Android Renderscript:如何分配uchar4数组
在我的Android代码中,我保留了一组我希望在renderscript代码中使用的颜色,如下所示:Android Renderscript:如何分配uchar4数组,android,arrays,renderscript,android-renderscript,Android,Arrays,Renderscript,Android Renderscript,在我的Android代码中,我保留了一组我希望在renderscript代码中使用的颜色,如下所示: for(int col = 0; col < imgWidth; col++){ const uchar4 colour = *(const uchar4*)rsGetElementAt(colours, col, 0); if (in.r == colour.r && in.g == colour.g && in.b == colour.b
for(int col = 0; col < imgWidth; col++){
const uchar4 colour = *(const uchar4*)rsGetElementAt(colours, col, 0);
if (in.r == colour.r && in.g == colour.g && in.b == colour.b){
in.r = 255;
in.g = 0;
in.b = 0;
break;
} else {
in.r = 0;
in.g = 255;
in.b = 0;
}
}
return in;
在java中,我有:
Bitmap.Config conf = Bitmap.Config.ARGB_8888; // see other conf types
Bitmap myBitmap = Bitmap.createBitmap(pickedPanels.size(), 1, conf);
myBitmap.setPixels(myInts, 0, myBitmap.getWidth(), 0, 0, myBitmap.getWidth(),0);
final RenderScript rs = RenderScript.create(this);
// The input image.
final Allocation input = Allocation.createFromBitmap(rs, bitmap, Allocation.MipmapControl.MIPMAP_NONE,
Allocation.USAGE_SCRIPT);
// The output image.
final Allocation output = Allocation.createTyped(rs, input.getType());
final ScriptC_singlesource script = new
ScriptC_singlesource(rs);
// The array of colours.
final Allocation pixels = Allocation.createFromBitmap(rs, myBitmap, Allocation.MipmapControl.MIPMAP_NONE,
Allocation.USAGE_SCRIPT);
script.set_image(pixels);
script.set_imgWidth(pickedPanels.size());
script.forEach_root(input, output);
// retrieve output
output.copyTo(bitmap);
ImageView destim = (ImageView) findViewById (dest);
destim.setDrawingCacheEnabled(true);
destim.setImageBitmap(bitmap);
我已经读到,您不能有超过2个分配。所以,我猜这是我的问题。因此,我想尝试以uchar4*的形式阅读中的颜色,但我找不到一个如何做到这一点的示例 代码看起来不错,你能描述一下哪里出了问题吗?只是输出的位图不是你所期望的吗?另外,我建议使用rsGetElementAt_uchar4(colors,col,0),这将更快,并在那里添加#pragma rs_fp_relaxedHi!!问题是这些值始终为0。但是,最后我把它分解成3个int数组,每个数组包含r,g,b,然后使用它们,这样就可以了。
Bitmap.Config conf = Bitmap.Config.ARGB_8888; // see other conf types
Bitmap myBitmap = Bitmap.createBitmap(pickedPanels.size(), 1, conf);
myBitmap.setPixels(myInts, 0, myBitmap.getWidth(), 0, 0, myBitmap.getWidth(),0);
final RenderScript rs = RenderScript.create(this);
// The input image.
final Allocation input = Allocation.createFromBitmap(rs, bitmap, Allocation.MipmapControl.MIPMAP_NONE,
Allocation.USAGE_SCRIPT);
// The output image.
final Allocation output = Allocation.createTyped(rs, input.getType());
final ScriptC_singlesource script = new
ScriptC_singlesource(rs);
// The array of colours.
final Allocation pixels = Allocation.createFromBitmap(rs, myBitmap, Allocation.MipmapControl.MIPMAP_NONE,
Allocation.USAGE_SCRIPT);
script.set_image(pixels);
script.set_imgWidth(pickedPanels.size());
script.forEach_root(input, output);
// retrieve output
output.copyTo(bitmap);
ImageView destim = (ImageView) findViewById (dest);
destim.setDrawingCacheEnabled(true);
destim.setImageBitmap(bitmap);