Actionscript 3 为什么可以';我不能从自定义类中获取返回值吗?
{ 导入flash.display.MovieClip; 导入flash.text.TextField; 导入flash.display.Sprite; 导入flash.text.TextFormat; 导入flash.display.ShapeActionscript 3 为什么可以';我不能从自定义类中获取返回值吗?,actionscript-3,Actionscript 3,{ 导入flash.display.MovieClip; 导入flash.text.TextField; 导入flash.display.Sprite; 导入flash.text.TextFormat; 导入flash.display.Shape package com.adam.etutorial } 这是我第一次尝试写一堂课,读完后,这就是我所拥有的 本质上,我希望能够编写var txt:adamsboxmaker=newadamsboxmaker(参数) 并将txt作为返回的MovieC
package com.adam.etutorial
}
这是我第一次尝试写一堂课,读完后,这就是我所拥有的
本质上,我希望能够编写var txt:adamsboxmaker=newadamsboxmaker(参数)
并将txt作为返回的MovieClip中的显示对象。但事实并非如此。
有人能给我指一下正确的方向吗?好的。所以这里的问题是一点误解。您正在创建AdamBoxMaker类的实例,然后该引用将自动返回并存储在txt变量中。这就是面向对象语言的工作原理 您试图做的是使用工厂方法来创建对象。要实现此功能,请将createBox更改为公共静态函数
public class adamsboxmaker
{
//(boxWidth, boxHeight, lineColour, lineThickness, beginFillColour, fillIf, fontcolour, fontsize, fonttype, textFormat, textWidth, textHeight, text, Xoffset, Yoffset, textIf)
public function adamsboxmaker(boxWidth:Number,boxHeight:Number,lineColour:Number,lineThickness:int, beginFillColour:Number, fillIf:Boolean, fontColour:Number, fontSize:int, fontType:String, textWidth:Number, textHeight:Number, txt:String, Xoffset:Number, Yoffset:Number, textIf:Boolean)
{
createBox(boxWidth,boxHeight,lineColour,lineThickness, beginFillColour, fillIf, fontColour, fontSize, fontType, textWidth, textHeight, txt, Xoffset, Yoffset, textIf);
}
private function createBox(boxWidth:Number,boxHeight:Number,lineColour:Number,lineThickness:int, beginFillColour:Number, fillIf:Boolean, fontColour:Number, fontSize:int, fontType:String, textWidth:Number, textHeight:Number, txt:String, Xoffset:Number, Yoffset:Number, textIf:Boolean)
{
/*BUILD CONTAINER*/
var container:MovieClip = new MovieClip();
/*END CONTAINER*/
/*BUILD BOX*/
var theBox:Shape = new Shape();
container.addChild(theBox);
theBox.graphics.lineStyle(lineThickness, lineColour);
if (fillIf == true)
{
theBox.graphics.beginFill(beginFillColour);
}
theBox.graphics.moveTo(0, 0);
theBox.graphics.lineTo(boxWidth, 0);
theBox.graphics.lineTo(boxWidth, boxHeight);
theBox.graphics.lineTo(0, boxHeight);
theBox.graphics.lineTo(0, 0);
if (fillIf == true)
{
theBox.graphics.endFill();
}
/*END BOX*/
if (textIf == true)
{
/*BUILD FORMATTING*/
var myFormat:TextFormat = new TextFormat();
myFormat.color = fontColour;
myFormat.size = fontSize;
myFormat.font = fontType;
/*END FORMATTING*/
/*BUILD TEXTFIELD*/
var theText:TextField = new TextField();
theText.text = txt;
theText.x = Xoffset;
theText.y = Yoffset;
theText.width = textWidth;
theText.height = textHeight;
theText.wordWrap = true;
theText.setTextFormat(myFormat);
container.addChild(theText);
/*END TEXTFIELD*/
}
container.visible = false;
return container;
}
}
并从构造函数内部删除调用
public static function createBox(boxWidth:Number,boxHeight:Number,lineColour:Number,lineThickness:int, beginFillColour:Number, fillIf:Boolean, fontColour:Number, fontSize:int, fontType:String, textWidth:Number, textHeight:Number, txt:String, Xoffset:Number, Yoffset:Number, textIf:Boolean){
那么你需要做的就是
