Vb.net 如何保留';新';跨子类的构造函数?

Vb.net 如何保留';新';跨子类的构造函数?,vb.net,Vb.net,让我们从一个示例模块开始: Module PuppyKillers Public Puppies As Double = 135 Public SquadSize As Integer = 5 Class PuppyKiller Private KillingTimer As New System.Timers.Timer _ With {.AutoReset = True, .Interval = 1000, .Enabled =

让我们从一个示例模块开始:

Module PuppyKillers
    Public Puppies As Double = 135
    Public SquadSize As Integer = 5
    Class PuppyKiller
        Private KillingTimer As New System.Timers.Timer _
            With {.AutoReset = True, .Interval = 1000, .Enabled = False}
        Public PuppiesPerSecond As Double = 0.5
        Public name As String = "John Doe"
        Public Sub New(Optional param As Double = 1)
            PuppiesPerSecond = PuppiesPerSecond * param
            AddHandler KillingTimer.Elapsed, AddressOf KillPuppies
        End Sub
        Private Sub KillPuppies(ByVal sender As Object, _
                                ByVal e As System.Timers.ElapsedEventArgs)
            If Puppies <= 0 Then
                Me.Killing = False
            Else
                Puppies -= PuppiesPerSecond
            End If
        End Sub

        Property Killing As Boolean
            Get
                Return KillingTimer.Enabled
            End Get
            Set(value As Boolean)
                KillingTimer.Enabled = value
            End Set
        End Property
    End Class

    Class ChiefPuppyKiller
        Inherits PuppyKiller
    End Class

    Sub Exterminators_Start() ' 4 Killers + 1 Chief
        Dim squad As New ArrayList

        REM The following line prevents the compilation.
        squad.Add(New ChiefPuppyKiller(3)) 'A chief kills 3 times the normal amount.

        For i As Integer = 1 To SquadSize - 1
            squad.Add(New PuppyKiller)
        Next

        REM Start the slaughter
        Console.WriteLine("Puppies: " & Puppies)
        For Each c As PuppyKiller In squad
            c.Killing = True
        Next
        Do
            Threading.Thread.Sleep(4737)
            Console.WriteLine("Remaining Puppies: " & Math.Ceiling(Puppies))

            Application.DoEvents()
            If Puppies = 0 Then
                Console.WriteLine("Meow: No more puppies.")
                Exit Do
            End If
        Loop
    End Sub
End Module
模块木偶填充器
公犬双倍=135
公共分组大小为整数=5
木偶类
私人KillingTimer作为新的System.Timers.Timer_
使用{.AutoReset=True、.Interval=1000、.Enabled=False}
公共小狗每秒双精度=0.5
公共名称为String=“John Doe”
Public Sub New(可选参数为Double=1)
PuppiesPerSecond=PuppiesPerSecond*参数
AddHandler KillingTimer.已用,KillingPuppies的地址
端接头
私家子猎犬(ByVal发送者作为对象_
ByVal e As System.Timers.ElapsedEventArgs)

如果Puppies,则必须为要传入该值的每个类添加一个新构造函数:

Class ChiefPuppyKiller
  Inherits PuppyKiller

  Public Sub New(param As Double)
    MyBase.New(param)
  End Sub
End Class