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Android Can';找不到无法编译到设备的错误_Android_Unity3d - Fatal编程技术网

Android Can';找不到无法编译到设备的错误

Android Can';找不到无法编译到设备的错误,android,unity3d,Android,Unity3d,我使用商店里的一些资源编写了一些脚本,当我试图将程序编译到Android手机上时,我在编译时遇到了错误 我将SDK版本从26改为25,尝试在Graddle上运行内部构建并使用遗留SDK工具,重新构建整个项目,更新资产,尝试正常构建APK,但仍然失败 错误1: FormatException: Input string was not in a correct format. System.Number.StringToNumber (System.String str, System.Globa

我使用商店里的一些资源编写了一些脚本,当我试图将程序编译到Android手机上时,我在编译时遇到了错误

我将SDK版本从26改为25,尝试在Graddle上运行内部构建并使用遗留SDK工具,重新构建整个项目,更新资产,尝试正常构建APK,但仍然失败

错误1:

FormatException: Input string was not in a correct format.
System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
System.Int32.Parse (System.String s, System.IFormatProvider provider) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
System.Convert.ToInt32 (System.String value) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
UnityEditor.Android.AndroidDeviceInfo.get_SDKVersion () (at <7cbc688ae1af4105929402a46c6a4414>:0)
UnityEditor.Android.AndroidDeviceInfo.HasSDKSupport (System.Int32 minimumVersion) (at <7cbc688ae1af4105929402a46c6a4414>:0)
UnityEditor.Android.AndroidDeploymentTargetsExtension+AndroidDeploymentTargetInfo.CheckTargetInternal (UnityEditor.Android.AndroidDeploymentTargetRequirements targetRequirements) (at <7cbc688ae1af4105929402a46c6a4414>:0)
UnityEditor.Android.AndroidDeploymentTargetsExtension+AndroidDeploymentTargetInfo.CheckTarget (UnityEditor.DeploymentTargetRequirements targetRequirements) (at <7cbc688ae1af4105929402a46c6a4414>:0)
UnityEditor.Android.PostProcessor.Tasks.CheckDevice.FindCompatibleDevices (UnityEditor.Android.AndroidDeploymentTargetRequirements targetRequirements, UnityEditor.DeploymentTargets.DeploymentTargetId targetId, System.Collections.Generic.List`1[T] knownDevices, System.Collections.Generic.List`1[UnityEditor.Android.PostProcessor.Tasks.CheckDevice+DeviceInfo]& compatibleDevices) (at <7cbc688ae1af4105929402a46c6a4414>:0)
UnityEditor.Android.PostProcessor.Tasks.CheckDevice.GetTargetDevices (UnityEditor.Android.ADB adb) (at <7cbc688ae1af4105929402a46c6a4414>:0)
UnityEditor.Android.PostProcessor.Tasks.CheckDevice.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <7cbc688ae1af4105929402a46c6a4414>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <7cbc688ae1af4105929402a46c6a4414>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PrepareForBuild (UnityEditor.BuildOptions options, UnityEditor.BuildTarget target) (at <7cbc688ae1af4105929402a46c6a4414>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PrepareForBuild (UnityEditor.BuildOptions options, UnityEditor.BuildTarget target) (at <7cbc688ae1af4105929402a46c6a4414>:0)
UnityEditor.PostprocessBuildPlayer.PrepareForBuild (UnityEditor.BuildOptions options, UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:106)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
错误3:

Build completed with a result of 'Failed'
0x0000000141415DE8 (Unity) StackWalker::GetCurrentCallstack
0x000000014141C296 (Unity) StackWalker::ShowCallstack
0x00000001412FFB1B (Unity) GetStacktrace
0x000000014014325E (Unity) DebugStringToFile
0x00000001417873BD (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x0000000043145590 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x00000000431451F3 (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 
0x0000000043144A75 (Mono JIT Code) [Logger.cs:48] UnityEngine.Logger:Log (UnityEngine.LogType,object) 
0x0000000043144709 (Mono JIT Code) [Debug.bindings.cs:117] UnityEngine.Debug:LogError (object) 
0x0000000040DDE863 (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:190] UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) 
0x0000000040DD601B (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:97] UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) 