public function adamsboxmaker(boxWidth:Number,boxHeight:Number,lineColour:Number,lineThickness:int, beginFillColour:Number, fillIf:Boolean, fontColour:Number, fontSize:int, fontType:String, textWidth:Number, textHeight:Number, txt:String, Xoffset:Number, Yoffset:Number, textIf:Boolean)
{
//removed call
}
Re:评论中的问题
在本例中,您希望AdamBoxMaker成为长方体。因此,首先让学生扩展MovieClip
txt = adamsboxmaker.createBox(paramters);
现在您可以考虑这个类的实例与容器:您创建的MOVICELIP相同。将此代码添加到构造函数中:
public class adamsboxmaker extends MovieClip
{
现在你可以走了
public function adamsboxmaker(boxWidth:Number,boxHeight:Number,lineColour:Number,lineThickness:int, beginFillColour:Number, fillIf:Boolean, fontColour:Number, fontSize:int, fontType:String, textWidth:Number, textHeight:Number, txt:String, Xoffset:Number, Yoffset:Number, textIf:Boolean){
var theBox:Shape = new Shape();
addChild(theBox); //we add it to this, rather than a container
theBox.graphics.lineStyle(lineThickness, lineColour);
if (fillIf == true)
{
theBox.graphics.beginFill(beginFillColour);
}
theBox.graphics.moveTo(0, 0);
theBox.graphics.lineTo(boxWidth, 0);
theBox.graphics.lineTo(boxWidth, boxHeight);
theBox.graphics.lineTo(0, boxHeight);
theBox.graphics.lineTo(0, 0);
if (fillIf == true)
{
theBox.graphics.endFill();
}
/*END BOX*/
if (textIf == true)
{
/*BUILD FORMATTING*/
var myFormat:TextFormat = new TextFormat();
myFormat.color = fontColour;
myFormat.size = fontSize;
myFormat.font = fontType;
/*END FORMATTING*/
/*BUILD TEXTFIELD*/
var theText:TextField = new TextField();
theText.text = txt;
theText.x = Xoffset;
theText.y = Yoffset;
theText.width = textWidth;
theText.height = textHeight;
theText.wordWrap = true;
theText.setTextFormat(myFormat);
container.addChild(theText);
/*END TEXTFIELD*/
}
visible = false;
}
嗯。所以这里的问题是一点误解。您正在创建AdamBoxMaker类的实例,然后该引用将自动返回并存储在txt变量中。这就是面向对象语言的工作原理 您试图做的是使用工厂方法来创建对象。要实现此功能,请将createBox更改为公共静态函数
public class adamsboxmaker
{
//(boxWidth, boxHeight, lineColour, lineThickness, beginFillColour, fillIf, fontcolour, fontsize, fonttype, textFormat, textWidth, textHeight, text, Xoffset, Yoffset, textIf)
public function adamsboxmaker(boxWidth:Number,boxHeight:Number,lineColour:Number,lineThickness:int, beginFillColour:Number, fillIf:Boolean, fontColour:Number, fontSize:int, fontType:String, textWidth:Number, textHeight:Number, txt:String, Xoffset:Number, Yoffset:Number, textIf:Boolean)
{
createBox(boxWidth,boxHeight,lineColour,lineThickness, beginFillColour, fillIf, fontColour, fontSize, fontType, textWidth, textHeight, txt, Xoffset, Yoffset, textIf);
}
private function createBox(boxWidth:Number,boxHeight:Number,lineColour:Number,lineThickness:int, beginFillColour:Number, fillIf:Boolean, fontColour:Number, fontSize:int, fontType:String, textWidth:Number, textHeight:Number, txt:String, Xoffset:Number, Yoffset:Number, textIf:Boolean)
{
/*BUILD CONTAINER*/
var container:MovieClip = new MovieClip();
/*END CONTAINER*/
/*BUILD BOX*/
var theBox:Shape = new Shape();
container.addChild(theBox);
theBox.graphics.lineStyle(lineThickness, lineColour);
if (fillIf == true)
{
theBox.graphics.beginFill(beginFillColour);
}
theBox.graphics.moveTo(0, 0);
theBox.graphics.lineTo(boxWidth, 0);
theBox.graphics.lineTo(boxWidth, boxHeight);
