如何使用手势识别器阻止UIImageView在UIView之外移动?

如何使用手势识别器阻止UIImageView在UIView之外移动?,uiview,uiviewcontroller,uiimageview,uiimage,uigesturerecognizer,Uiview,Uiviewcontroller,Uiimageview,Uiimage,Uigesturerecognizer,我正在创建一个基于图像的应用程序,我希望显示的图像在我创建的UIView中旋转/移动/缩放。我在网上学习了一个关于如何实现UI手势的有用教程,我已经掌握了使用它们的诀窍,我只需要进一步了解它们背后的代码,这样我就可以在这个UIView中保留手势。代码如下: - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { ima

我正在创建一个基于图像的应用程序,我希望显示的图像在我创建的UIView中旋转/移动/缩放。我在网上学习了一个关于如何实现UI手势的有用教程,我已经掌握了使用它们的诀窍,我只需要进一步了解它们背后的代码,这样我就可以在这个UIView中保留手势。代码如下:

- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {

image = [info objectForKey:@"UIImagePickerControllerOriginalImage"];
layoutOne = [[UIView alloc] initWithFrame:CGRectMake(95.0, 107.0, 578, 682)];
theImageView = [[UIImageView alloc] initWithFrame:[layoutOne frame]];
[theImageView setImage:image];
theImageView.userInteractionEnabled = TRUE;
[layoutOne addSubview:theImageView];
takePhoto.hidden = YES;
theImageView.clipsToBounds = YES;

UIPinchGestureRecognizer *pinchRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(scale:)];
[pinchRecognizer setDelegate:self];
[theImageView addGestureRecognizer:pinchRecognizer];

UIRotationGestureRecognizer *rotationRecognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotate:)];
[rotationRecognizer setDelegate:self];
[theImageView addGestureRecognizer:rotationRecognizer];

UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(move:)];
[panRecognizer setMinimumNumberOfTouches:1];
[panRecognizer setMaximumNumberOfTouches:1];
[panRecognizer setDelegate:self];
[theImageView addGestureRecognizer:panRecognizer];

UITapGestureRecognizer *deleteButton = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(delButton:)];
[deleteButton setNumberOfTapsRequired:2];
[deleteButton setDelegate:self];
[theImageView addGestureRecognizer:deleteButton];


UITapGestureRecognizer *tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapped:)];
[tapRecognizer setNumberOfTapsRequired:1];
[tapRecognizer setDelegate:self];
[tapRecognizer requireGestureRecognizerToFail:deleteButton];
[theImageView addGestureRecognizer:tapRecognizer];
[self.view addSubview:theImageView];
}
注意

UIImage *image;
UIImageView *theImageView;
UIView *layoutOne;
这些是我声明的手势识别器,下面是我指导他们完成工作的教程的另一部分:

-(void)scale:(id)sender {
NSLog(@"See a pinch gesture");
[self.view bringSubviewToFront:[(UIPinchGestureRecognizer*)sender view]];

if([(UIPinchGestureRecognizer*)sender state] == UIGestureRecognizerStateEnded) {

    lastScale = 1.0;
    return;
}

CGFloat scale = 1.0 - (lastScale - [(UIPinchGestureRecognizer*)sender scale]);

CGAffineTransform currentTransform = [(UIPinchGestureRecognizer*)sender view].transform;
CGAffineTransform newTransform = CGAffineTransformScale(currentTransform, scale, scale);

[[(UIPinchGestureRecognizer*)sender view] setTransform:newTransform];

lastScale = [(UIPinchGestureRecognizer*)sender scale];
}

-(void)rotate:(id)sender {
    NSLog(@"See a rotate gesture");
    [self.view bringSubviewToFront:[(UIRotationGestureRecognizer*)sender view]];    

    if([(UIRotationGestureRecognizer*)sender state] == UIGestureRecognizerStateEnded) {

        lastRotation = 0.0;
        return;
    }

CGFloat rotation = 0.0 - (lastRotation - [(UIRotationGestureRecognizer*)sender rotation]);

CGAffineTransform currentTransform = [(UIPinchGestureRecognizer*)sender view].transform;
CGAffineTransform newTransform = CGAffineTransformRotate(currentTransform,rotation);

[[(UIRotationGestureRecognizer*)sender view] setTransform:newTransform];

lastRotation = [(UIRotationGestureRecognizer*)sender rotation];
}

-(void)move:(id)sender {
    NSLog(@"See a move gesture");
    [[(UITapGestureRecognizer*)sender view] layer];//removeAllAnimations];

[self.view bringSubviewToFront:[(UIPanGestureRecognizer*)sender view]];
CGPoint translatedPoint = [(UIPanGestureRecognizer*)sender translationInView:self.view];

if([(UIPanGestureRecognizer*)sender state] == UIGestureRecognizerStateBegan) {

    firstX = [[sender view] center].x;
    firstY = [[sender view] center].y;


}


translatedPoint = CGPointMake(firstX+translatedPoint.x, firstY+translatedPoint.y);

[[sender view] setCenter:translatedPoint];
if([(UIPanGestureRecognizer*)sender state] == UIGestureRecognizerStateEnded) {