0x0000000040DD57BB (Mono JIT Code) [BuildPlayerWindow.cs:174] UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool) 
0x0000000040DAA16B (Mono JIT Code) [BuildPlayerWindow.cs:926] UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform) 
0x0000000040D587BB (Mono JIT Code) [BuildPlayerWindow.cs:809] UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () 
0x0000000040C8A45B (Mono JIT Code) [BuildPlayerWindow.cs:411] UnityEditor.BuildPlayerWindow:OnGUI () 
0x00000000485FC8D0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FF8B273BE4B (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke 
0x00007FF8B26C1E32 (mono-2.0-bdwgc) [object.c:2919] do_runtime_invoke 
0x00007FF8B26CB012 (mono-2.0-bdwgc) [object.c:3071] mono_runtime_invoke_checked 
0x00007FF8B26CB7A9 (mono-2.0-bdwgc) [object.c:5262] mono_runtime_try_invoke_array 
0x00007FF8B26CAFA6 (mono-2.0-bdwgc) [object.c:5140] mono_runtime_invoke_array_checked 
0x00007FF8B266FED4 (mono-2.0-bdwgc) [icall.c:3358] ves_icall_InternalInvoke 
0x000000003C6F64F6 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
0x000000003C6F4F1B (Mono JIT Code) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
0x000000003EF8F56F (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[])
0x0000000040497293 (Mono JIT Code) [HostView.cs:342] UnityEditor.HostView:Invoke (string,object) 
0x00000000404970F3 (Mono JIT Code) [HostView.cs:337] UnityEditor.HostView:Invoke (string) 
0x0000000040C88463 (Mono JIT Code) [HostView.cs:130] UnityEditor.HostView:OldOnGUI () 
0x00000000409B13DC (Mono JIT Code) [IMGUIContainer.cs:244] UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool) 
0x000000004098DA6B (Mono JIT Code) [IMGUIContainer.cs:440] UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect) 
0x0000000040B148D3 (Mono JIT Code) [IMGUIContainer.cs:421] UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event) 
0x000000004048E2FB (Mono JIT Code) [IMGUIContainer.cs:401] UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent (UnityEngine.Experimental.UIElements.EventBase) 
0x000000003F4A47E4 (Mono JIT Code) [EventDispatcher.cs:516] UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent (UnityEngine.Experimental.UIElements.EventBase,UnityEngine.Experimental.UIElements.IPanel) 
0x000000003F1BF0FB (Mono JIT Code) [EventDispatcher.cs:308] UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch (UnityEngine.Experimental.UIElements.EventBase,UnityEngine.Experimental.UIElements.IPanel,UnityEngine.Experimental.UIElements.DispatchMode) 
0x000000003F1BEBC3 (Mono JIT Code) [Panel.cs:177] UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.Experimental.UIElements.EventBase,UnityEngine.Experimental.UIElements.DispatchMode) 
0x000000004091F653 (Mono JIT Code) [UIElementsUtility.cs:248] UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch (UnityEngine.Experimental.UIElements.BaseVisualElementPanel) 
0x000000004094F8FB (Mono JIT Code) [UIElementsUtility.cs:68] UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent (int,intptr) 
0x000000004094F264 (Mono JIT Code) [GUIUtility.cs:179] UnityEngine.GUIUtility:ProcessEvent (int,intptr) 
0x000000004094F483 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr)
0x00007FF8B273BE4B (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke 
0x00007FF8B26C1E32 (mono-2.0-bdwgc) [object.c:2919] do_runtime_invoke 
0x00007FF8B26CAE3F (mono-2.0-bdwgc) [object.c:2966] mono_runtime_invoke 
0x0000000140C02DDA (Unity) scripting_method_invoke
0x0000000140BF33EA (Unity) ScriptingInvocation::Invoke
0x0000000140BED44A (Unity) ScriptingInvocation::Invoke<bool>
0x000000014042E60C (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x000000014129171C (Unity) GUIView::ProcessRetainedMode
0x000000014147ABA0 (Unity) GUIView::OnInputEvent
0x000000014129162C (Unity) GUIView::ProcessInputEvent
0x000000014147C23C (Unity) GUIView::ProcessEventMessages
