Android studio Android上的Flatter flame sprite复制,而不是Iphone?
使用FlatterFlame引擎和AndroidStudio开发制作游戏。render函数使用canvas.save()和canvas.render()函数,确保屏幕在帧之间清晰可见(以防止重复绘制精灵)。在IPhone模拟器上,应用程序按预期运行,但在多个Android模拟器上,会呈现重复的精灵。不明白为什么会发生这种事。。。感谢您的帮助Android studio Android上的Flatter flame sprite复制,而不是Iphone?,android-studio,flutter,flame,Android Studio,Flutter,Flame,使用FlatterFlame引擎和AndroidStudio开发制作游戏。render函数使用canvas.save()和canvas.render()函数,确保屏幕在帧之间清晰可见(以防止重复绘制精灵)。在IPhone模拟器上,应用程序按预期运行,但在多个Android模拟器上,会呈现重复的精灵。不明白为什么会发生这种事。。。感谢您的帮助 您不必自己处理渲染方法,只需将SpriteComponent添加到游戏中,它就会为您处理渲染 class ThisGame extends Game {
您不必自己处理渲染方法,只需将SpriteComponent添加到游戏中,它就会为您处理渲染
class ThisGame extends Game {
final SharedPreferences storage;
Size screenSize;
double tileSize;
Player player;
double spriteSize = 128;
double timeElapsed = 0;
ThisGame(this.storage) {
initialize();
}
initialize() async {
resize(await Flame.util.initialDimensions());
player = Player();
player.x = 0;
player.y = 0;
add(player); // <-- Like this
}
@override
void update(double t) {
super.update(t) // Also don't forget to call super
timeElapsed += t;
if (timeElapsed > 1) {
timeElapsed = 0;
player.y += t * 300;
player.x += t * 300;
}
}
@override
void resize(Size size) {
screenSize = size;
tileSize = screenSize.width / 9;
}
}
class Player extends SpriteComponent {
Player() : super.square(128.0, 'player.png') {
this.angle = 0.0;
}
}
class这个游戏扩展了游戏{
最终共享参考存储;
屏幕大小;
双层瓷砖;
玩家;
双精灵化=128;
双时间流逝=0;
ThisGame(this.storage){
初始化();
}
初始化()异步{
调整大小(wait Flame.util.initialDimensions());
player=player();
player.x=0;
player.y=0;
add(player);//有趣的是,您可能想在BlueStack或Nov或其他著名的模拟器中尝试,看看它是否工作。我也不知道这个问题,但只是好奇这些著名模拟器的结果。
class ThisGame extends Game {
final SharedPreferences storage;
Size screenSize;
double tileSize;
Player player;
double spriteSize = 128;
double timeElapsed = 0;
ThisGame(this.storage) {
initialize();
}
initialize() async {
resize(await Flame.util.initialDimensions());
player = Player();
player.x = 0;
player.y = 0;
add(player); // <-- Like this
}
@override
void update(double t) {
super.update(t) // Also don't forget to call super
timeElapsed += t;
if (timeElapsed > 1) {
timeElapsed = 0;
player.y += t * 300;
player.x += t * 300;
}
}
@override
void resize(Size size) {
screenSize = size;
tileSize = screenSize.width / 9;
}
}
class Player extends SpriteComponent {
Player() : super.square(128.0, 'player.png') {
this.angle = 0.0;
}
}