Three.js 三、js—;将纹理拟合到缩放平面
我正在尝试创建一个平面,它可以调整大小并显示网络摄像头的视频流 我有这个:Three.js 三、js—;将纹理拟合到缩放平面,three.js,textures,texture-mapping,Three.js,Textures,Texture Mapping,我正在尝试创建一个平面,它可以调整大小并显示网络摄像头的视频流 我有这个: const video = document.createElement('video'), mesh = new THREE.Mesh( new THREE.PlaneGeometry(1, 1), new THREE.MeshBasicMaterial() ) ; let stream = null; mesh.material.map = this.materia
const
video = document.createElement('video'),
mesh = new THREE.Mesh(
new THREE.PlaneGeometry(1, 1),
new THREE.MeshBasicMaterial()
)
;
let stream = null;
mesh.material.map = this.material.map = new THREE.VideoTexture(video);
async startStream () {
const
{ x:width, y:height } = this.scale,
stream = await navigator.mediaDevices.getUserMedia({
video: {
width: { ideal: width },
height: { ideal: height }
}
});
video.srcObject = stream;
video.play();
return stream;
}
async stopStream () { ... }
function onResize(width, height) {
stopStream();
mesh.scale.set(width, height, 1);
stream = await startStream();
}
在飞机上可以看到网络摄像头,但视频缩放不正确。我想这是因为网格是缩放的。那么,如何在缩放平面上调整视频/纹理?此线程是否回答了您的问题?看起来不错,我去看看。。。