Android 和引擎背景图像
最近我开始从事安德林的工作 我正在尝试设置场景的背景图像 但由于某些原因,背景图像没有完全填满屏幕 有什么建议和帮助吗 以下是我的源代码:Android 和引擎背景图像,android,opengl-es,opengl-es-2.0,andengine,Android,Opengl Es,Opengl Es 2.0,Andengine,最近我开始从事安德林的工作 我正在尝试设置场景的背景图像 但由于某些原因,背景图像没有完全填满屏幕 有什么建议和帮助吗 以下是我的源代码: public class MainActivity extends BaseGameActivity { Scene sc; protected final static int cam_wid = 320; protected final static int cam_heigh = 456; BitmapTextureAtlas texAtlas
public class MainActivity extends BaseGameActivity {
Scene sc;
protected final static int cam_wid = 320;
protected final static int cam_heigh = 456;
BitmapTextureAtlas texAtlas;
ITextureRegion texRegion;
@Override
public EngineOptions onCreateEngineOptions() {
// TODO Auto-generated method stub
Camera ca = new Camera(0, 0, cam_wid, cam_heigh);
EngineOptions en = new EngineOptions(true,
ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(
cam_wid, cam_heigh), ca);
return en;
}
@Override
public void onCreateResources(
OnCreateResourcesCallback pOnCreateResourcesCallback)
throws Exception {
// TODO Auto-generated method stub
load();
pOnCreateResourcesCallback.onCreateResourcesFinished();
}
private void load() {
// TODO Auto-generated method stub
BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
texAtlas = new BitmapTextureAtlas(getTextureManager(), 256, 512);
texRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(
texAtlas, this, "imagery.png", 0, 0);
texAtlas.load();
}
@Override
public void onCreateScene(OnCreateSceneCallback pOnCreateSceneCallback)
throws Exception {
// TODO Auto-generated method stub
this.sc = new Scene();
Sprite s = new Sprite(0, 0, cam_wid, cam_heigh, texRegion,
this.mEngine.getVertexBufferObjectManager());
SpriteBackground sb = new SpriteBackground(s);
sc.setBackground(sb);
pOnCreateSceneCallback.onCreateSceneFinished(sc);
}
@Override
public void onPopulateScene(Scene pScene,
OnPopulateSceneCallback pOnPopulateSceneCallback) throws Exception {
// TODO Auto-generated method stub
pOnPopulateSceneCallback.onPopulateSceneFinished();
}
}
如下图所示获取设备的宽度和高度并使用它
DisplayMetrics dm = new DisplayMetrics();
this.getWindowManager().getDefaultDisplay().getMetrics(dm);
cam_wid =dm.widthPixels;
cam_heigh =dm.heightPixels;
另一方面,你的背景图片可能比你的屏幕小(低)。
所以,要么缩放图片,要么重复。在最后一种情况下,您可以将纹理图集设置为
纹理选项。重复双线性
,然后使您的精灵变大。我仍然无法解决问题。我尝试根据手机的宽度和高度调整图像的宽度和高度值。@user3624963请使用我的代码调整相机宽度和高度height@user3624963和你们的影像尺寸是多少?宽度是256,高度是512