Android 颤振总成可';在构建小部件树时,不要第一次加载
我正在Flitter中创建一个Hangman应用程序,我想在生命减少时将主图像更新为另一个。问题是,当我第一次运行应用程序时,出现以下错误:Android 颤振总成可';在构建小部件树时,不要第一次加载,android,flutter,dart,Android,Flutter,Dart,我正在Flitter中创建一个Hangman应用程序,我想在生命减少时将主图像更新为另一个。问题是,当我第一次运行应用程序时,出现以下错误: I/flutter (21336): ══╡ EXCEPTION CAUGHT BY IMAGE RESOURCE SERVICE ╞════════════════════════════════════════════════════ I/flutter (21336): The following assertion was thrown resol
I/flutter (21336): ══╡ EXCEPTION CAUGHT BY IMAGE RESOURCE SERVICE ╞════════════════════════════════════════════════════
I/flutter (21336): The following assertion was thrown resolving an image codec:
I/flutter (21336): Unable to load asset: assets/Hangman 10.png
I/flutter (21336):
I/flutter (21336): When the exception was thrown, this was the stack:
I/flutter (21336): #0 PlatformAssetBundle.load (package:flutter/src/services/asset_bundle.dart:221:7)
I/flutter (21336): <asynchronous suspension>
I/flutter (21336): #1 AssetBundleImageProvider._loadAsync (package:flutter/src/painting/image_provider.dart:484:44)
I/flutter (21336): #2 AssetBundleImageProvider.load (package:flutter/src/painting/image_provider.dart:469:14)
I/flutter (21336): #3 ImageProvider.resolve.<anonymous closure>.<anonymous closure>.<anonymous closure> (package:flutter/src/painting/image_provider.dart:327:17)
I/flutter (21336): #4 ImageCache.putIfAbsent (package:flutter/src/painting/image_cache.dart:160:22)
I/flutter (21336): #5 ImageProvider.resolve.<anonymous closure>.<anonymous closure> (package:flutter/src/painting/image_provider.dart:325:84)
I/flutter (21336): (elided 13 frames from package dart:async)
I/flutter (21336):
I/flutter (21336): Image provider: AssetImage(bundle: null, name: "assets/Hangman 10.png")
I/flutter (21336): Image key: AssetBundleImageKey(bundle: PlatformAssetBundle#133ec(), name: "assets/Hangman 10.png",
I/flutter (21336): scale: 1.0)
I/flutter (21336): ════════════════════════════════════════════════════════════════════════════════════════════════════
这是我的文件夹的结构
还有我的主.dart文件
import 'package:flutter/material.dart';
import 'nouns.dart';
import 'keyboard_ws.dart';
void main() => runApp(MaterialApp(home: Home()));
String word = 'wordToBeGuessed'
int lives = 10;
List<String> lettersEntered = [];
class Home extends StatefulWidget {
@override
HomeState createState() => HomeState();
}
String word = 'savannah';
int lives = 10;
List<String> lettersEntered = [];
List<String> wordShowList = List.filled(word.length, '_');
String displayWord = wordShowList.join(' ');
class HomeState extends State<Home> {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Hangman'),
centerTitle: true,
),
body: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
Expanded(
child: Container(
padding: EdgeInsets.symmetric(vertical: 30, horizontal: 20),
child: Image(
image: AssetImage('assets/Hangman $lives.png'),
gaplessPlayback: true,
),
)),
Container(
child: Text(
displayWord,
style: TextStyle(fontSize: 30),
),
),
Keyboard(lettersEntered, sendKey)
],
),
);
}
}
原因:您的图像名称有空格
解决方案:
当资产路径包含空间时无法加载资产
已在当前beta
v1.17.0-3.2.pre
和devv1.18.0-6.0.pre
中修复(但不在稳定的v1.12.13+热修复程序中。9
)您可以考虑切换到新版本
工作演示
完整代码import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Expanded(
child: Container(
padding: EdgeInsets.symmetric(vertical: 30, horizontal: 20),
child: Image(
image: AssetImage('assets/images/alarm space.png'),
gaplessPlayback: true,
),
)),
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}
导入“包装:颤振/材料.省道”;
void main(){
runApp(MyApp());
}
类MyApp扩展了无状态小部件{
@凌驾
小部件构建(构建上下文){
返回材料PP(
标题:“颤振演示”,
主题:主题资料(
主样本:颜色。蓝色,
视觉密度:视觉密度。自适应平台密度,
),
主页:MyHomePage(标题:“颤振演示主页”),
);
}
}
类MyHomePage扩展StatefulWidget{
MyHomePage({Key,this.title}):超级(Key:Key);
最后的字符串标题;
@凌驾
_MyHomePageState createState()=>\u MyHomePageState();
}
类_MyHomePageState扩展状态{
int _计数器=0;
void _incrementCounter(){
设置状态((){
_计数器++;
});
}
@凌驾
小部件生成(BuildContext上下文){
返回脚手架(
appBar:appBar(
标题:文本(widget.title),
),
正文:中心(
子栏(
mainAxisAlignment:mainAxisAlignment.center,
儿童:[
扩大(
子:容器(
填充:边缘组。对称(垂直:30,水平:20),
孩子:图像(
图像:AssetImage('assets/images/alarm space.png'),
无缝隙斜背:是的,
),
)),
正文(
“您已经按了这么多次按钮:”,
),
正文(
“$”计数器“,
风格:Theme.of(context).textTheme.headline4,
),
],
),
),
浮动操作按钮:浮动操作按钮(
按下时:\ u递增计数器,
工具提示:“增量”,
子:图标(Icons.add),
),
);
}
}
您确定您的名字正确吗?请尝试“颤振清理”。
flutter:
assets:
- assets/
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Expanded(
child: Container(
padding: EdgeInsets.symmetric(vertical: 30, horizontal: 20),
child: Image(
image: AssetImage('assets/images/alarm space.png'),
gaplessPlayback: true,
),
)),
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}