当位图适合创建缩放位图的屏幕时,floodfill android不工作
在我的应用程序中,我使用泛光填充来填充位图的颜色部分。一切正常,但我用createscaledbitmap创建位图,它不工作。请推荐我 我的代码如下 我让floodfill在异步任务中运行当位图适合创建缩放位图的屏幕时,floodfill android不工作,android,bitmap,scale,flood-fill,Android,Bitmap,Scale,Flood Fill,在我的应用程序中,我使用泛光填充来填充位图的颜色部分。一切正常,但我用createscaledbitmap创建位图,它不工作。请推荐我 我的代码如下 我让floodfill在异步任务中运行 @Override public boolean onTouchEvent(MotionEvent event) { float x = event.getX(); float y = event.getY(); switch (event.getAction()) { ca
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
p1.x = (int) x;
p1.y = (int) y;
final int sourceColor = resultBmp.getPixel((int) x, (int) y);
final int targetColor = paint.getColor();
new TheTask(resultBmp, p1, sourceColor, targetColor).execute();
invalidate();
}
return true;
}
public void clear() {
path.reset();
invalidate();
}
public int getCurrentPaintColor() {
return paint.getColor();
}
class TheTask extends AsyncTask<Void, Integer, Void> {
Bitmap bmp;
Point pt;
int replacementColor, targetColor;
public TheTask(Bitmap bm, Point p, int sc, int tc) {
this.bmp = bm;
this.pt = p;
this.replacementColor = tc;
this.targetColor = sc;
pd.setMessage("Filling....");
pd.show();
}
@Override
protected void onPreExecute() {
pd.show();
}
@Override
protected void onProgressUpdate(Integer... values) {
}
@Override
protected Void doInBackground(Void... params) {
FloodFill f = new FloodFill();
f.floodFill(bmp, pt, targetColor, replacementColor);
return null;
}
@Override
protected void onPostExecute(Void result) {
pd.dismiss();
invalidate();
}
}
}
请建议我泛光填充方法是采用每个像素并在线程中更改其颜色,因此,我不是使用创建缩放位图来增加大小,而是针对不同的屏幕大小使用单独的位图。这是一个繁琐的过程,但根据我的研究,没有其他方法。请看这个问题,你给出的链接与洪水填充完全不同。Flood fill在windows paint app中用作油漆瓶。请参阅此以了解有关洪水填充的更多信息
public class FloodFill {
public void floodFill(Bitmap image, Point node, int targetColor,
int replacementColor) {
int width = image.getWidth();
int height = image.getHeight();
int target = targetColor;
int replacement = replacementColor;
if (target != replacement) {
Queue<Point> queue = new LinkedList<Point>();
do {
int x = node.x;
int y = node.y;
while (x > 0 && image.getPixel(x - 1, y) == target) {
x--;
}
boolean spanUp = false;
boolean spanDown = false;
while (x < width && image.getPixel(x, y) == target) {
image.setPixel(x, y, replacement);
if (!spanUp && y > 0
&& image.getPixel(x, y - 1) == target) {
queue.add(new Point(x, y - 1));
spanUp = true;
} else if (spanUp && y > 0
&& image.getPixel(x, y - 1) != target) {
spanUp = false;
}
if (!spanDown && y < height - 1
&& image.getPixel(x, y + 1) == target) {
queue.add(new Point(x, y + 1));
spanDown = true;
} else if (spanDown && y < height - 1
&& image.getPixel(x, y + 1) != target) {
spanDown = false;
}
x++;
}
} while ((node = queue.poll()) != null);
}
}
}
@Override
protected void onDraw(Canvas canvas) {
this.canvas = canvas;
int w = mBitmap.getWidth();
int h = mBitmap.getHeight();
resultBmp = null;
int widthofBitMap = screenWidth;
int heightofBitMap = widthofBitMap * h / w;
resultBmp = Bitmap.createScaledBitmap(mBitmap, widthofBitMap, heightofBitMap, true);
canvas.drawBitmap(resultBmp, 0, 0, paint);
//if i create only bitmap without scaling it works fine.
// for ex
//canvas.drawBitmap(mBitmap,0,0,paint); works fine.
}