Android 绘画应用程序。2种绘制类型,实线和喷枪,喷枪绘制到mCanvas,仅在选中实线时才能看到它
默认为实线,我可以开始画图,切换到喷枪,一切看起来都很好。如果切换回实线,喷枪绘制将消失,但之前的实线绘制将保留。如果随后切换回喷枪,则上一次喷枪绘制将重新出现,而上一次实线绘制将保留。在函数中 如果我注释掉,触摸事件,行内类型==实线 //mCanvas.drawPathmPath,mPaint 然后,当我选择“喷枪”时,实线绘制消失,当我选择“返回到实线”时重新绘制,而像往常一样,喷枪绘制消失。因此,我似乎很清楚,我需要在onDraw画布上绘制我的喷枪,但我一直无法使其正常工作,我尝试了各种方法,重点是尝试在onDraw画布上绘制用于初始化mCanvas的位图mSourceBM 任何想法都将不胜感激 我的onDraw函数Android 绘画应用程序。2种绘制类型,实线和喷枪,喷枪绘制到mCanvas,仅在选中实线时才能看到它,android,android-canvas,ondraw,Android,Android Canvas,Ondraw,默认为实线,我可以开始画图,切换到喷枪,一切看起来都很好。如果切换回实线,喷枪绘制将消失,但之前的实线绘制将保留。如果随后切换回喷枪,则上一次喷枪绘制将重新出现,而上一次实线绘制将保留。在函数中 如果我注释掉,触摸事件,行内类型==实线 //mCanvas.drawPathmPath,mPaint 然后,当我选择“喷枪”时,实线绘制消失,当我选择“返回到实线”时重新绘制,而像往常一样,喷枪绘制消失。因此,我似乎很清楚,我需要在onDraw画布上绘制我的喷枪,但我一直无法使其正常工作,我尝试了各种
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if(line_type == SOLID_LINE){
for (Pair<Path, Paint> p : paths) {
canvas.drawPath(p.first, p.second);
}
canvas.drawPath(mPath, mPaint);
}else if(line_type == AIRBRUSH){
Log.d(DTAG, "onDraw: AIRBRUSH: no call");
canvas.drawBitmap(mSourceBM, 0,0, null);
}
}
这里是drawSpalsh函数,在touch_move中触发多次,在touch up中触发一次。它绘制具有径向渐变和半径为的绘制
点x、y处绘制笔划宽度的一半。无效被调用
每次触屏移动X、y、触屏开始TX、y和触屏事件后的onTouchEvent
打电话
触摸启动,从onTouchEvent调用
private void touch_start(float x, float y) {
if(line_type == SOLID_LINE){
undonePaths.clear();// we clear the undonePaths because we are drawing
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}else if(line_type == AIRBRUSH){
mPreviousX = x;
mPreviousY = y;
Log.d(DTAG, "touch_start");
}
}
private void touch_move(float x, float y) {
if(line_type == SOLID_LINE){
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
// displayMemoryUsage("touch_move SOLID");
}else if(line_type == AIRBRUSH){
float mX = x;
float mY = y;
// get vector from previous to current position
float xdist = mX - mPreviousX;
float ydist = mY - mPreviousY;
// get the length
float segmentLength = (float) Math.sqrt(xdist * xdist + ydist * ydist);
// derive a suitable step size from stroke width
float stepSize = Math.max(strokeRadius / 10, 1f);
// calculate the number of steps we need to take
// NOTE: this draws a bunch of evenly spaced splashes from the start point
// to JUST BEFORE the end point.
int steps = Math.max(Math.round(segmentLength / stepSize), 2);
for(int i = 0; i < steps; ++i)
{
int currentX = (int) (mPreviousX + xdist * i / steps);
int currentY = (int) (mPreviousY + ydist * i / steps);
drawSplash(currentX, currentY);
}
//Log.d(DTAG, "touch_move: AIRBRUSH xdist, ydist: "+xdist+" "+ydist);
// update the previous position
mPreviousX = mX;
mPreviousY = mY;
//displayMemoryUsage("touch_move AIR");
//Log.d(DTAG, "touch_move AIR: previous x y "+mX+" "+mY);
}
}
private void touch_up(MotionEvent event) {
if(line_type == SOLID_LINE){
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
Paint newPaint = new Paint(mPaint);
paths.add(new Pair<Path, Paint>(mPath, newPaint));
mPath = new Path();
}else if(line_type == AIRBRUSH){
drawSplash((int) event.getX(), (int)event.getY());
}
}
从onTouchEvent调用touch_move
private void touch_start(float x, float y) {
if(line_type == SOLID_LINE){
undonePaths.clear();// we clear the undonePaths because we are drawing
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}else if(line_type == AIRBRUSH){
mPreviousX = x;
mPreviousY = y;
Log.d(DTAG, "touch_start");
}
}
private void touch_move(float x, float y) {
if(line_type == SOLID_LINE){
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
// displayMemoryUsage("touch_move SOLID");
}else if(line_type == AIRBRUSH){
float mX = x;
float mY = y;
// get vector from previous to current position
float xdist = mX - mPreviousX;
float ydist = mY - mPreviousY;
// get the length
float segmentLength = (float) Math.sqrt(xdist * xdist + ydist * ydist);
// derive a suitable step size from stroke width
float stepSize = Math.max(strokeRadius / 10, 1f);
// calculate the number of steps we need to take
// NOTE: this draws a bunch of evenly spaced splashes from the start point
// to JUST BEFORE the end point.
int steps = Math.max(Math.round(segmentLength / stepSize), 2);
for(int i = 0; i < steps; ++i)
{
int currentX = (int) (mPreviousX + xdist * i / steps);
int currentY = (int) (mPreviousY + ydist * i / steps);
drawSplash(currentX, currentY);
}
//Log.d(DTAG, "touch_move: AIRBRUSH xdist, ydist: "+xdist+" "+ydist);
// update the previous position
mPreviousX = mX;
mPreviousY = mY;
//displayMemoryUsage("touch_move AIR");
//Log.d(DTAG, "touch_move AIR: previous x y "+mX+" "+mY);
}
}
private void touch_up(MotionEvent event) {
if(line_type == SOLID_LINE){
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
Paint newPaint = new Paint(mPaint);
paths.add(new Pair<Path, Paint>(mPath, newPaint));
mPath = new Path();
}else if(line_type == AIRBRUSH){
drawSplash((int) event.getX(), (int)event.getY());
}
}
上述语句中的ifs使其仅绘制一个或另一个。将它们从ondraw中删除,ontouch中的if语句将足以显示您使用的是哪种类型,并且应该可以正常工作谢谢。SolidLine不绘制任何内容,若elses注释掉,它只绘制喷枪,但选择SolidLine时喷枪仍保留。这是一个我没有研究过的方向。感谢@La5t5tarfighter的快速响应,我会进一步调查的。明白了。在保持if和抛弃else的同时尝试它!不,不!你第一次就有了!我已经注释掉了mCanvas.drawPathmPath,mPaint;保持联系!忘了!非常感谢。真不敢相信我的头撞了这么久!非常感谢。
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
for (Pair<Path, Paint> p : paths) {
canvas.drawPath(p.first, p.second);
}
canvas.drawPath(mPath, mPaint);
Log.d(DTAG, "onDraw: AIRBRUSH: no call");
canvas.drawBitmap(mSourceBM, 0,0, null);
}