentView中,我使用SpriteView()呈现一个场景Swiftui SKMOVE(查看)莫名其妙地运行了两次,swiftui,skscene,skview,spriteview,Swiftui,Skscene,Skview,Spriteview,我希望有人能告诉我为什么会发生这种情况,以及如何解决它。在SwiftUI ContentView中,我使用SpriteView()呈现一个场景 struct ContentView: View { @Environment(\.presentationMode) var presentationMode @EnvironmentObject var appData : AppData @ObservedObject var viewModel = ViewModel()
struct ContentView: View {
@Environment(\.presentationMode) var presentationMode
@EnvironmentObject var appData : AppData
@ObservedObject var viewModel = ViewModel()
var gameScene: SKScene {
let scene = GameScene(size: CGSize(width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height))
scene.viewModel = self.viewModel
scene.scaleMode = .aspectFill
return scene
}
var summaryScene: SKScene {
let scene = SummaryScene(size: CGSize(width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height))
scene.viewModel = self.viewModel
scene.scaleMode = .aspectFill
return scene
}
var body: some View {
ZStack{
GeometryReader { geometry in
SpriteView( scene: chooseScene(for: viewModel.complete))
.frame(width: geometry.size.width, height: geometry.size.height)
}
.edgesIgnoringSafeArea(.all)
VStack{
...
}
}
}
func chooseScene(for complete: Bool) -> {
complete ? summaryScene : gameScene
}
游戏场景中的相关代码如下:
class GameScene: SKScene {
...
override func didMove(to view: SKView) {
print("did move to view")
backgroundColor = UIColor(red: 30 / 255, green: 32 / 255, blue: 53 / 255, alpha: 1.0)
layoutScene()
startCounter()
}
print语句告诉我didMove(to view)被调用了两次,结果屏幕上出现了一个非常简短的闪烁。否则,一切都会好起来的。
我给现场打电话的方式有明显的问题吗?还是我应该去别处寻找原因?谢谢