    CGFloat finalX = translatedPoint.x + (.35*[(UIPanGestureRecognizer*)sender velocityInView:self.view].x);
    CGFloat finalY = translatedPoint.y + (.35*[(UIPanGestureRecognizer*)sender velocityInView:self.view].y);

    if(UIDeviceOrientationIsPortrait([[UIDevice currentDevice] orientation])) {

        if(finalX < 0) {

            finalX = 0;
        }

        else if(finalX > 768) {

            finalX = 768;
        }

        if(finalY < 0) {

            finalY = 0;
        }

        else if(finalY > 1024) {

            finalY = 1024;
        }
    }

    else {

        if(finalX < 0) {

            finalX = 0;
        }

        else if(finalX > 1024) {

            finalX = 768;
        }

        if(finalY < 0) {

            finalY = 0;
        }

        else if(finalY > 768) {

            finalY = 1024;
        }
    }
    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationDuration:.35];
    [UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
    [[sender view] setCenter:CGPointMake(finalX, finalY)];
    [UIView commitAnimations];
}

}
-(无效)刻度:(id)发送方{
NSLog(@“看到一个捏手势”);
[self.view将subviewTofront:[(uipinchgestrerecognizer*)发件人视图]];
if([(UIPinchGestureRecognizer*)发送方状态]==UIGestureRecognizerStateEnded){
lastScale=1.0;
返回;
}
CGFloat scale=1.0-(lastScale-[(uipinchgestrerecognizer*)发送方比例];
CGAffineTransform currentTransform=[(UIPinchGetureRecognitizer*)发件人视图]。转换;
CGAffineTransform newTransform=CGAffineTransformScale(当前变换,缩放,缩放);
[[(UIPinchGestureRecognitor*)发送方视图]设置转换:新转换];
lastScale=[(UIPinchGestureRecognizer*)发送方比例];
}
-(无效)旋转:(id)发送器{
NSLog(@“看到旋转手势”);
[self.view将subview带到前台:[(UIRotationGestureRecognitor*)发件人视图];
if([(UIRotationGestureRecognizer*)发送方状态]==UIGestureRecognizerStateEnded){
最后旋转=0.0;
返回;
}
CGFloat rotation=0.0-(lastRotation-[(UIRotationGestureRecognitor*)发送方旋转];
CGAffineTransform currentTransform=[(UIPinchGetureRecognitizer*)发件人视图]。转换;
CGAffineTransform newTransform=CGAffineTransformRotate(当前变换,旋转);
[[(UIRotationGestureRecognitor*)发送方视图]设置转换:新转换];
lastRotation=[(UIRotationGestureRecognitor*)发送方旋转];
}
-(无效)移动:(id)发件人{
NSLog(@“看到移动手势”);
[[(UITapGestureRecognitizer*)发送方视图]层];//删除配置];
[self.view将subviewTofront:[(UIPanGestureRecognizer*)发件人视图]];
CGPoint translatedPoint=[(UIPangestureRecognitor*)发送方翻译视图:self.view];
if([(UIPangestureRecognitizer*)发送方状态]==UIgestureRecognitizerStateStart){
firstX=[[sender view]center].x;
firstY=[[sender view]center].y;
}
translatedPoint=CGPointMake(firstX+translatedPoint.x,firstY+translatedPoint.y);
[[sender view]设置中心:translatedPoint];
if([(UIPangestureRecognitizer*)发送方状态]==UIgestureRecognitizerStateEnded){
CGFloat finalX=translatedPoint.x+(.35*[(UIPangestureRecognitizer*)发送方速度视图:self.view].x);
CGFloat finalY=translatedPoint.y+(.35*[(UIPangestureRecognitizer*)发送方速度视图:self.view].y);
if(UIDeviceOrientationSportRait([[UIDevice currentDevice]方向]){
如果(finalX<0){
finalX=0;
}
否则,如果(最终结果>768){
finalX=768;
}
如果(最终<0){
finalY=0;
}
否则,如果(最终>1024){
最终=1024;
}
}
否则{
如果(finalX<0){
finalX=0;
}
否则如果(finalX>1024){
finalX=768;
}
如果(最终<0){
finalY=0;
}
否则,如果(最终>768){
最终=1024;
}
}
[UIView beginAnimations:nil上下文:NULL];
[UIView setAnimationDuration:.35];
[UIView设置动画曲线:UIViewAnimationCurveEaseOut];
[[sender view]设置中心:CGPointMake(finalX,finalY)];
[UIView委员会];
}
}

抱歉,代码太长了,我只是想确保您完全理解我要实现的目标。我想更好地理解主要在
-(void)move:(id)sender
中进行的数学运算,这样我就可以阻止UIImage/UIImageView移动到我创建的UI子视图(layoutOne)之外。如果你能帮助我,我将不胜感激!谢谢。

我用上面的方法解决了这个问题。一旦我知道我需要做什么,这真的很容易。如果您在自己之上使用此方法,则只需确保您在本例中使用的
UIView
名为
layoutOne
。在
移动:
旋转:
缩放:
方法中,您需要添加到
layoutOne.clipstobunds=YES确保它不在任何
if
else if
else
语句中。这将使您希望与之交互的图像不会移动到
ui视图
之外,相反,如果它触及视图的边界,图像的这些部分将不会出现。傻瓜