User interface Javafx中的ProgressBar在onAction块中不更新

User interface Javafx中的ProgressBar在onAction块中不更新,user-interface,javafx,progress,User Interface,Javafx,Progress,我希望有一个在onAction块中更新的进度条。由于以下代码中的某些原因,进度条在退出onAction块之前不会更新。我在9秒钟内没有进步,然后是90%。系统输出打印得很好 package net.snortum.play; import javafx.application.Application; import javafx.event.ActionEvent; import javafx.event.EventHandler; import javafx.geometry.Insets;

我希望有一个在onAction块中更新的进度条。由于以下代码中的某些原因,进度条在退出onAction块之前不会更新。我在9秒钟内没有进步,然后是90%。系统输出打印得很好

package net.snortum.play;

import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.ProgressBar;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.HBox;
import javafx.scene.text.Text;
import javafx.stage.Stage;

public class ProgressBarTester extends Application {

    public static void main( String[] args ) {
        launch( ProgressBarTester.class, args );
    }

    @Override
    public void start( final Stage stage ) throws Exception {
        final GridPane grid = new GridPane();
        grid.setAlignment( Pos.CENTER );
        grid.setHgap( 10 );
        grid.setVgap( 10 );
        grid.setPadding( new Insets( 25, 25, 25, 25 ) );

        final Text title = new Text( "Test Progress Bar" );
        int col = 0, row = 0, colSpan = 2, rowSpan = 1;
        grid.add( title, col, row, colSpan, rowSpan );

        col = 0; 
        row++;
        grid.add( new Label( "Progress:" ), col, row );
        col = 1; 
        final ProgressBar progress = new ProgressBar( 0.0 );
        grid.add( progress, col, row );

        final HBox hbox = new HBox();
        hbox.setAlignment( Pos.BASELINE_RIGHT );
        final Button submit = new Button( "Go" );
        hbox.getChildren().add( submit );
        col = 1; 
        row++;
        grid.add( hbox, col, row );

        submit.setOnAction( new EventHandler<ActionEvent>() {

            @Override
            public void handle( ActionEvent event ) {
                double size = 10.0;
                for (double i = 0.0; i < size; i++){
                    progress.setProgress( i / size );
                    System.out.printf("Complete: %02.2f%n", i * 10);

                    try {
                        Thread.sleep(1000); 
                    } catch(InterruptedException ex) {
                        Thread.currentThread().interrupt();
                    }
                }
            }

        } );

        final Scene scene = new Scene( grid );
        stage.setScene( scene );
        stage.setTitle( "Test Progress Bar" );
        stage.show();
    }

}

您正在阻止javafx事件线程,您需要在另一个线程中执行工作,并仅将setProgress调用与平台同步。runLater

您正在阻止javafx事件线程,您需要在另一个线程中执行工作,并仅将setProgress调用与平台同步。runLater

是tomsomtom精确的答复:

如果您使用JavaFX线程来做这种长期的工作,您将停止UI的更新等,因此您必须在sparte线程中运行worker。如果在单独的线程中运行,则必须使用runLater将所有GUI操作(如progress.setProgress)传递回JavaFX线程,因为JavaFX不是多线程的

在你的行动中尝试以下方法:

    submit.setOnAction( new EventHandler<ActionEvent>() {
        @Override
        public void handle( ActionEvent event ) {
            double size = 10.0;
            new Thread(){
                public void run() {
                    for (double i = 0.0; i < size; i++){
                        final double step = i;
                        Platform.runLater(() -> progress.setProgress( step / size ));
                        System.out.printf("Complete: %02.2f%n", i * 10);

                        try {
                            Thread.sleep(1000); 
                        } catch(InterruptedException ex) {
                            Thread.currentThread().interrupt();
                        }
                    }
                }
            }.start();
        }

    } );

tomsomtom精确回答的详细形式:

如果您使用JavaFX线程来做这种长期的工作,您将停止UI的更新等,因此您必须在sparte线程中运行worker。如果在单独的线程中运行,则必须使用runLater将所有GUI操作(如progress.setProgress)传递回JavaFX线程,因为JavaFX不是多线程的

在你的行动中尝试以下方法:

    submit.setOnAction( new EventHandler<ActionEvent>() {
        @Override
        public void handle( ActionEvent event ) {
            double size = 10.0;
            new Thread(){
                public void run() {
                    for (double i = 0.0; i < size; i++){
                        final double step = i;
                        Platform.runLater(() -> progress.setProgress( step / size ));
                        System.out.printf("Complete: %02.2f%n", i * 10);

                        try {
                            Thread.sleep(1000); 
                        } catch(InterruptedException ex) {
                            Thread.currentThread().interrupt();
                        }
                    }
                }
            }.start();
        }

    } );