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Apache flex getDefinitionByName中的奇怪行为_Apache Flex_Actionscript_Classloader - Fatal编程技术网

Apache flex getDefinitionByName中的奇怪行为

Apache flex getDefinitionByName中的奇怪行为,apache-flex,actionscript,classloader,Apache Flex,Actionscript,Classloader,我创建了一个类,该类根据传递给它的名称加载它的子类。函数使用getDefinitionByName,获取类类型并实例化它,如果类是拥有此方法的类的子类型,则返回它。子类型都是扩展基类的mxml文件,以简化实例化控件 但是,如果我向它传递一个完全限定的名称,它在我的单元测试中工作,但在我的应用程序上下文中执行时失败。getDefinitionByName中是否存在使其在不同执行上下文中表现不同的问题?有没有一种更简单的方法来按类的限定名加载类 static public function load

我创建了一个类,该类根据传递给它的名称加载它的子类。函数使用getDefinitionByName,获取类类型并实例化它,如果类是拥有此方法的类的子类型,则返回它。子类型都是扩展基类的mxml文件,以简化实例化控件

但是,如果我向它传递一个完全限定的名称,它在我的单元测试中工作,但在我的应用程序上下文中执行时失败。getDefinitionByName中是否存在使其在不同执行上下文中表现不同的问题?有没有一种更简单的方法来按类的限定名加载类

static public function loadDisplay(className:String, extendedClassName:String = null):FeatureDisplay
{
    try
    {
        trace("Loading", className);
        var cls:Class = getDefinitionByName(className) as Class;
        var display:FeatureDisplay = new cls() as FeatureDisplay;
        if(display)
        {
            return display;
        }
        else
        {
            trace(className, "is not a subclass of FeatureDisplay");
            return null;
        }
    }
    catch(error:Error)
    {
        trace("Error loading", className);
        trace("Error:", error.message);
    }
    return null;
}

我的第一个问题是,您是否在任何地方显式使用任何类?如果您没有实际使用某个类,即使该类已导入,ActionScript也可能不会在swf中保留该类定义的副本

也就是说,如果可以避免的话,最好避免使用getDefinitionByName、DescripteType、getQualifiedClassName或getQualifiedSuperclassName。他们是内存消耗者,通常最好避免他们。(除非您无法控制在运行时使用哪些类,并且它们通过getDefinitionByName使用)

我的建议是用swtich…case替换getQualifiedClassName:

// Import the subclasses.
import path.to.SpriteFeatureDisplay;
import path.to.OtherFeatureDisplay;

class FeatureDisplay extends Sprite{

   //Make one public static const per class.
   public static const SPRITE_FEATURE_DISPLAY:String = "sprite_feature_display";
   public static const OTHER_FEATURE_DISPLAY:String  = "other_feature_display";

   public static function loadDisplay(  className:String, 
                                        extName:String = null ):FeatureDisplay
   {
      trace("Loading", className);

      // This will ensure that each of the classes is stored in the swf
      // it will behave faster, and it is less prone to errors (note that 
      // try...catch is not needed).
      swtich( className )
      {
          case SPRITE_FEATURE_DISPLAY:
            return new SpriteFeatureDisplay();
          case OTHER_FEATURE_DISPLAY:
            return new OtherFeatureDisplay();
          default:
            trace( "Requested class " + className + " could not be created..." +
            "\nPlease make sure that it is a subclass of FeatureDisplay" );
            return null;
      }
      return null;
   }
}

我的第一个问题是,您是否在任何地方显式使用任何类?如果您没有实际使用某个类,即使该类已导入,ActionScript也可能不会在swf中保留该类定义的副本

也就是说,如果可以避免的话,最好避免使用getDefinitionByName、DescripteType、getQualifiedClassName或getQualifiedSuperclassName。他们是内存消耗者,通常最好避免他们。(除非您无法控制在运行时使用哪些类,并且它们通过getDefinitionByName使用)

我的建议是用swtich…case替换getQualifiedClassName:

// Import the subclasses.
import path.to.SpriteFeatureDisplay;
import path.to.OtherFeatureDisplay;

class FeatureDisplay extends Sprite{

   //Make one public static const per class.
   public static const SPRITE_FEATURE_DISPLAY:String = "sprite_feature_display";
   public static const OTHER_FEATURE_DISPLAY:String  = "other_feature_display";

   public static function loadDisplay(  className:String, 
                                        extName:String = null ):FeatureDisplay
   {
      trace("Loading", className);

      // This will ensure that each of the classes is stored in the swf
      // it will behave faster, and it is less prone to errors (note that 
      // try...catch is not needed).
      swtich( className )
      {
          case SPRITE_FEATURE_DISPLAY:
            return new SpriteFeatureDisplay();
          case OTHER_FEATURE_DISPLAY:
            return new OtherFeatureDisplay();
          default:
            trace( "Requested class " + className + " could not be created..." +
            "\nPlease make sure that it is a subclass of FeatureDisplay" );
            return null;
      }
      return null;
   }
}

仅供参考,我见过以下在Flex源代码中保留类的方法:

// References.cs

// notice the double reference: one to import, the other to reference
import package.to.ClassA; ClassA;
import package.to.ClassB; ClassB;
import package.to.ClassC; ClassC;

当然,您仍然需要在某个地方引用“References”类。

仅供参考,我已经看到了以下在Flex源代码中保留类的方法:

// References.cs

// notice the double reference: one to import, the other to reference
import package.to.ClassA; ClassA;
import package.to.ClassB; ClassB;
import package.to.ClassC; ClassC;

当然,您仍然需要在某个地方引用“References”类。

看起来您得到了它-单元测试显式引用了类型以确保生成了正确的类型,而应用程序代码没有。看起来您得到了它-单元测试显式引用了类型以确保生成了正确的类型,而应用程序代码没有。