Android 绘图到屏幕-需要能够缩放和收缩

Android 绘图到屏幕-需要能够缩放和收缩,android,scroll,android-view,Android,Scroll,Android View,我当前正在应用程序中绘制屏幕。用户可以绘制一个矩形,表示他们家中的一个房间,但目前它们仅限于初始空间 将屏幕简单地变成一个“窗口”到一个更大的画布上的最佳方式是什么,用户可以在绘图时滚动、缩放等? (我知道必须有“绘图”触摸模式和“移动”触摸模式) 此外,画布是一个自定义视图类: class HomerView extends View { // the custom View for drawing on // set up Bitmap, canvas, path and paint

我当前正在应用程序中绘制屏幕。用户可以绘制一个矩形,表示他们家中的一个房间,但目前它们仅限于初始空间

将屏幕简单地变成一个“窗口”到一个更大的画布上的最佳方式是什么,用户可以在绘图时滚动、缩放等? (我知道必须有“绘图”触摸模式和“移动”触摸模式)

此外,画布是一个自定义视图类:

class HomerView extends View { // the custom View for drawing on
    // set up Bitmap, canvas, path and paint
    private Bitmap myBitmap; // the initial image we turn into our canvas
    private Canvas myCanvas; // the canvas we are drawing on
    private Rect myRect; // the mathematical path of the lines we draw
    private Paint myBitmapPaint; // the paint we use to draw the bitmap

    // get the width of the entire tablet screen
    private int screenWidth = getContext().getResources()
            .getDisplayMetrics().widthPixels;
    // get the height of the entire tablet screen
    private int screenHeight = getContext().getResources()
            .getDisplayMetrics().heightPixels;

    public HomerView(Context context) { // constructor of HomerView
        super(context);
        myBitmap = Bitmap.createBitmap(screenWidth, screenHeight,
                Bitmap.Config.ARGB_8888); // set our drawable space - the bitmap which becomes the canvas we draw on
        myCanvas = new Canvas(myBitmap); // set our canvas to our bitmap which we just set up
        myRect = new Rect(); // make a new rect
        myBitmapPaint = new Paint(Paint.DITHER_FLAG); // set dither to ON in our saved drawing - gives better color interaction
    }

    protected void onDraw(Canvas canvas) { // method used when we want to draw something to our canvas
        canvas.drawColor(Color.TRANSPARENT); // sets canvas colour
        canvas.drawBitmap(myBitmap, 0, 0, myBitmapPaint); // save the canvas to bitmap - the numbers are the x, y coords we are drawing from
        canvas.drawRect(myRect, myPaint); // draw the rectangle that the user has drawn using the paint we set up
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) { // if screen size changes, alter the bitmap size
        super.onSizeChanged(w, h, oldw, oldh);
        /*myBitmap = Bitmap.createBitmap(screenWidth, screenHeight,
                Bitmap.Config.ARGB_8888);
        myCanvas = new Canvas(myBitmap);*/
    }

            public void drawApplianceIcon() {
        myCanvas.drawBitmap(bmp, iX - 50, iY - 50, myBitmapPaint);
        makeToast("Lamp Drawn To Canvas");
    }


    // these variables are needed in touch listening
    private int mX, mY, iX, iY; // current x,y and initial x,y
    private static final float TOUCH_TOLERANCE = 4;

private void touch_start {} // touch methods
private void touch_move {}
private void touch_up {}
这在onCreate中声明如下:

 View drawingAreaView = new HomerView(this);
 setContentView(drawingAreaView);

如何调整代码,使其成为可滚动窗口?

在视图初始化期间,请尝试此操作

setHorizontalScrollBarEnabled(true);
setVerticalScrollBarEnabled(true);
我想你也需要

以及某种保存所有位置的视口逻辑

也发现了这个


谢谢你的帮助!什么是视口?我来看看你贴的东西。观看区域。我想你可以用canvas.translate。