在winsock2中设置源端口范围

在winsock2中设置源端口范围,c,windows,winsock,winsock2,C,Windows,Winsock,Winsock2,我已经使用winsock用c编写了服务器,我想设置范围 与服务器通信的源端口的个数。比如说80-90。 我知道如何在使用sys/socket.h的Unix系统中实现这一点,但这只附加到一个源端口,而不是整个范围 谁能告诉我怎么做?我的服务器代码(简单SOCKS服务器): #未定义UNICODE #定义WIN32_精益_和_平均值 #定义\u WINSOCK\u不推荐\u无\u警告 #包括 #包括 #包括 #包括 #包括 //需要链接到Ws2_32.lib #pragma注释(lib,“Ws2_3

我已经使用winsock用c编写了服务器,我想设置范围 与服务器通信的源端口的个数。比如说80-90。 我知道如何在使用sys/socket.h的Unix系统中实现这一点,但这只附加到一个源端口,而不是整个范围

谁能告诉我怎么做?我的服务器代码(简单SOCKS服务器):

#未定义UNICODE
#定义WIN32_精益_和_平均值
#定义\u WINSOCK\u不推荐\u无\u警告
#包括
#包括
#包括
#包括
#包括
//需要链接到Ws2_32.lib
#pragma注释(lib,“Ws2_32.lib”)
//#pragma注释(lib,“Mswsock.lib”)
#定义默认值\u BUFLEN 512
#定义默认_端口“27015”
内部cdecl干管(无效)
{
WSADATA WSADATA;
国际结果;
套接字ListenSocket=无效的\u套接字;
套接字ClientSocket=无效的\u套接字;
sa中的结构sockaddr_;
int ret,fd;
memset(&sa,0,sizeof(struct sockaddr_in));
sa.sin_family=AF_INET;
sa.sin_port=htons(8081);
sa.sin_addr.s_addr=inet_addr(“127.0.0.1”);
struct addrinfo*result=NULL;
结构addrinfo提示;
int iSendResult;
char recvbuf[默认值];
int recvbuflen=默认值;
//初始化Winsock
iResult=WSAStartup(MAKEWORD(2,2)和wsaData);
如果(iResult!=0){
printf(“WSAStartup失败,错误:%d\n”,iResult);
返回1;
}
零内存(&提示,sizeof(提示));
hits.ai_family=AF_INET;
hits.ai_socktype=SOCK_流;
hits.ai_protocol=IPPROTO_TCP;
hits.ai_flags=ai_被动;
//解析服务器地址和端口
iResult=getaddrinfo(NULL、默认端口、提示和结果);
如果(iResult!=0){
printf(“getaddrinfo失败,错误:%d\n”,iResult);
WSACleanup();
返回1;
}
//创建用于连接到服务器的套接字
ListenSocket=socket(结果->ai_族,结果->ai_socktype,结果->ai_协议);
if(ListenSocket==无效的_套接字){
printf(“套接字失败,错误:%ld\n”,WSAGetLastError());
freeaddrinfo(结果);
WSACleanup();
返回1;
}
//设置TCP侦听套接字
iResult=bind(ListenSocket,result->ai_addr,(int)result->ai_addrlen);
if(iResult==SOCKET\u错误){
printf(“绑定失败,错误:%d\n”,WSAGetLastError());
freeaddrinfo(结果);
闭合插座(ListenSocket);
WSACleanup();
返回1;
}
freeaddrinfo(结果);
iResult=侦听(ListenSocket,SOMAXCONN);
if(iResult==SOCKET\u错误){
printf(“侦听失败,错误为:%d\n”,WSAGetLastError());
闭合插座(ListenSocket);
WSACleanup();
返回1;
}
//接受客户端套接字
ClientSocket=accept(ListenSocket,NULL,NULL);
ret=bind(ClientSocket,(struct sockaddr*)&sa,sizeof(struct sockaddr));
if(ClientSocket==无效的_SOCKET){
printf(“接受失败,错误:%d\n”,WSAGetLastError());
闭合插座(ListenSocket);
WSACleanup();
返回1;
}
//不再需要服务器套接字
闭合插座(ListenSocket);
//接收,直到对等方关闭连接
做{
iResult=recv(ClientSocket,recvbuf,recvbuflen,0);
如果(iResult>0){
printf(“收到的字节数:%d\n”,iResult);
//将缓冲区回显给发送方
iSendResult=send(ClientSocket,recvbuf,iResult,0);
if(iSendResult==套接字错误){
printf(“发送失败,错误:%d\n”,WSAGetLastError());
闭合插座(ClientSocket);
WSACleanup();
返回1;
}
printf(“发送的字节数:%d\n”,iSendResult);
}
else if(iResult==0)
printf(“连接关闭…\n”);
否则{
printf(“recv失败,错误:%d\n”,WSAGetLastError());
闭合插座(ClientSocket);
WSACleanup();
返回1;
}
}而(iResult>0);
//完成后关闭连接
iResult=关机(客户端套接字,SD\U发送);
if(iResult==SOCKET\u错误){
printf(“关闭失败,错误:%d\n”,WSAGetLastError());
闭合插座(ClientSocket);
WSACleanup();
返回1;
}
//清理
闭合插座(ClientSocket);
WSACleanup();
返回0;
}