0x00000001414720CF (Unity) GUIView::GUIViewWndProc
0x00007FF901476D41 (USER32) CallWindowProcW
0x00007FF901476713 (USER32) DispatchMessageW
0x000000014149892F (Unity) MainMessageLoop
0x000000014149A426 (Unity) WinMain
0x000000014247F7EA (Unity) __scrt_common_main_seh
0x00007FF9011A4034 (KERNEL32) BaseThreadInitThunk
0x00007FF901873691 (ntdll) RtlUserThreadStart
生成已完成,结果为“失败”
0x000000014141DE8(Unity)StackWalker::GetCurrentCallstack
0x000000014141C296(Unity)StackWalker::ShowCallstack
0x00000001412FB1B(统一)GetStacktrace
0x0000000144325E(统一)调试字符串文件
0x00000001417873BD(统一)调试日志处理程序\自定义\内部\日志
0x0000000043145590(Mono JIT代码)(包装器管理为本机)UnityEngine.DebugLogHandler:Internal_Log(UnityEngine.LogType,string,UnityEngine.Object)
0x00000000431451F3(Mono JIT代码)[DebugLogHandler.cs:10]UnityEngine.DebugLogHandler:LogFormat(UnityEngine.LogType,UnityEngine.Object,string,Object[]
0x0000000043144A75(Mono JIT代码)[Logger.cs:48]UnityEngine.Logger:Log(UnityEngine.LogType,对象)
0x0000000043144709(MonoJIT代码)[Debug.bindings.cs:117]UnityEngine.Debug:LogError(对象)
0x0000000040DDE863(Mono JIT代码)[buildPlayerWindowBuilderMethods.cs:190]UnityEdit.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer(UnityEdit.BuildPlayerOptions)
0x0000000040DD601B(Mono JIT代码)[buildPlayerWindowBuilderMethods.cs:97]UnityEdit.BuildPlayerWindow:CallBuildMethods(bool,UnityEdit.BuildOptions)
0x0000000040DD57BB(Mono JIT代码)[BuildPlayerWindow.cs:174]单元编辑器.BuildPlayerWindow:BuildPlayerAndRun(bool)
0x0000000040DAA16B(Mono JIT代码)[BuildPlayerWindows.cs:926]UnityEdit.BuildPlayerWindows:GUIBuildButtons(UnityEdit.Modules.IBuildWindowExtension,bool,bool,bool,UnityEdit.Build.BuildPlatform)
0x0000000040D587BB(Mono JIT代码)[buildPlayerWindows.cs:809]单元编辑器.buildPlayerWindows:ShowBuildTargetSettings()
0x0000000040C8A45B(单声道JIT代码)[buildPlayerWindows.cs:411]单元编辑器.buildPlayerWindows:OnGUI()
0x00000000485FC8D0(Mono JIT代码)(包装器运行时调用)对象:运行时调用\无效\此\对象(对象,intptr,intptr,intptr)
0x00007FF8B273BE4B(mono-2.0-bdwgc)[mini-runtime.c:2809]mono_jit_runtime_invoke
0x00007FF8B26C1E32(mono-2.0-bdwgc)[object.c:2919]执行运行时调用
0x00007FF8B26CB012(mono-2.0-bdwgc)[object.c:3071]已选中mono运行时调用
0x00007FF8B26CB7A9(mono-2.0-bdwgc)[object.c:5262]mono\u运行时\u尝试\u调用\u数组
0x00007FF8B26CAFA6(mono-2.0-bdwgc)[object.c:5140]已选中mono\u运行时\u调用\u数组
0x00007FF8B266FED4(mono-2.0-bdwgc)[icall.c:3358]ves_icall_内部调用
0x000000003C6F64F6(Mono JIT代码)(包装器管理为本机)System.Reflection.MonMethod:InternalInvoke(System.Reflection.MonMethod,object,object[],System.Exception&)
0x000000003C6F4F1B(Mono JIT代码)System.Reflection.MonoMethod:Invoke(对象、系统、反射、绑定标志、系统、反射、绑定、对象[]、系统、全球化、文化信息)
0x000000003EF8F56F(MonoJIT代码)系统。反射。方法库:调用(对象,对象[])
0x0000000040497293(monoJIT代码)[HostView.cs:342]UnityEditor.HostView:Invoke(字符串,对象)
0x00000000404970F3(Mono JIT代码)[HostView.cs:337]UnityEdit.HostView:Invoke(字符串)
0x0000000040C88463(Mono JIT代码)[HostView.cs:130]单元编辑器。HostView:OldOnGUI()
0x00000000409B13DC(Mono JIT代码)[IMGUIContainer.cs:244]UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(UnityEngine.Event,UnityEngine.matrix4,UnityEngine.Rect,bool)
0x000000004098DA6B(Mono JIT代码)[IMGUIContainer.cs:440]UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(UnityEngine.Event,UnityEngine.Matrix4,UnityEngine.Rect)
0x0000000040B148D3(Mono JIT代码)[IMGUIContainer.cs:421]UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(UnityEngine.Event)
0x000000004048E2FB(Mono JIT代码)[IMGUIContainer.cs:401]UnityEngine.Experiative.UIElements.IMGUIContainer:HandleEvent(UnityEngine.Experiative.UIElements.EventBase)
0x000000003F4A47E4(Mono JIT代码)[EventDispatcher.cs:516]UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(UnityEngine.Experimental.UIElements.EventBase,UnityEngine.Experimental.UIElements.IPanel)
0x000000003F1BF0FB(Mono JIT代码)[EventDispatcher.cs:308]UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(UnityEngine.Experimental.UIElements.EventBase,UnityEngine.Experimental.UIElements.IPanel,UnityEngine.Experimental.UIElements.DispatchMode)
