Actionscript 3 无法转换闪存。显示::Stage@2a2cdf99flash.display.MovieClip?
所以我在ActionScript3.0中创建了一个平台游戏,试图调用一个基于数组生成块的函数。代码在“Game”类中,直接指向my.fla上的movieclip 当它运行时,我得到一个错误: “无法转换闪存。显示::Stage@2a2cdf99闪光。显示。电影剪辑。“ 代码如下:Actionscript 3 无法转换闪存。显示::Stage@2a2cdf99flash.display.MovieClip?,actionscript-3,flash,adobe,Actionscript 3,Flash,Adobe,所以我在ActionScript3.0中创建了一个平台游戏,试图调用一个基于数组生成块的函数。代码在“Game”类中,直接指向my.fla上的movieclip 当它运行时,我得到一个错误: “无法转换闪存。显示::Stage@2a2cdf99闪光。显示。电影剪辑。“ 代码如下: public function GameScreen(stageRef:Stage = null ) { this.stageRef = stageRef; btnRetur
public function GameScreen(stageRef:Stage = null )
{
this.stageRef = stageRef;
btnReturn.addEventListener(MouseEvent.MOUSE_DOWN, returnMainMenu, false, 0, true);
mcMain.addEventListener(Event.ENTER_FRAME, moveChar);
this.addEventListener(Event.ENTER_FRAME, createLvl);
this.stageRef.addEventListener(KeyboardEvent.KEY_DOWN, checkKeysDown);
this.stageRef.addEventListener(KeyboardEvent.KEY_UP, checkKeysUp);
this.stageRef.addChild(blockHolder);
}
及
private function createLvl(event:Event):void
{
var lvlArray:Array = MovieClip(root)['lvlArray' +lvlCurrent];
var lvlColumns:int = Math.ceil(lvlArray.length/16);
for(var i:int = 0;i<lvlArray.length;i++){
if(lvlArray[i] == 1){
if(i/lvlColumns == int(i/lvlColumns)){
row ++;
}
var newBlock:Block = new Block();
newBlock.graphics.beginFill(0xFFFFFF);
newBlock.graphics.drawRect(0,0,50,50);
newBlock.x = (i-(row-1)*lvlColumns)*newBlock.width;
newBlock.y = (row - 1)*newBlock.height;
blockHolder.addChild(newBlock);
} else if (lvlArray[i] == 'MAIN'){
mcMain.x = (i-(row-1)*lvlColumns)*newBlock.width;
mcMain.y = (row-1)*newBlock.height;
}
}
row = 0;
}
private函数createLvl(事件:event):void
{
var lvlArray:Array=MovieClip(root)['lvlArray'+lvlCurrent];
var lvlColumns:int=Math.ceil(lvlArray.length/16);
对于(var i:int=0;i首先:
在发布设置中启用“允许调试”。这将为您提供包含错误的行号,以便您确定错误的确切位置
发布整个堆栈跟踪。该错误本身并不会发生太多
鉴于错误和您发布的代码,该错误一定是由您使用MovieClip(root)
引起的。root
属性并不总是指向Flash中的主时间线,如果显示对象直接添加到后台,则它将指向后台。例如:
trace(stage.addChild(new Sprite()).root) // [object Stage]
有关根目录的文档:GameScreen的stageRef属性是什么类型的?