你不能。没有用于此的API。这就是为什么不应该创建关于源端口的应用程序策略或防火墙规则的原因之一。另一个原因是它们完全毫无意义。没有任何优势。也没有理由显式地将客户机套接字绑定到特定端口。只需让操作系统选择出站端口。请仅标记相关语言。如果我删除了错误的标签,请随意调整。@user207421是的,但你不能说它在所有情况下都是无用的。由于客户端的一些iptables规则,我需要它。在本文中,这是可能的:,但对于udpy来说,您只能构建到特定的端口,而不能构建到某个范围。您可以做的是尝试绑定到范围内的第一个端口,如果绑定失败,请尝试下一个端口,依此类推,或者跟踪您已经使用的端口,并从您知道可用的下一个端口开始。但这很混乱,正如上面提到的,没有多大用处。只需让iptables规则查看目标端口,而不要假设源端口。这在所有情况下都是无用的,客户端中的iptables规则也是无用的。这是我的观点。
#undef UNICODE

#define WIN32_LEAN_AND_MEAN
#define _WINSOCK_DEPRECATED_NO_WARNINGS

#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>

// Need to link with Ws2_32.lib
#pragma comment (lib, "Ws2_32.lib")
// #pragma comment (lib, "Mswsock.lib")

#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "27015"

int __cdecl main(void)
{
    WSADATA wsaData;
    int iResult;

    SOCKET ListenSocket = INVALID_SOCKET;
    SOCKET ClientSocket = INVALID_SOCKET;

    struct sockaddr_in sa;
    int ret, fd;

    memset(&sa, 0, sizeof(struct sockaddr_in));
    sa.sin_family = AF_INET;
    sa.sin_port = htons(8081);
    sa.sin_addr.s_addr = inet_addr("127.0.0.1"); 


    struct addrinfo* result = NULL;
    struct addrinfo hints;
    
    int iSendResult;
    char recvbuf[DEFAULT_BUFLEN];
    int recvbuflen = DEFAULT_BUFLEN;

    // Initialize Winsock
    iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
    if (iResult != 0) {
        printf("WSAStartup failed with error: %d\n", iResult);
        return 1;
    }

    ZeroMemory(&hints, sizeof(hints));
    hints.ai_family = AF_INET;
    hints.ai_socktype = SOCK_STREAM;
    hints.ai_protocol = IPPROTO_TCP;
    hints.ai_flags = AI_PASSIVE;

    // Resolve the server address and port
    iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
    if (iResult != 0) {
        printf("getaddrinfo failed with error: %d\n", iResult);
        WSACleanup();
        return 1;
    }

    // Create a SOCKET for connecting to server
    ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
    if (ListenSocket == INVALID_SOCKET) {
        printf("socket failed with error: %ld\n", WSAGetLastError());
        freeaddrinfo(result);
        WSACleanup();
        return 1;
    }

    // Setup the TCP listening socket
    iResult = bind(ListenSocket, result->ai_addr, (int)result->ai_addrlen);
    if (iResult == SOCKET_ERROR) {
        printf("bind failed with error: %d\n", WSAGetLastError());
        freeaddrinfo(result);
        closesocket(ListenSocket);
        WSACleanup();
        return 1;
    }

    freeaddrinfo(result);

    iResult = listen(ListenSocket, SOMAXCONN);
    if (iResult == SOCKET_ERROR) {
        printf("listen failed with error: %d\n", WSAGetLastError());
        closesocket(ListenSocket);
        WSACleanup();
        return 1;
    }

    // Accept a client socket
    ClientSocket = accept(ListenSocket, NULL, NULL);
    
    ret = bind(ClientSocket, (struct sockaddr*)&sa, sizeof(struct sockaddr));

    if (ClientSocket == INVALID_SOCKET) {
        printf("accept failed with error: %d\n", WSAGetLastError());
        closesocket(ListenSocket);
        WSACleanup();
        return 1;
    }

    // No longer need server socket
    closesocket(ListenSocket);

    // Receive until the peer shuts down the connection
    do {

        iResult = recv(ClientSocket, recvbuf, recvbuflen, 0);
        if (iResult > 0) {
            printf("Bytes received: %d\n", iResult);

            // Echo the buffer back to the sender
            iSendResult = send(ClientSocket, recvbuf, iResult, 0);
            if (iSendResult == SOCKET_ERROR) {
                printf("send failed with error: %d\n", WSAGetLastError());
                closesocket(ClientSocket);
                WSACleanup();
                return 1;
            }
            printf("Bytes sent: %d\n", iSendResult);
        }
        else if (iResult == 0)
            printf("Connection closing...\n");
        else {
            printf("recv failed with error: %d\n", WSAGetLastError());
            closesocket(ClientSocket);
            WSACleanup();
            return 1;
        }

    } while (iResult > 0);

    // shutdown the connection since we're done
    iResult = shutdown(ClientSocket, SD_SEND);
    if (iResult == SOCKET_ERROR) {
        printf("shutdown failed with error: %d\n", WSAGetLastError());
        closesocket(ClientSocket);
        WSACleanup();
        return 1;
    }

    // cleanup
    closesocket(ClientSocket);
    WSACleanup();

    return 0;
}