0x000000003F1BEBC3(Mono JIT代码)[Panel.cs:177]UnityEngine.Experiative.UIElements.BaseVisualElementPanel:SendEvent(UnityEngine.Experiative.UIElements.EventBase,UnityEngine.Experiative.UIElements.DispatchMode)
0x000000004091F653(Mono JIT代码)[UIElementSutibility.cs:248]UnityEngine.Experiorative.UIElements.UIElementSutibility:DoDispatch(UnityEngine.Experiorative.UIElements.BaseVisualElementPanel)
0x000000004094F8FB(Mono JIT代码)[UIElementSutibility.cs:68]UnityEngine.Experimental.UIElements.UIElementSutibility:ProcessEvent(int,intptr)
0x000000004094F264(MonoJIT代码)[GUIUtility.cs:179]UnityEngine.GUIUtility:ProcessEvent(int,intptr)
0x000000004094F483(MonoJIT代码)(包装器运行时调用):运行时调用
0x00007FF8B273BE4B(mono-2.0-bdwgc)[mini-runtime.c:2809]mono_jit_runtime_invoke
0x00007FF8B26C1E32(mono-2.0-bdwgc)[object.c:2919]执行运行时调用
0x00007FF8B26CAE3F(mono-2.0-bdwgc)[object.c:2966]mono_运行时_调用
0x0000000140C02DDA(统一)脚本\u方法\u调用
0x0000000140BF33EA(统一)脚本调用::调用
0x0000000140BED44A(统一)脚本职业::调用
0x000000014042E60C(Unity)脚本::UnityEngine::GUIUtilityProxy::ProcessEvent
0x000000014129171C(统一)GUI视图::ProcessRetainedMode
0x000000014147ABA0(统一)GUI视图::OnInputEvent
0x000
Build completed with a result of 'Failed'
0x0000000141415DE8 (Unity) StackWalker::GetCurrentCallstack
0x000000014141C296 (Unity) StackWalker::ShowCallstack
0x00000001412FFB1B (Unity) GetStacktrace
0x000000014014325E (Unity) DebugStringToFile
0x00000001417873BD (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x0000000043145590 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x00000000431451F3 (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 
0x0000000043144A75 (Mono JIT Code) [Logger.cs:48] UnityEngine.Logger:Log (UnityEngine.LogType,object) 
0x0000000043144709 (Mono JIT Code) [Debug.bindings.cs:117] UnityEngine.Debug:LogError (object) 
0x0000000040DDE863 (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:190] UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) 
0x0000000040DD601B (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:97] UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) 
0x0000000040DD57BB (Mono JIT Code) [BuildPlayerWindow.cs:174] UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool) 
0x0000000040DAA16B (Mono JIT Code) [BuildPlayerWindow.cs:926] UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform) 
0x0000000040D587BB (Mono JIT Code) [BuildPlayerWindow.cs:809] UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () 
0x0000000040C8A45B (Mono JIT Code) [BuildPlayerWindow.cs:411] UnityEditor.BuildPlayerWindow:OnGUI () 
0x00000000485FC8D0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FF8B273BE4B (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke 
0x00007FF8B26C1E32 (mono-2.0-bdwgc) [object.c:2919] do_runtime_invoke 
0x00007FF8B26CB012 (mono-2.0-bdwgc) [object.c:3071] mono_runtime_invoke_checked 
0x00007FF8B26CB7A9 (mono-2.0-bdwgc) [object.c:5262] mono_runtime_try_invoke_array 
0x00007FF8B26CAFA6 (mono-2.0-bdwgc) [object.c:5140] mono_runtime_invoke_array_checked 
0x00007FF8B266FED4 (mono-2.0-bdwgc) [icall.c:3358] ves_icall_InternalInvoke 
0x000000003C6F64F6 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
0x000000003C6F4F1B (Mono JIT Code) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
0x000000003EF8F56F (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[])
0x0000000040497293 (Mono JIT Code) [HostView.cs:342] UnityEditor.HostView:Invoke (string,object) 
0x00000000404970F3 (Mono JIT Code) [HostView.cs:337] UnityEditor.HostView:Invoke (string) 
0x0000000040C88463 (Mono JIT Code) [HostView.cs:130] UnityEditor.HostView:OldOnGUI () 
0x00000000409B13DC (Mono JIT Code) [IMGUIContainer.cs:244] UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool) 
0x000000004098DA6B (Mono JIT Code) [IMGUIContainer.cs:440] UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect) 