theBox.graphics.lineTo(0, boxHeight);
theBox.graphics.lineTo(0, 0);
if (fillIf == true)
{
theBox.graphics.endFill();
}
/*END BOX*/
if (textIf == true)
{
/*BUILD FORMATTING*/
var myFormat:TextFormat = new TextFormat();
myFormat.color = fontColour;
myFormat.size = fontSize;
myFormat.font = fontType;
/*END FORMATTING*/
/*BUILD TEXTFIELD*/
var theText:TextField = new TextField();
theText.text = txt;
theText.x = Xoffset;
theText.y = Yoffset;
theText.width = textWidth;
theText.height = textHeight;
theText.wordWrap = true;
theText.setTextFormat(myFormat);
container.addChild(theText);
/*END TEXTFIELD*/
}
container.visible = false;
return container;
}
}
并从构造函数内部删除调用
public static function createBox(boxWidth:Number,boxHeight:Number,lineColour:Number,lineThickness:int, beginFillColour:Number, fillIf:Boolean, fontColour:Number, fontSize:int, fontType:String, textWidth:Number, textHeight:Number, txt:String, Xoffset:Number, Yoffset:Number, textIf:Boolean){
那么你需要做的就是
public function adamsboxmaker(boxWidth:Number,boxHeight:Number,lineColour:Number,lineThickness:int, beginFillColour:Number, fillIf:Boolean, fontColour:Number, fontSize:int, fontType:String, textWidth:Number, textHeight:Number, txt:String, Xoffset:Number, Yoffset:Number, textIf:Boolean)
{
//removed call
}
Re:评论中的问题
在本例中,您希望AdamBoxMaker成为长方体。因此,首先让学生扩展MovieClip
txt = adamsboxmaker.createBox(paramters);
现在您可以考虑这个类的实例与容器:您创建的MOVICELIP相同。将此代码添加到构造函数中:
public class adamsboxmaker extends MovieClip
{
现在你可以走了
public function adamsboxmaker(boxWidth:Number,boxHeight:Number,lineColour:Number,lineThickness:int, beginFillColour:Number, fillIf:Boolean, fontColour:Number, fontSize:int, fontType:String, textWidth:Number, textHeight:Number, txt:String, Xoffset:Number, Yoffset:Number, textIf:Boolean){
var theBox:Shape = new Shape();
addChild(theBox); //we add it to this, rather than a container
theBox.graphics.lineStyle(lineThickness, lineColour);
if (fillIf == true)
{
theBox.graphics.beginFill(beginFillColour);
}
theBox.graphics.moveTo(0, 0);
theBox.graphics.lineTo(boxWidth, 0);
theBox.graphics.lineTo(boxWidth, boxHeight);
theBox.graphics.lineTo(0, boxHeight);
theBox.graphics.lineTo(0, 0);
if (fillIf == true)
{
theBox.graphics.endFill();
}
/*END BOX*/
if (textIf == true)
{
/*BUILD FORMATTING*/
var myFormat:TextFormat = new TextFormat();
myFormat.color = fontColour;
myFormat.size = fontSize;
myFormat.font = fontType;
/*END FORMATTING*/
/*BUILD TEXTFIELD*/
var theText:TextField = new TextField();
theText.text = txt;
theText.x = Xoffset;
theText.y = Yoffset;
theText.width = textWidth;
theText.height = textHeight;
theText.wordWrap = true;
theText.setTextFormat(myFormat);
container.addChild(theText);
/*END TEXTFIELD*/
}
visible = false;
}
只需补充几件可能遗漏的小事 作为最佳实践,除了类构造函数(如)之外,所有函数都应该有一个返回类型,并且所有类都应该以大写开头,并且是标题大小写
txt = new adamsboxmaker(parameters);
addChild(txt);
HTH只需补充几件可能遗漏的小事 作为最佳实践,除了类构造函数(如)之外,所有函数都应该有一个返回类型,并且所有类都应该以大写开头,并且是标题大小写
txt = new adamsboxmaker(parameters);
addChild(txt);
HTH非常感谢。是否有一种方法可以通过执行adamsboxmaker=new adasboxmaker();?获得类似的结果??我已经习惯了那样上课了,非常感谢。是否有一种方法可以通过执行adamsboxmaker=new adasboxmaker();?获得类似的结果??我已经习惯了用这种方式访问类