Actionscript 3 类型强制失败:无法将[]@13a355b9转换为flash.display.DisplayObject

Actionscript 3 类型强制失败:无法将[]@13a355b9转换为flash.display.DisplayObject,actionscript-3,Actionscript 3,我在运行时遇到这个错误,没有编译错误 package { import flash.display.*; import flash.events.*; import flash.utils.*; public class mainCode extends MovieClip{ //global variables go here public var circled:Shape = new Shape(); public var circled2:Shape = ne

我在运行时遇到这个错误,没有编译错误

package  {
import flash.display.*;
import flash.events.*;
import flash.utils.*;

public class mainCode extends MovieClip{
    //global variables go here
    public var circled:Shape = new Shape();
    public var circled2:Shape = new Shape();
    public var circled3:Shape = new Shape();
    public var angled:int = new int();
    public var circlearray1:Array = new Array(4); 
    public var circlearray2:Array = new Array(4); 
    public function mainCode(){
        makeCircle(circled, 100);
        makeCircle(circled2, 50);
        makeCircle(circled3, 50);
        for(var i:int=0; i<4; i++){circlearray1[i] = new Array(20);}
        for(var n:int=0; n<4; n++){circlearray2[n] = new Array(20);}
        stage.addEventListener(Event.ENTER_FRAME, mainLoop);

    }
    //functions go here
    private function mainLoop(e:Event){
        trace(1);
        angled+=1;
        angled%=360;
        circled.x = stage.stageWidth / 2;
        circled.y = stage.stageHeight/ 2;
        circled2.x = circled.x + 100*Math.cos(radians(angled));
        circled2.y = circled.y + 100*Math.sin(radians(angled));
        circled3.x = circled.x + 100*Math.cos(radians((angled + 180) % 360));
        circled3.y = circled.y + 100*Math.sin(radians((angled + 180) % 360));
        trace(2);
        for (var i:int = 0; i < 4; i++)
        {
            trace(3);
            if (circlearray1[i][0] != undefined) 
            {removeChild(circlearray1[i][0]);}
            if (circlearray2[i][0] != undefined) 
            {removeChild(circlearray2[i][0]);}
            trace(4);
            for (var m:int = 0; m < 19; m++)
            {
                circlearray1[i][m] = circlearray1[m+1];
                circlearray2[i][m] = circlearray2[m+1];
            }
            circlearray1[i][19] = new Shape();
            circlearray2[i][19] = new Shape();
            makeCircle(circlearray1[i][19], 25);
            makeCircle(circlearray2[i][19], 25);
            circlearray1[i][19].x = circled2.x + 50*Math.cos(radians(((-angled + (i*90)) * 2) % 360));
            circlearray1[i][19].y = circled2.y + 50*Math.sin(radians(((-angled + (i*90)) * 2) % 360));
            circlearray2[i][19].x = circled3.x + 50*Math.cos(radians(((-angled + (i*90)) * 2) % 360));
            circlearray2[i][19].y = circled3.y + 50*Math.sin(radians(((-angled + (i*90)) * 2) % 360));
            trace(8);
        }
    }
    private function makeCircle(circles:Shape, radius:int)
    {
        circles.graphics.clear();
        circles.graphics.lineStyle(2,0x000000);
        circles.graphics.beginFill(0x990000);
        circles.graphics.drawCircle(0,0,radius);
        circles.graphics.endFill();
        addChild(circles);
    }
    private function degrees(radians:Number):Number
    {
        return radians * 180/Math.PI;
    }

    private function radians(degrees:Number):Number
    {
        return degrees * Math.PI / 180;
    }
    private function killCircle(circlei:Shape):void {
        removeChild(circlei);
    }
}   
}
我将其追溯到{removeChildcirclearray1[I][0];},它似乎返回了错误。我不知道它为什么会这样做,我尝试过其他方法,例如circlearray1[I][0].parent.removeChildcirclearray1[I][0];如果circlearray1[i][0]是形状,但是没有骰子

作为参考,我试着让一些圆围绕着其他圆,但让最外层的圆在移动时留下图像滞后或后像。为此,我使用for循环和多维数组创建对象并删除它们,因为我不想手动键入50个create object调用并手动编辑每个调用。

可能,这部分:

        for (var m:int = 0; m < 19; m++)
        {
            circlearray1[i][m] = circlearray1[m+1];
            circlearray2[i][m] = circlearray2[m+1];
        }

您如何确定removeChildcirclearray1[i][0];原因是什么?请尝试在构造函数启动之前初始化形状。当我有一个不是在方法中实例化的库对象时,我有时会遇到这些错误。因此,将“public var circled:Shape=new Shape;”替换为“public var circled:Shape=new Shape;”只要做`公共变量圈:Shape;`然后在构造器主代码中实例化对象。在AS3中,最好不要在类定义中实例化任何非灵长类。@BadfeelingAbout这是我通过跟踪确定的,现在删除了一个跟踪,跟踪在if语句和removeChild之间。我尝试了您所说的将实例化器移动到主代码中,但错误仍然发生。我应该注意的是,代码确实在运行,中心圆被绘制,环绕它的两个圆也被绘制并环绕它,但是环绕这两个圆的外部4个圆什么也不做,它们保留/创建的位置与代码初始化时的位置完全相同。也不确定我为什么被否决……啊!我怎么没注意到那个打字错误?这就解决了,谢谢你D@Dimentio因为你的代码太复杂了。在那密集的剧本中迷失方向并不难。
        for (var m:int = 0; m < 19; m++)
        {
            circlearray1[i][m] = circlearray1[i][m+1];
            circlearray2[i][m] = circlearray2[i][m+1];
        }
        trace(3);
        // If you are sure the first element is not empty
        // you can get its reference removing them from 
        // the Array at the same time.
        removeChild(circlearray1[i].shift());
        removeChild(circlearray2[i].shift());
        trace(4);
        // All Array elements are automatically shifted
        // by -1 so you don't need to move each of them manually.
        circlearray1[i][19] = new Shape();
        circlearray2[i][19] = new Shape();