0x0000000040B148D3 (Mono JIT Code) [IMGUIContainer.cs:421] UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event) 
0x000000004048E2FB (Mono JIT Code) [IMGUIContainer.cs:401] UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent (UnityEngine.Experimental.UIElements.EventBase) 
0x000000003F4A47E4 (Mono JIT Code) [EventDispatcher.cs:516] UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent (UnityEngine.Experimental.UIElements.EventBase,UnityEngine.Experimental.UIElements.IPanel) 
0x000000003F1BF0FB (Mono JIT Code) [EventDispatcher.cs:308] UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch (UnityEngine.Experimental.UIElements.EventBase,UnityEngine.Experimental.UIElements.IPanel,UnityEngine.Experimental.UIElements.DispatchMode) 
0x000000003F1BEBC3 (Mono JIT Code) [Panel.cs:177] UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.Experimental.UIElements.EventBase,UnityEngine.Experimental.UIElements.DispatchMode) 
0x000000004091F653 (Mono JIT Code) [UIElementsUtility.cs:248] UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch (UnityEngine.Experimental.UIElements.BaseVisualElementPanel) 
0x000000004094F8FB (Mono JIT Code) [UIElementsUtility.cs:68] UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent (int,intptr) 
0x000000004094F264 (Mono JIT Code) [GUIUtility.cs:179] UnityEngine.GUIUtility:ProcessEvent (int,intptr) 
0x000000004094F483 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr)
0x00007FF8B273BE4B (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke 
0x00007FF8B26C1E32 (mono-2.0-bdwgc) [object.c:2919] do_runtime_invoke 
0x00007FF8B26CAE3F (mono-2.0-bdwgc) [object.c:2966] mono_runtime_invoke 
0x0000000140C02DDA (Unity) scripting_method_invoke
0x0000000140BF33EA (Unity) ScriptingInvocation::Invoke
0x0000000140BED44A (Unity) ScriptingInvocation::Invoke<bool>
0x000000014042E60C (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x000000014129171C (Unity) GUIView::ProcessRetainedMode
0x000000014147ABA0 (Unity) GUIView::OnInputEvent
0x000000014129162C (Unity) GUIView::ProcessInputEvent
0x000000014147C23C (Unity) GUIView::ProcessEventMessages
0x00000001414720CF (Unity) GUIView::GUIViewWndProc
0x00007FF901476D41 (USER32) CallWindowProcW
0x00007FF901476713 (USER32) DispatchMessageW
0x000000014149892F (Unity) MainMessageLoop
0x000000014149A426 (Unity) WinMain
0x000000014247F7EA (Unity) __scrt_common_main_seh
0x00007FF9011A4034 (KERNEL32) BaseThreadInitThunk
0x00007FF901873691 (ntdll) RtlUserThreadStart
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00234] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190 
  at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96 
0x0000000141415DE8 (Unity) StackWalker::GetCurrentCallstack
0x000000014141C296 (Unity) StackWalker::ShowCallstack
0x00000001412FFB1B (Unity) GetStacktrace
0x000000014014325E (Unity) DebugStringToFile
0x00000001417873BD (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x0000000043145590 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x00000000431451F3 (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 
0x0000000043144A75 (Mono JIT Code) [Logger.cs:48] UnityEngine.Logger:Log (UnityEngine.LogType,object) 
0x0000000043144709 (Mono JIT Code) [Debug.bindings.cs:117] UnityEngine.Debug:LogError (object) 
0x0000000040DD619B (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:102] UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) 
0x0000000040DD57BB (Mono JIT Code) [BuildPlayerWindow.cs:174] UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool) 
0x0000000040DAA16B (Mono JIT Code) [BuildPlayerWindow.cs:926] UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform) 
0x0000000040D587BB (Mono JIT Code) [BuildPlayerWindow.cs:809] UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () 
