Unity3D中的谷歌游戏服务

Unity3D中的谷歌游戏服务,unity3d,google-play-services,Unity3d,Google Play Services,我试图在我的游戏中实现google play服务,但当该级别重新启动时,它会启动google play服务登录屏幕。 并进入控制台:实例未初始化,使用默认配置。 这是全部日志 [Play Games Plugin DLL]06/28/15 7:46:20+03:00调试:激活Play Games平台。 调试:日志(对象) GooglePlayGames.OurUtils.Logger:d(字符串)(at Assets/GooglePlayGames/OurUtils/Logger.cs:58)

我试图在我的游戏中实现google play服务,但当该级别重新启动时,它会启动google play服务登录屏幕。 并进入控制台:
实例未初始化,使用默认配置。

这是全部日志
[Play Games Plugin DLL]06/28/15 7:46:20+03:00调试:激活Play Games平台。
调试:日志(对象)
GooglePlayGames.OurUtils.Logger:d(字符串)(at Assets/GooglePlayGames/OurUtils/Logger.cs:58)
GooglePlayGames.PlayGamesPlatform:Activate()(位于Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:228)
GooglePlayServices:Awake()(位于Assets/Scripts/GooglePlayServices.cs:13)
[Play Games Plugin DLL]06/28/15 7:46:20+03:00调试:未使用默认配置初始化实例。
调试:日志(对象)
GooglePlayGames.OurUtils.Logger:d(字符串)(at Assets/GooglePlayGames/OurUtils/Logger.cs:58)
GooglePlayGames.PlayGamesPlatform:get_Instance()(位于Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:94)
GooglePlayGames.PlayGamesPlatform:Activate()(位于Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:229)
GooglePlayServices:Awake()(位于Assets/Scripts/GooglePlayServices.cs:13)
[Play Games Plugin DLL]06/28/15 7:46:20+03:00调试:PlayGamesPlatform激活:Google PlayGames.PlayGamesPlatform
调试:日志(对象)
GooglePlayGames.OurUtils.Logger:d(字符串)(at Assets/GooglePlayGames/OurUtils/Logger.cs:58)
GooglePlayGames.PlayGamesPlatform:Activate()(位于Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:230)
GooglePlayServices:Awake()(位于Assets/Scripts/GooglePlayServices.cs:13)
[游戏插件DLL]06/28/15 7:46:20+03:00调试:创建特定于平台的游戏客户端。
调试:日志(对象)
GooglePlayGames.OurUtils.Logger:d(字符串)(at Assets/GooglePlayGames/OurUtils/Logger.cs:58)
GooglePlayGames.PlayGamesPlatform:Authenticate(操作
1,布尔值)(位于Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:296) GooglePlayGames.PlayGamesPlatform:Authenticate(操作
1)(位于Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:271)
GooglePlayGames.PlayGamesLocalUser:Authenticate(操作
1)(位于Assets/GooglePlayGames/ISocialPlatform/PlayGamesLocalUser.cs:44) GooglePlayServices:Start()(位于Assets/Scripts/GooglePlayServices.cs:19) [玩游戏插件DLL]06/28/15 7:46:20+03:00调试:使用DummyClient在编辑器中创建IPlayGamesClient。 调试:日志(对象) GooglePlayGames.OurUtils.Logger:d(字符串)(at Assets/GooglePlayGames/OurUtils/Logger.cs:58) GooglePlayGames.PlayGamesClientFactory:GetPlatformPlayGamesClient(PlayGamesClient配置)(位于Assets/GooglePlayGames/Platforms/PlayGamesClientFactory.cs:30) GooglePlayGames.PlayGamesPlatform:Authenticate(Action
1,布尔值)(位于Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:297)[游戏插件DLL]06/28/15 7:46:20+03:00调试:在DummyClient上收到方法调用-使用存根实现。
调试:日志(对象)
GooglePlayGames.OurUtils.Logger:d(字符串)(at Assets/GooglePlayGames/OurUtils/Logger.cs:58)
GooglePlayGames.BasicApi.DummyClient:LogUsage()(位于Assets/GooglePlayGames/BasicApi/DummyClient.cs:185)
GooglePlayGames.BasicApi.DummyClient:Authenticate(操作
1,布尔值)(位于Assets/GooglePlayGames/BasicApi/DummyClient.cs:28) GooglePlayGames.PlayGamesPlatform:Authenticate(操作
1,布尔值)(位于Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:301)
GooglePlayGames.PlayGamesPlatform:Authenticate(Action
1)(位于Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:271) GooglePlayGames.PlayGamesLocalUser:Authenticate(操作
1)(位于Assets/GooglePlayGames/ISocialPlatform/PlayGamesLocalUser.cs:44)

GooglePlayServices:Start()(位于Assets/Scripts/GooglePlayServices.cs:19)

看到了它。我已经链接了密钥库。