0x0000000040C8A45B (Mono JIT Code) [BuildPlayerWindow.cs:411] UnityEditor.BuildPlayerWindow:OnGUI () 
0x00000000485FC8D0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FF8B273BE4B (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke 
0x00007FF8B26C1E32 (mono-2.0-bdwgc) [object.c:2919] do_runtime_invoke 
0x00007FF8B26CB012 (mono-2.0-bdwgc) [object.c:3071] mono_runtime_invoke_checked 
0x00007FF8B26CB7A9 (mono-2.0-bdwgc) [object.c:5262] mono_runtime_try_invoke_array 
0x00007FF8B26CAFA6 (mono-2.0-bdwgc) [object.c:5140] mono_runtime_invoke_array_checked 
0x00007FF8B266FED4 (mono-2.0-bdwgc) [icall.c:3358] ves_icall_InternalInvoke 
0x000000003C6F64F6 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
0x000000003C6F4F1B (Mono JIT Code) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
0x000000003EF8F56F (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[])
0x0000000040497293 (Mono JIT Code) [HostView.cs:342] UnityEditor.HostView:Invoke (string,object) 
0x00000000404970F3 (Mono JIT Code) [HostView.cs:337] UnityEditor.HostView:Invoke (string) 
0x0000000040C88463 (Mono JIT Code) [HostView.cs:130] UnityEditor.HostView:OldOnGUI () 
0x00000000409B13DC (Mono JIT Code) [IMGUIContainer.cs:244] UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool) 
0x000000004098DA6B (Mono JIT Code) [IMGUIContainer.cs:440] UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect) 
0x0000000040B148D3 (Mono JIT Code) [IMGUIContainer.cs:421] UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event) 
0x000000004048E2FB (Mono JIT Code) [IMGUIContainer.cs:401] UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent (UnityEngine.Experimental.UIElements.EventBase) 
0x000000003F4A47E4 (Mono JIT Code) [EventDispatcher.cs:516] UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent (UnityEngine.Experimental.UIElements.EventBase,UnityEngine.Experimental.UIElements.IPanel) 
0x000000003F1BF0FB (Mono JIT Code) [EventDispatcher.cs:308] UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch (UnityEngine.Experimental.UIElements.EventBase,UnityEngine.Experimental.UIElements.IPanel,UnityEngine.Experimental.UIElements.DispatchMode) 
0x000000003F1BEBC3 (Mono JIT Code) [Panel.cs:177] UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.Experimental.UIElements.EventBase,UnityEngine.Experimental.UIElements.DispatchMode) 
0x000000004091F653 (Mono JIT Code) [UIElementsUtility.cs:248] UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch (UnityEngine.Experimental.UIElements.BaseVisualElementPanel) 
0x000000004094F8FB (Mono JIT Code) [UIElementsUtility.cs:68] UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent (int,intptr) 
0x000000004094F264 (Mono JIT Code) [GUIUtility.cs:179] UnityEngine.GUIUtility:ProcessEvent (int,intptr) 
0x000000004094F483 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr)
0x00007FF8B273BE4B (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke 
0x00007FF8B26C1E32 (mono-2.0-bdwgc) [object.c:2919] do_runtime_invoke 
0x00007FF8B26CAE3F (mono-2.0-bdwgc) [object.c:2966] mono_runtime_invoke 
0x0000000140C02DDA (Unity) scripting_method_invoke
0x0000000140BF33EA (Unity) ScriptingInvocation::Invoke
0x0000000140BED44A (Unity) ScriptingInvocation::Invoke<bool>
0x000000014042E60C (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x000000014129171C (Unity) GUIView::ProcessRetainedMode
0x000000014147ABA0 (Unity) GUIView::OnInputEvent
0x000000014129162C (Unity) GUIView::ProcessInputEvent
0x000000014147C23C (Unity) GUIView::ProcessEventMessages
0x00000001414720CF (Unity) GUIView::GUIViewWndProc
0x00007FF901476D41 (USER32) CallWindowProcW
0x00007FF901476713 (USER32) DispatchMessageW
0x000000014149892F (Unity) MainMessageLoop
0x000000014149A426 (Unity) WinMain
0x000000014247F7EA (Unity) __scrt_common_main_seh
0x00007FF9011A4034 (KERNEL32) BaseThreadInitThunk
0x00007FF901873691 (ntdll) RtlUserThreadStart